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Update Packages/UniGLTF/Runtime/SpringBoneJobs/Anglelimit/Anglelimit.cs
Co-authored-by: 0b5vr <0b5vr@0b5vr.com>
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@@ -6,7 +6,7 @@ namespace UniGLTF.SpringBoneJobs
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{
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public static class Anglelimit
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{
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public static readonly float SINGULARITY_EPSILON = MathF.Sqrt(float.Epsilon);
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public static readonly float SINGULARITY_EPSILON = 1e-8f;
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public static float3 Apply(
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in BlittableJointImmutable logic,
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