Specify color space in importing glTF Unlit material.

This commit is contained in:
Masataka SUMI
2021-05-07 19:42:25 +09:00
parent 472fbc8b04
commit a99888366c

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@@ -36,8 +36,9 @@ namespace UniGLTF
// color
if (src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4)
{
var color = src.pbrMetallicRoughness.baseColorFactor;
param.Colors.Add("_Color", (new Color(color[0], color[1], color[2], color[3])).gamma);
param.Colors.Add("_Color",
src.pbrMetallicRoughness.baseColorFactor.ToColor4(ColorSpace.Linear, ColorSpace.sRGB)
);
}
//renderMode