mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-24 23:18:04 -05:00
release UniVRM-0.100.0
This commit is contained in:
parent
8eb3fb1699
commit
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@ -42,10 +42,10 @@
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</header>
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<main>
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.99.0/UniVRM-0.99.0_f9ee.unitypackage" class="btn">
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.100.0/UniVRM-0.100.0_8eb3.unitypackage" class="btn">
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<div class="btn">
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<h1>Download</h1>
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<h2>UniVRM-0.99.0</h2>
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<h2>UniVRM-0.100.0</h2>
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</div>
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</a>
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</main>
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@ -56,8 +56,8 @@ msgid "Always Included Shaders"
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msgstr ""
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#: ../../build.md:1
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msgid "Must be explicitly specified"
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msgstr ""
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msgid "明示的に指定する必要があります"
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msgstr "Must be explicitly specified"
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#: ../../build.md:20
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msgid "Unlit"
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@ -69,7 +69,9 @@ msgstr ""
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#: ../../build.md:1
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msgid "`Resources` に配置しているので明示的に指定しなくてもビルドに含まれます。"
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msgstr "Since it is placed in `Resources`, it will be included in the build even if it is not explicitly specified."
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msgstr ""
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"Since it is placed in `Resources`, it will be included in the build even "
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"if it is not explicitly specified."
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#: ../../build.md:28
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msgid "MToon"
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@ -94,3 +96,7 @@ msgstr ""
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#: ../../build.md:40
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msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\StandardMapImporter.shader`"
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msgstr ""
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#~ msgid "Must be explicitly specified"
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#~ msgstr ""
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151
docs/locale/en/LC_MESSAGES/release/079/v0.100.0.po
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151
docs/locale/en/LC_MESSAGES/release/079/v0.100.0.po
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@ -0,0 +1,151 @@
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2021, VRM Consortium
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# This file is distributed under the same license as the UniVRM Programming
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# package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, 2022.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: UniVRM Programming \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2022-06-15 17:59+0900\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=utf-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Generated-By: Babel 2.9.1\n"
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#: ../../release/079/v0.100.0.md:1
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msgid "v0.99.0..v0.100.0: Unity-2021向けの修正"
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msgstr "v0.99.0..v0.100.0: Fix for Unity-2021"
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#: ../../release/079/v0.100.0.md:3
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msgid "Unity-2021"
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msgstr ""
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#: ../../release/079/v0.100.0.md:4
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msgid ""
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"[[\\#1685](https://github.com/vrm-c/UniVRM/pull/1685)] fix Property "
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"PROP_NAME already exists in the property sheet with a different type: 5"
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msgstr ""
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#: ../../release/079/v0.100.0.md:6
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msgid "Unity-2020"
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msgstr ""
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#: ../../release/079/v0.100.0.md:7
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msgid ""
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"[[\\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] 作業バージョンを "
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"Unity-2020.3.34f1 に更新"
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msgstr "[[\\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] Updated working version to Unity-2020.3.34f1"
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#: ../../release/079/v0.100.0.md:8
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msgid ""
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"[[\\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] "
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"NativeArray の挙動変化に追随"
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msgstr "[[\\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] "
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"Follow changes in NativeArray behavior"
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#: ../../release/079/v0.100.0.md:10
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msgid "glTF"
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msgstr ""
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#: ../../release/079/v0.100.0.md:11
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msgid ""
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"[[\\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] image.uri から mime "
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"を決定する"
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msgstr "[[\\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] Determine mime from image.uri"
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#: ../../release/079/v0.100.0.md:12
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msgid ""
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"[[\\#1681](https://github.com/vrm-c/UniVRM/pull/1681)] For multiple gltf,"
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" glb importer conflicts."
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msgstr ""
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#: ../../release/079/v0.100.0.md:14
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msgid "Other"
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msgstr ""
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#: ../../release/079/v0.100.0.md:15
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msgid "[[\\#1691](https://github.com/vrm-c/UniVRM/pull/1691)] UniVRM-0.100.0"
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msgstr ""
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#: ../../release/079/v0.100.0.md:16
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msgid ""
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"[[\\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 "
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"のコミットに他のものも含めてしまったので同じ変更やりなおし"
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msgstr "[[\\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 "
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"I've included other things in my commit, so I'll redo the same changes"
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#: ../../release/079/v0.100.0.md:17
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msgid ""
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"[[\\#1696](https://github.com/vrm-c/UniVRM/pull/1696)] Revert "
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"\"MeshUtility.SeparationProcessing を public にする\""
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msgstr "Make MeshUtility.SeparationProcessing public"
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#: ../../release/079/v0.100.0.md:18
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msgid ""
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"[[\\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] "
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"MeshUtility.SeparationProcessing を public にする"
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msgstr "[[\\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] Make MeshUtility.SeparationProcessing public"
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#: ../../release/079/v0.100.0.md:19
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msgid ""
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"[[\\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] build の注意書きで、 "
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"Standard を明示的に含める項を追加"
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msgstr "[[\\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] "
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"In the build note, Added a section that explicitly includes Standard"
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#: ../../release/079/v0.100.0.md:20
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msgid ""
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"[[\\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] OnValidate で "
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"m_excludes を Validate しているのだが、 Validate する前にクリアしていて情報が落ちている"
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msgstr "[[\\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] "
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" OnValidate I have validated m_excludes, but I cleared it before validating and the information is missing.""
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#: ../../release/079/v0.100.0.md:21
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msgid "[[\\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] MeshContext の整理"
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msgstr "[[\\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] Organize MeshContext"
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#: ../../release/079/v0.100.0.md:22
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msgid "[[\\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] MeshContext 整理"
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msgstr "[[\\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] Organize MeshContext"
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#: ../../release/079/v0.100.0.md:23
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msgid ""
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"[[\\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] "
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"FastSpringBoneBufferCombinerでArgumentOutOfRangeExceptionしうる問題を修正"
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msgstr "[[\\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] "
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"Fixed an issue where FastSpringBoneBufferCombiner could cause an ArgumentOutOfRangeException"
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#: ../../release/079/v0.100.0.md:24
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msgid ""
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"[[\\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] PathObject "
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"修正。TryGetFromAsset"
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msgstr "[[\\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] "
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"PathObject Fix. TryGetFromAsset"
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#: ../../release/079/v0.100.0.md:25
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msgid ""
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"[[\\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] "
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"VRMShaders.PathObject を追加。 MigrationMenu で使う。"
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msgstr "[[\\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] "
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"Added VRMShaders.PathObject. Used in MigrationMenu."
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#: ../../release/079/v0.100.0.md:26
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msgid ""
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"[[\\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] 不用になっていた "
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"ShaderProperty 列挙システムを削除"
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msgstr "[[\\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] "
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"It was useless Removed ShaderProperty enumeration system"
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#: ../../release/079/v0.100.0.md:27
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msgid "[[\\#1670](https://github.com/vrm-c/UniVRM/pull/1670)] UniVRM-0.99.0"
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msgstr ""
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#~ msgid "v0.99.0..v0.100.0: ChangeLog"
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#~ msgstr ""
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27
docs/release/079/v0.100.0.md
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27
docs/release/079/v0.100.0.md
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@ -0,0 +1,27 @@
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# v0.99.0..v0.100.0: Unity-2021向けの修正
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## Unity-2021
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* [[\#1685](https://github.com/vrm-c/UniVRM/pull/1685)] fix Property PROP_NAME already exists in the property sheet with a different type: 5
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## Unity-2020
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* [[\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] 作業バージョンを Unity-2020.3.34f1 に更新
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* [[\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] NativeArray の挙動変化に追随
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## glTF
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* [[\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] image.uri から mime を決定する
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* [[\#1681](https://github.com/vrm-c/UniVRM/pull/1681)] For multiple gltf, glb importer conflicts.
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## Other
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* [[\#1691](https://github.com/vrm-c/UniVRM/pull/1691)] UniVRM-0.100.0
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* [[\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 のコミットに他のものも含めてしまったので同じ変更やりなおし
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* [[\#1696](https://github.com/vrm-c/UniVRM/pull/1696)] Revert "MeshUtility.SeparationProcessing を public にする"
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* [[\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] MeshUtility.SeparationProcessing を public にする
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* [[\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] build の注意書きで、 Standard を明示的に含める項を追加
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* [[\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] OnValidate で m_excludes を Validate しているのだが、 Validate する前にクリアしていて情報が落ちている
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* [[\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] MeshContext の整理
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* [[\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] MeshContext 整理
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* [[\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] FastSpringBoneBufferCombinerでArgumentOutOfRangeExceptionしうる問題を修正
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* [[\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] PathObject 修正。TryGetFromAsset
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* [[\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] VRMShaders.PathObject を追加。 MigrationMenu で使う。
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* [[\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] 不用になっていた ShaderProperty 列挙システムを削除
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* [[\#1670](https://github.com/vrm-c/UniVRM/pull/1670)] UniVRM-0.99.0
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