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https://github.com/vrm-c/UniVRM.git
synced 2026-09-13 22:39:39 -05:00
headless mesh を destroy 対象に追加する
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@@ -221,6 +221,11 @@ namespace UniGLTF
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Destroy(oldResource);
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}
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public void AddResource<T>(T resource) where T : UnityEngine.Object
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{
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_resources.Add((SubAssetKey.Create(resource), resource));
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}
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void OnDestroy()
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{
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foreach (var (_, obj) in _resources)
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@@ -104,6 +104,7 @@ namespace UniVRM10
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headless.transform.SetParent(smr.transform, false);
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if (runtime != null)
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{
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runtime.AddResource(headless.sharedMesh);
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runtime.AddRenderer(headless);
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}
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}
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