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Specify color space in importing glTF Unlit material.
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@@ -36,8 +36,9 @@ namespace UniGLTF
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// color
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if (src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4)
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{
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var color = src.pbrMetallicRoughness.baseColorFactor;
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param.Colors.Add("_Color", (new Color(color[0], color[1], color[2], color[3])).gamma);
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param.Colors.Add("_Color",
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src.pbrMetallicRoughness.baseColorFactor.ToColor4(ColorSpace.Linear, ColorSpace.sRGB)
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);
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}
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//renderMode
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