Create MToon10Showcase Sample

This commit is contained in:
Masataka SUMI
2025-02-07 11:50:24 +09:00
parent b1bd880748
commit a813f58ae4
44 changed files with 1770 additions and 0 deletions

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using UnityEditor;
using UnityEngine;
namespace VRM10.Samples.MToon10Showcase
{
[CustomPropertyDrawer(typeof(LitShowcase.LitEntry))]
public sealed class LitEntryDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUILayout.PropertyField(property.FindPropertyRelative(nameof(LitShowcase.LitEntry.litColor)));
EditorGUILayout.PropertyField(property.FindPropertyRelative(nameof(LitShowcase.LitEntry.litTexture)));
}
}
}

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using UnityEditor;
using UnityEngine;
namespace VRM10.Samples.MToon10Showcase
{
[CustomPropertyDrawer(typeof(ShadeShowcase.ShadeEntry))]
public sealed class ShadeEntryDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUILayout.PropertyField(property.FindPropertyRelative(nameof(ShadeShowcase.ShadeEntry.shadeColor)));
EditorGUILayout.PropertyField(property.FindPropertyRelative(nameof(ShadeShowcase.ShadeEntry.shadeTexture)));
}
}
}

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using UnityEngine;
namespace VRM10.Samples.MToon10Showcase
{
#if VRM_DEVELOP
[CreateAssetMenu(menuName = "VRM10/Samples/MToon10Showcase/MToon10ShowcaseDependencies")]
#endif
public sealed class MToon10ShowcaseDependencies : ScriptableObject
{
public Texture2D checkerTexture;
public Texture2D litCheckerTexture;
public Texture2D shadeCheckerTexture;
public Shader mtoon10Shader;
}
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using VRM10.MToon10;
namespace VRM10.Samples.MToon10Showcase
{
public class MToon10ShowcaseEntryPoint : MonoBehaviour
{
[SerializeField] private MToon10ShowcaseDependencies dependencies;
[SerializeField] private LitShowcase litShowcase;
[SerializeField] private ShadeShowcase shadeShowcase;
private void Start()
{
CreateShowcase(litShowcase.entries, litShowcase.baseMaterial, (entry, context) =>
{
context.BaseColorFactorSrgb = entry.litColor;
context.BaseColorTexture = entry.litTexture;
});
CreateShowcase(shadeShowcase.entries, shadeShowcase.baseMaterial, (entry, context) =>
{
context.ShadeColorFactorSrgb = entry.shadeColor;
context.ShadeColorTexture = entry.shadeTexture;
});
}
private Transform CreateShowcase<T>(T[] entries, Material baseMaterial, Action<T, MToon10Context> setup) where T : class
{
const int columnCount = 4;
var root = new GameObject(typeof(T).Name);
for (var idx = 0; idx < entries.Length; idx++)
{
var obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
obj.transform.SetParent(root.transform);
obj.transform.localPosition = new Vector3(idx % columnCount, 0.5f, idx / columnCount);
obj.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f);
var mat = new Material(baseMaterial);
obj.GetComponent<MeshRenderer>().sharedMaterial = mat;
setup(entries[idx], new MToon10Context(mat));
}
return root.transform;
}
}
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using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace VRM10.Samples.MToon10Showcase
{
#if VRM_DEVELOP
[CreateAssetMenu(menuName = "VRM10/Samples/MToon10Showcase/" + nameof(LitShowcase))]
#endif
public sealed class LitShowcase : ScriptableObject
{
public Material baseMaterial;
public LitEntry[] entries;
[Serializable]
public sealed class LitEntry
{
public Color litColor;
public Texture2D litTexture;
}
}
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using System;
using UnityEngine;
namespace VRM10.Samples.MToon10Showcase
{
#if VRM_DEVELOP
[CreateAssetMenu(menuName = "VRM10/Samples/MToon10Showcase/" + nameof(ShadeShowcase))]
#endif
public sealed class ShadeShowcase : ScriptableObject
{
public Material baseMaterial;
public ShadeEntry[] entries;
[Serializable]
public sealed class ShadeEntry
{
public Color shadeColor;
public Texture2D shadeTexture;
}
}
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