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Merge pull request #482 from ousttrue/fix_unihumanoid_prefab
component that has reference to self hierarchy may cause freeze editor
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@ -117,9 +117,6 @@ namespace UniHumanoid
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renderer.sharedMaterial = Material;
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Mesh = renderer.sharedMesh;
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Mesh.name = "box-man";
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Root.AddComponent<BoneMapping>();
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}
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static Transform BuildHierarchy(Transform parent, BvhNode node, float toMeter)
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