set dirty when add Clip

#628
This commit is contained in:
ousttrue
2021-01-25 14:25:00 +09:00
parent dda0ce2d2f
commit 9d341ac34f

View File

@@ -68,7 +68,7 @@ namespace VRM
SelectedIndex = GUILayout.SelectionGrid(SelectedIndex, array, 4);
}
if (GUILayout.Button("Add BlendShapeClip"))
if (GUILayout.Button("Ceate BlendShapeClip"))
{
var dir = Path.GetDirectoryName(AssetDatabase.GetAssetPath(m_avatar));
var path = EditorUtility.SaveFilePanel(
@@ -82,6 +82,9 @@ namespace VRM
//clip.Prefab = AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GetAssetPath(target));
m_avatar.Clips.Add(clip);
// save clips
EditorUtility.SetDirty(m_avatar);
}
}
}