release UniVRM-0.100.0

This commit is contained in:
ousttrue 2022-06-15 18:07:07 +09:00
parent 8eb3fb1699
commit a2547634eb
4 changed files with 189 additions and 5 deletions

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@ -42,10 +42,10 @@
</header>
<main>
<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.99.0/UniVRM-0.99.0_f9ee.unitypackage" class="btn">
<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.100.0/UniVRM-0.100.0_8eb3.unitypackage" class="btn">
<div class="btn">
<h1>Download</h1>
<h2>UniVRM-0.99.0</h2>
<h2>UniVRM-0.100.0</h2>
</div>
</a>
</main>

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@ -56,8 +56,8 @@ msgid "Always Included Shaders"
msgstr ""
#: ../../build.md:1
msgid "Must be explicitly specified"
msgstr ""
msgid "明示的に指定する必要があります"
msgstr "Must be explicitly specified"
#: ../../build.md:20
msgid "Unlit"
@ -69,7 +69,9 @@ msgstr ""
#: ../../build.md:1
msgid "`Resources` に配置しているので明示的に指定しなくてもビルドに含まれます。"
msgstr "Since it is placed in `Resources`, it will be included in the build even if it is not explicitly specified."
msgstr ""
"Since it is placed in `Resources`, it will be included in the build even "
"if it is not explicitly specified."
#: ../../build.md:28
msgid "MToon"
@ -94,3 +96,7 @@ msgstr ""
#: ../../build.md:40
msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\StandardMapImporter.shader`"
msgstr ""
#~ msgid "Must be explicitly specified"
#~ msgstr ""

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@ -0,0 +1,151 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2022.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-15 17:59+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"
#: ../../release/079/v0.100.0.md:1
msgid "v0.99.0..v0.100.0: Unity-2021向けの修正"
msgstr "v0.99.0..v0.100.0: Fix for Unity-2021"
#: ../../release/079/v0.100.0.md:3
msgid "Unity-2021"
msgstr ""
#: ../../release/079/v0.100.0.md:4
msgid ""
"[[\\#1685](https://github.com/vrm-c/UniVRM/pull/1685)] fix Property "
"PROP_NAME already exists in the property sheet with a different type: 5"
msgstr ""
#: ../../release/079/v0.100.0.md:6
msgid "Unity-2020"
msgstr ""
#: ../../release/079/v0.100.0.md:7
msgid ""
"[[\\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] 作業バージョンを "
"Unity-2020.3.34f1 に更新"
msgstr "[[\\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] Updated working version to Unity-2020.3.34f1"
#: ../../release/079/v0.100.0.md:8
msgid ""
"[[\\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] "
"NativeArray の挙動変化に追随"
msgstr "[[\\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] "
"Follow changes in NativeArray behavior"
#: ../../release/079/v0.100.0.md:10
msgid "glTF"
msgstr ""
#: ../../release/079/v0.100.0.md:11
msgid ""
"[[\\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] image.uri から mime "
"を決定する"
msgstr "[[\\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] Determine mime from image.uri"
#: ../../release/079/v0.100.0.md:12
msgid ""
"[[\\#1681](https://github.com/vrm-c/UniVRM/pull/1681)] For multiple gltf,"
" glb importer conflicts."
msgstr ""
#: ../../release/079/v0.100.0.md:14
msgid "Other"
msgstr ""
#: ../../release/079/v0.100.0.md:15
msgid "[[\\#1691](https://github.com/vrm-c/UniVRM/pull/1691)] UniVRM-0.100.0"
msgstr ""
#: ../../release/079/v0.100.0.md:16
msgid ""
"[[\\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 "
"のコミットに他のものも含めてしまったので同じ変更やりなおし"
msgstr "[[\\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 "
"I've included other things in my commit, so I'll redo the same changes"
#: ../../release/079/v0.100.0.md:17
msgid ""
"[[\\#1696](https://github.com/vrm-c/UniVRM/pull/1696)] Revert "
"\"MeshUtility.SeparationProcessing を public にする\""
msgstr "Make MeshUtility.SeparationProcessing public"
#: ../../release/079/v0.100.0.md:18
msgid ""
"[[\\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] "
"MeshUtility.SeparationProcessing を public にする"
msgstr "[[\\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] Make MeshUtility.SeparationProcessing public"
#: ../../release/079/v0.100.0.md:19
msgid ""
"[[\\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] build の注意書きで、 "
"Standard を明示的に含める項を追加"
msgstr "[[\\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] "
"In the build note, Added a section that explicitly includes Standard"
#: ../../release/079/v0.100.0.md:20
msgid ""
"[[\\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] OnValidate で "
"m_excludes を Validate しているのだが、 Validate する前にクリアしていて情報が落ちている"
msgstr "[[\\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] "
" OnValidate I have validated m_excludes, but I cleared it before validating and the information is missing.""
#: ../../release/079/v0.100.0.md:21
msgid "[[\\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] MeshContext の整理"
msgstr "[[\\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] Organize MeshContext"
#: ../../release/079/v0.100.0.md:22
msgid "[[\\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] MeshContext 整理"
msgstr "[[\\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] Organize MeshContext"
#: ../../release/079/v0.100.0.md:23
msgid ""
"[[\\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] "
"FastSpringBoneBufferCombinerでArgumentOutOfRangeExceptionしうる問題を修正"
msgstr "[[\\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] "
"Fixed an issue where FastSpringBoneBufferCombiner could cause an ArgumentOutOfRangeException"
#: ../../release/079/v0.100.0.md:24
msgid ""
"[[\\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] PathObject "
"修正。TryGetFromAsset"
msgstr "[[\\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] "
"PathObject Fix. TryGetFromAsset"
#: ../../release/079/v0.100.0.md:25
msgid ""
"[[\\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] "
"VRMShaders.PathObject を追加。 MigrationMenu で使う。"
msgstr "[[\\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] "
"Added VRMShaders.PathObject. Used in MigrationMenu."
#: ../../release/079/v0.100.0.md:26
msgid ""
"[[\\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] 不用になっていた "
"ShaderProperty 列挙システムを削除"
msgstr "[[\\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] "
"It was useless Removed ShaderProperty enumeration system"
#: ../../release/079/v0.100.0.md:27
msgid "[[\\#1670](https://github.com/vrm-c/UniVRM/pull/1670)] UniVRM-0.99.0"
msgstr ""
#~ msgid "v0.99.0..v0.100.0: ChangeLog"
#~ msgstr ""

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@ -0,0 +1,27 @@
# v0.99.0..v0.100.0: Unity-2021向けの修正
## Unity-2021
* [[\#1685](https://github.com/vrm-c/UniVRM/pull/1685)] fix Property PROP_NAME already exists in the property sheet with a different type: 5
## Unity-2020
* [[\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] 作業バージョンを Unity-2020.3.34f1 に更新
* [[\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] NativeArray の挙動変化に追随
## glTF
* [[\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] image.uri から mime を決定する
* [[\#1681](https://github.com/vrm-c/UniVRM/pull/1681)] For multiple gltf, glb importer conflicts.
## Other
* [[\#1691](https://github.com/vrm-c/UniVRM/pull/1691)] UniVRM-0.100.0
* [[\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 のコミットに他のものも含めてしまったので同じ変更やりなおし
* [[\#1696](https://github.com/vrm-c/UniVRM/pull/1696)] Revert "MeshUtility.SeparationProcessing を public にする"
* [[\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] MeshUtility.SeparationProcessing を public にする
* [[\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] build の注意書きで、 Standard を明示的に含める項を追加
* [[\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] OnValidate で m_excludes を Validate しているのだが、 Validate する前にクリアしていて情報が落ちている
* [[\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] MeshContext の整理
* [[\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] MeshContext 整理
* [[\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] FastSpringBoneBufferCombinerでArgumentOutOfRangeExceptionしうる問題を修正
* [[\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] PathObject 修正。TryGetFromAsset
* [[\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] VRMShaders.PathObject を追加。 MigrationMenu で使う。
* [[\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] 不用になっていた ShaderProperty 列挙システムを削除
* [[\#1670](https://github.com/vrm-c/UniVRM/pull/1670)] UniVRM-0.99.0