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default 引き数止め(privateだし)
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@@ -148,7 +148,7 @@ namespace UniGLTF
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}
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}
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static void Export_Emission(Material m, ITextureExporter textureExporter, glTFMaterial material, bool useEmissiveMultiplier = false)
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static void Export_Emission(Material m, ITextureExporter textureExporter, glTFMaterial material, bool useEmissiveMultiplier)
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{
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if (m.IsKeywordEnabled("_EMISSION") == false)
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{
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