Disable unnecessary shader variants/

This commit is contained in:
Masataka SUMI 2021-06-07 20:10:20 +09:00
parent c81e4c275a
commit 977482df90

View File

@ -84,7 +84,7 @@ Shader "Hidden/VRM10/vrmc_materials_mtoon"
#pragma target 3.0
// Unity defined keywords
#pragma multi_compile_fwdbase
#pragma multi_compile_fwdbase nolightmap nodynlightmap nodirlightmap novertexlight
#pragma multi_compile_fog
#pragma multi_compile_instancing
@ -117,7 +117,7 @@ Shader "Hidden/VRM10/vrmc_materials_mtoon"
#pragma target 3.0
// Unity defined keywords
#pragma multi_compile_fwdbase
#pragma multi_compile_fwdbase nolightmap nodynlightmap nodirlightmap novertexlight
#pragma multi_compile_fog
#pragma multi_compile_instancing
@ -153,7 +153,7 @@ Shader "Hidden/VRM10/vrmc_materials_mtoon"
#pragma target 3.0
// Unity defined keywords
#pragma multi_compile_fwdadd_fullshadows
#pragma multi_compile_fwdadd_fullshadows nolightmap nodynlightmap nodirlightmap novertexlight
#pragma multi_compile_fog
#pragma multi_compile_instancing
@ -183,7 +183,7 @@ Shader "Hidden/VRM10/vrmc_materials_mtoon"
#pragma target 3.0
// Unity defined keywords
#pragma multi_compile_shadowcaster
#pragma multi_compile_shadowcaster nolightmap nodynlightmap nodirlightmap novertexlight
#pragma multi_compile_local __ _ALPHATEST_ON _ALPHABLEND_ON