mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-28 13:54:45 -05:00
fix Dialog title
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@@ -65,7 +65,7 @@ namespace VRM
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{
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return string.Join("\0", filters) + "\0";
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}
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static string FileDialog(string extension)
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public static string FileDialog(string title, string extension)
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{
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OpenFileName ofn = new OpenFileName();
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ofn.structSize = Marshal.SizeOf(ofn);
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@@ -76,7 +76,7 @@ namespace VRM
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ofn.fileTitle = new string(new char[64]);
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ofn.maxFileTitle = ofn.fileTitle.Length;
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ofn.initialDir = UnityEngine.Application.dataPath;
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ofn.title = "Upload Image";
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ofn.title = title;
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ofn.defExt = "PNG";
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ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
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if (!GetOpenFileName(ofn))
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@@ -136,7 +136,7 @@ namespace VRM
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void LoadVRMClicked()
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{
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#if UNITY_STANDALONE_WIN
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var path = FileDialog(".vrm");
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var path = FileDialog("open VRM", ".vrm");
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#else
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var path = Application.dataPath + "/default.vrm";
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#endif
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@@ -185,7 +185,7 @@ namespace VRM
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void LoadBVHClicked()
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{
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var path = FileDialog(".bvh");
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var path = FileDialog("open BVH", ".bvh");
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if (!string.IsNullOrEmpty(path))
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{
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LoadBvh(path);
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@@ -194,10 +194,6 @@ namespace VRM
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void OnLoaded(GameObject root)
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{
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#if UNITY_EDITOR
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UnityEditor.Selection.activeGameObject = root;
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#endif
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root.transform.SetParent(transform, false);
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// add motion
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