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https://github.com/vrm-c/UniVRM.git
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CreateJointsRecursive
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UniJSON;
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@@ -6,26 +7,31 @@ namespace UniVRM10
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{
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public static class MigrationVrmSpringBone
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{
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static IEnumerable<UniGLTF.glTFNode> TraverseFirstChild(List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode node)
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static void CreateJointsRecursive(UniGLTF.Extensions.VRMC_springBone.Spring spring, List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode node, Func<int, UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint> createJoint)
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{
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yield return node;
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spring.Joints.Add(createJoint(nodes.IndexOf(node)));
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if (node.children != null && node.children.Length > 0)
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{
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foreach (var x in TraverseFirstChild(nodes, nodes[node.children[0]]))
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{
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yield return x;
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}
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// 先頭の子ノードを追加する
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CreateJointsRecursive(spring, nodes, nodes[node.children[0]], createJoint);
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// foreach (var x in TraverseFirstChild(nodes, nodes[node.children[0]]))
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// {
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// yield return x;
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// }
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}
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else
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{
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// https://github.com/vrm-c/vrm-specification/pull/255
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// 1.0 では末端に7cmの遠さに joint を追加する動作をしなくなった。
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// その差異に対応して、7cmの遠さに node を追加する。
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// var tail = AddTail7cm(nodes, nodes[spring.Joints.Last().Node])
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}
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}
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static void AddTail7cm(UniGLTF.glTF gltf, UniGLTF.glTFNode[] joints)
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static int AddTail7cm(List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode last)
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{
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if (joints.Length < 2)
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{
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return;
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}
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var last = joints.Last();
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var name = last.name ?? "";
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var v1 = new UnityEngine.Vector3(last.translation[0], last.translation[1], last.translation[2]);
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// var last2 = joints[joints.Length - 2];
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@@ -40,13 +46,14 @@ namespace UniVRM10
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delta.z
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},
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};
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var tail_index = gltf.nodes.Count;
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gltf.nodes.Add(tail);
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var tail_index = nodes.Count;
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nodes.Add(tail);
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if (last.children != null && last.children.Length > 0)
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{
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throw new System.Exception();
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}
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last.children = new[] { tail_index };
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return tail_index;
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}
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/// <summary>
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@@ -124,21 +131,6 @@ namespace UniVRM10
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springBone.ColliderGroups.Add(colliderGroup);
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}
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// https://github.com/vrm-c/vrm-specification/pull/255
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// 1.0 では末端に7cmの遠さに joint を追加する動作をしなくなった。
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// その差異に対応して、7cmの遠さに node を追加する。
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foreach (var x in sa["boneGroups"].ArrayItems())
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{
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if (x.ContainsKey("bones"))
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{
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foreach (var y in x["bones"].ArrayItems())
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{
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var joints = TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]).ToArray();
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AddTail7cm(gltf, joints);
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}
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}
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}
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foreach (var x in sa["boneGroups"].ArrayItems())
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{
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// {
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@@ -176,7 +168,7 @@ namespace UniVRM10
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var stiffiness = x["stiffiness"].GetSingle();
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foreach (var y in x["bones"].ArrayItems())
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{
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var rootBoneIndex = y.GetInt32();
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var rootBone = gltf.nodes[y.GetInt32()];
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var spring = new UniGLTF.Extensions.VRMC_springBone.Spring
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{
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@@ -184,23 +176,20 @@ namespace UniVRM10
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ColliderGroups = x["colliderGroups"].ArrayItems().Select(z => z.GetInt32()).ToArray(),
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Joints = new List<UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint>(),
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};
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springBone.Springs.Add(spring);
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// create joints
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foreach (var z in TraverseFirstChild(gltf.nodes, gltf.nodes[rootBoneIndex]))
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CreateJointsRecursive(spring, gltf.nodes, rootBone, (int node) =>
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{
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var nodeIndex = gltf.nodes.IndexOf(z);
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spring.Joints.Add(new UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint
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return new UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint
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{
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Node = nodeIndex,
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Node = node,
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DragForce = dragForce,
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GravityDir = gravityDir,
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GravityPower = gravityPower,
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HitRadius = hitRadius,
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Stiffness = stiffiness,
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});
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}
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springBone.Springs.Add(spring);
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};
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});
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}
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}
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}
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