mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-22 02:24:57 -05:00
Merge pull request #1839 from ousttrue/feature/gltf_sample
SimpleViewer の更新
This commit is contained in:
8
Assets/UniGLTF_Samples.meta
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8
Assets/UniGLTF_Samples.meta
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8
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17
Assets/UniGLTF_Samples/GltfViewer/GltfViewer.asmdef
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17
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7
Assets/UniGLTF_Samples/GltfViewer/GltfViewer.asmdef.meta
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61
Assets/UniGLTF_Samples/GltfViewer/GltfViewer.cs
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61
Assets/UniGLTF_Samples/GltfViewer/GltfViewer.cs
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using System;
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using UnityEngine;
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namespace UniGLTF.GltfViewer
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{
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public class GltfViewer : MonoBehaviour
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{
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RuntimeGltfInstance _instance;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnOpenClicked()
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{
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var path = OpenFileDialog.Show("open gltf", "glb", "gltf", "zip");
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if (!path.Exists)
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{
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return;
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}
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Debug.Log($"open: {path}");
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LoadPathAsync(path);
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}
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async void LoadPathAsync(VRMShaders.PathObject path)
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{
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if (_instance)
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{
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// clear prev
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_instance.Dispose();
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_instance = null;
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}
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var sw = System.Diagnostics.Stopwatch.StartNew();
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try
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{
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_instance = await GltfUtility.LoadAsync(path.FullPath);
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if (_instance == null)
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{
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Debug.LogWarning("LoadAsync: null");
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return;
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}
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Debug.Log($"LoadAsync: {sw.Elapsed}");
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_instance.ShowMeshes();
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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}
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}
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11
Assets/UniGLTF_Samples/GltfViewer/GltfViewer.cs.meta
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11
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708
Assets/UniGLTF_Samples/GltfViewer/GltfViewer.unity
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708
Assets/UniGLTF_Samples/GltfViewer/GltfViewer.unity
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7
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7
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8
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8
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#if UNITY_STANDALONE_WIN
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace UniGLTF.GltfViewer
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{
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public static class FileDialogForWindows
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{
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#region GetOpenFileName
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class OpenFileName
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{
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public int structSize = 0;
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public IntPtr instance = IntPtr.Zero;
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public String file = null;
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public String fileTitle = null;
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public int maxFileTitle = 0;
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public String initialDir = null;
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public String title = null;
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public int flags = 0;
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public short fileOffset = 0;
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public short fileExtension = 0;
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public IntPtr custData = IntPtr.Zero;
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}
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|
||||
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
|
||||
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
|
||||
/*
|
||||
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
|
||||
{
|
||||
return GetOpenFileName(ofn);
|
||||
}
|
||||
*/
|
||||
|
||||
[DllImport("Comdlg32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
||||
private static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
|
||||
|
||||
static string Filter(params string[] filters)
|
||||
{
|
||||
return string.Join("\0", filters) + "\0";
|
||||
}
|
||||
public static string FileDialog(string title, params string[] extensions)
|
||||
{
|
||||
OpenFileName ofn = new OpenFileName();
|
||||
ofn.structSize = Marshal.SizeOf(ofn);
|
||||
|
||||
var filters = new List<string>();
|
||||
filters.Add("All Files"); filters.Add("*.*");
|
||||
foreach(var ext in extensions)
|
||||
{
|
||||
filters.Add(ext); filters.Add("*" + ext);
|
||||
}
|
||||
ofn.filter = Filter(filters.ToArray());
|
||||
ofn.filterIndex = 2;
|
||||
ofn.file = new string(new char[256]);
|
||||
ofn.maxFile = ofn.file.Length;
|
||||
ofn.fileTitle = new string(new char[64]);
|
||||
ofn.maxFileTitle = ofn.fileTitle.Length;
|
||||
ofn.initialDir = UnityEngine.Application.dataPath;
|
||||
ofn.title = title;
|
||||
//ofn.defExt = "PNG";
|
||||
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
|
||||
if (!GetOpenFileName(ofn))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return ofn.file;
|
||||
}
|
||||
public static string SaveDialog(string title, string path)
|
||||
{
|
||||
var extension = Path.GetExtension(path);
|
||||
OpenFileName ofn = new OpenFileName();
|
||||
ofn.structSize = Marshal.SizeOf(ofn);
|
||||
ofn.filter = Filter("All Files", "*.*", extension, "*" + extension);
|
||||
ofn.filterIndex = 2;
|
||||
var chars = new char[256];
|
||||
var it = Path.GetFileName(path).GetEnumerator();
|
||||
for (int i = 0; i < chars.Length && it.MoveNext(); ++i)
|
||||
{
|
||||
chars[i] = it.Current;
|
||||
}
|
||||
ofn.file = new string(chars);
|
||||
ofn.maxFile = ofn.file.Length;
|
||||
ofn.fileTitle = new string(new char[64]);
|
||||
ofn.maxFileTitle = ofn.fileTitle.Length;
|
||||
ofn.initialDir = Path.GetDirectoryName(path);
|
||||
ofn.title = title;
|
||||
//ofn.defExt = "PNG";
|
||||
ofn.flags = 0x00000002 | 0x00000004; // OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY;
|
||||
if (!GetSaveFileName(ofn))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return ofn.file;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 649d78dc96acf5b4f83d54cd1859e940
|
||||
guid: 130cf24d92d108741b04d52ef7eabe13
|
||||
timeCreated: 1524038001
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
@@ -0,0 +1,14 @@
|
||||
namespace UniGLTF.GltfViewer
|
||||
{
|
||||
public static class OpenFileDialog
|
||||
{
|
||||
public static VRMShaders.PathObject Show(string title, params string[] extensions)
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
return VRMShaders.PathObject.FromFullPath(FileDialogForWindows.FileDialog(title, extensions));
|
||||
#else
|
||||
return default;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0858a09f3d204dc458e9476faf4693d4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
142
Assets/UniGLTF_Samples/GltfViewer/TurnTableCamera.cs
Normal file
142
Assets/UniGLTF_Samples/GltfViewer/TurnTableCamera.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace UniGLTF.GltfViewer
|
||||
{
|
||||
public class TurnTableCamera : MonoBehaviour
|
||||
{
|
||||
[Range(0.1f, 5.0f)]
|
||||
public float RotateSpeed = 0.7f;
|
||||
|
||||
[Range(0.1f, 5.0f)]
|
||||
public float GrabSpeed = 0.7f;
|
||||
|
||||
[Range(0.1f, 5.0f)]
|
||||
public float DollySpeed = 1.0f;
|
||||
|
||||
struct PosRot
|
||||
{
|
||||
public Vector3 Position;
|
||||
public Quaternion Rotation;
|
||||
}
|
||||
|
||||
class TurnTable
|
||||
{
|
||||
public float Yaw;
|
||||
public float Pitch;
|
||||
public float ShiftX;
|
||||
public float ShiftY;
|
||||
public float Distance = 2.0f;
|
||||
|
||||
public void Rotate(float x, float y)
|
||||
{
|
||||
Yaw += x;
|
||||
Pitch -= y;
|
||||
Pitch = Mathf.Clamp(Pitch, -90, 90);
|
||||
}
|
||||
|
||||
public void Grab(float x, float y)
|
||||
{
|
||||
ShiftX += x * Distance;
|
||||
ShiftY += y * Distance;
|
||||
}
|
||||
|
||||
public void Dolly(float delta)
|
||||
{
|
||||
if (delta > 0)
|
||||
{
|
||||
Distance *= 0.9f;
|
||||
}
|
||||
else if (delta < 0)
|
||||
{
|
||||
Distance *= 1.1f;
|
||||
}
|
||||
}
|
||||
|
||||
public PosRot Calc()
|
||||
{
|
||||
var r = Quaternion.Euler(Pitch, Yaw, 0);
|
||||
return new PosRot
|
||||
{
|
||||
Position = r * new Vector3(-ShiftX, -ShiftY, -Distance),
|
||||
Rotation = r,
|
||||
};
|
||||
}
|
||||
}
|
||||
private TurnTable _currentCamera = new TurnTable();
|
||||
|
||||
private List<Coroutine> _activeCoroutines = new List<Coroutine>();
|
||||
private void OnEnable()
|
||||
{
|
||||
// left mouse drag
|
||||
_activeCoroutines.Add(StartCoroutine(MouseDragOperationCoroutine(0, diff =>
|
||||
{
|
||||
_currentCamera.Rotate(diff.x * RotateSpeed, diff.y * RotateSpeed);
|
||||
})));
|
||||
// right mouse drag
|
||||
_activeCoroutines.Add(StartCoroutine(MouseDragOperationCoroutine(1, diff =>
|
||||
{
|
||||
_currentCamera.Rotate(diff.x * RotateSpeed, diff.y * RotateSpeed);
|
||||
})));
|
||||
// middle mouse drag
|
||||
_activeCoroutines.Add(StartCoroutine(MouseDragOperationCoroutine(2, diff =>
|
||||
{
|
||||
_currentCamera.Grab(
|
||||
diff.x * GrabSpeed / Screen.height,
|
||||
diff.y * GrabSpeed / Screen.height
|
||||
);
|
||||
})));
|
||||
// mouse wheel
|
||||
_activeCoroutines.Add(StartCoroutine(MouseScrollOperationCoroutine(diff =>
|
||||
{
|
||||
_currentCamera.Dolly(diff.y * DollySpeed);
|
||||
})));
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
foreach (var coroutine in _activeCoroutines)
|
||||
{
|
||||
StopCoroutine(coroutine);
|
||||
}
|
||||
_activeCoroutines.Clear();
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
var posRot = _currentCamera.Calc();
|
||||
|
||||
transform.localRotation = posRot.Rotation;
|
||||
transform.localPosition = posRot.Position;
|
||||
}
|
||||
private IEnumerator MouseDragOperationCoroutine(int buttonIndex, Action<Vector2> dragOperation)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
while (!Input.GetMouseButtonDown(buttonIndex))
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
var prevPos = Input.mousePosition;
|
||||
while (Input.GetMouseButton(buttonIndex))
|
||||
{
|
||||
var currPos = Input.mousePosition;
|
||||
var diff = currPos - prevPos;
|
||||
dragOperation(diff);
|
||||
|
||||
prevPos = currPos;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
private IEnumerator MouseScrollOperationCoroutine(Action<Vector2> scrollOperation)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
scrollOperation(Input.mouseScrollDelta);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
13
Assets/UniGLTF_Samples/GltfViewer/TurnTableCamera.cs.meta
Normal file
13
Assets/UniGLTF_Samples/GltfViewer/TurnTableCamera.cs.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4bd97e0a95b5344a8369face780725d
|
||||
timeCreated: 1523878901
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -17,12 +17,16 @@ namespace VRM
|
||||
/// Assets/VRM10/Samples~
|
||||
/// にコピーする
|
||||
///
|
||||
/// 南無
|
||||
/// Assets/UniGLTF_Samples
|
||||
/// を
|
||||
/// Assets/UniGLTF/Samples~
|
||||
/// にコピーする
|
||||
/// </summary>
|
||||
public static void Execute()
|
||||
{
|
||||
Copy(Path.Combine(Application.dataPath, "VRM_Samples"), Path.Combine(Application.dataPath, "VRM/Samples~"));
|
||||
Copy(Path.Combine(Application.dataPath, "VRM10_Samples"), Path.Combine(Application.dataPath, "VRM10/Samples~"));
|
||||
Copy(Path.Combine(Application.dataPath, "UniGLTF_Samples"), Path.Combine(Application.dataPath, "UniGLTF/Samples~"));
|
||||
}
|
||||
|
||||
static void Copy(string srcDir, string dstDir)
|
||||
|
||||
168
Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs
Normal file
168
Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs
Normal file
@@ -0,0 +1,168 @@
|
||||
using System;
|
||||
using UniGLTF;
|
||||
using UniGLTF.Utils;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10.VRM10Viewer
|
||||
{
|
||||
class Loaded : IDisposable
|
||||
{
|
||||
RuntimeGltfInstance m_instance;
|
||||
Vrm10Instance m_controller;
|
||||
|
||||
VRM10AIUEO m_lipSync;
|
||||
bool m_enableLipSyncValue;
|
||||
public bool EnableLipSyncValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_enableLipSyncValue == value) return;
|
||||
m_enableLipSyncValue = value;
|
||||
if (m_lipSync != null)
|
||||
{
|
||||
m_lipSync.enabled = m_enableLipSyncValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VRM10AutoExpression m_autoExpression;
|
||||
bool m_enableAutoExpressionValue;
|
||||
public bool EnableAutoExpressionValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_enableAutoExpressionValue == value) return;
|
||||
m_enableAutoExpressionValue = value;
|
||||
if (m_autoExpression != null)
|
||||
{
|
||||
m_autoExpression.enabled = m_enableAutoExpressionValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VRM10Blinker m_blink;
|
||||
bool m_enableBlinkValue;
|
||||
public bool EnableBlinkValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_blink == value) return;
|
||||
m_enableBlinkValue = value;
|
||||
if (m_blink != null)
|
||||
{
|
||||
m_blink.enabled = m_enableBlinkValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Loaded(RuntimeGltfInstance instance, Transform lookAtTarget)
|
||||
{
|
||||
m_instance = instance;
|
||||
|
||||
m_controller = instance.GetComponent<Vrm10Instance>();
|
||||
if (m_controller != null)
|
||||
{
|
||||
// VRM
|
||||
m_controller.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose
|
||||
{
|
||||
m_lipSync = instance.gameObject.AddComponent<VRM10AIUEO>();
|
||||
m_blink = instance.gameObject.AddComponent<VRM10Blinker>();
|
||||
m_autoExpression = instance.gameObject.AddComponent<VRM10AutoExpression>();
|
||||
|
||||
m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.CalcYawPitchToGaze;
|
||||
m_controller.Gaze = lookAtTarget;
|
||||
}
|
||||
}
|
||||
|
||||
var animation = instance.GetComponent<Animation>();
|
||||
if (animation && animation.clip != null)
|
||||
{
|
||||
// GLTF animation
|
||||
animation.Play(animation.clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// destroy GameObject
|
||||
GameObject.Destroy(m_instance.gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// from v0.103
|
||||
/// </summary>
|
||||
/// <param name="src"></param>
|
||||
public void UpdateControlRigExplicit(Animator src)
|
||||
{
|
||||
var controlRig = m_controller.Runtime.ControlRig;
|
||||
|
||||
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
|
||||
{
|
||||
if (bone == HumanBodyBones.LastBone)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var controlRigBone = controlRig.GetBoneTransform(bone);
|
||||
if (controlRigBone == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var bvhBone = src.GetBoneTransform(bone);
|
||||
if (bvhBone != null)
|
||||
{
|
||||
// set normalized pose
|
||||
controlRigBone.localRotation = bvhBone.localRotation;
|
||||
}
|
||||
|
||||
if (bone == HumanBodyBones.Hips)
|
||||
{
|
||||
controlRigBone.localPosition = bvhBone.localPosition * controlRig.InitialHipsHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// from v0.104
|
||||
/// </summary>
|
||||
/// <param name="src"></param>
|
||||
public void UpdateControlRigImplicit(Animator src)
|
||||
{
|
||||
var dst = m_controller.GetComponent<Animator>();
|
||||
|
||||
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
|
||||
{
|
||||
if (bone == HumanBodyBones.LastBone)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var boneTransform = dst.GetBoneTransform(bone);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var bvhBone = src.GetBoneTransform(bone);
|
||||
if (bvhBone != null)
|
||||
{
|
||||
// set normalized pose
|
||||
boneTransform.localRotation = bvhBone.localRotation;
|
||||
}
|
||||
|
||||
if (bone == HumanBodyBones.Hips)
|
||||
{
|
||||
// TODO: hips position scaling ?
|
||||
boneTransform.localPosition = bvhBone.localPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TPoseControlRig()
|
||||
{
|
||||
var controlRig = m_controller.Runtime.ControlRig;
|
||||
controlRig.EnforceTPose();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs.meta
Normal file
11
Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0565f187ccc74bf41a4ce6d534422efa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,7 +3,6 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using UniGLTF;
|
||||
using UniGLTF.Utils;
|
||||
using UniHumanoid;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -190,127 +189,6 @@ namespace UniVRM10.VRM10Viewer
|
||||
m_target = GameObject.FindObjectOfType<VRM10TargetMover>().gameObject;
|
||||
}
|
||||
|
||||
class Loaded : IDisposable
|
||||
{
|
||||
RuntimeGltfInstance m_instance;
|
||||
Vrm10Instance m_controller;
|
||||
|
||||
VRM10AIUEO m_lipSync;
|
||||
bool m_enableLipSyncValue;
|
||||
public bool EnableLipSyncValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_enableLipSyncValue == value) return;
|
||||
m_enableLipSyncValue = value;
|
||||
if (m_lipSync != null)
|
||||
{
|
||||
m_lipSync.enabled = m_enableLipSyncValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VRM10AutoExpression m_autoExpression;
|
||||
bool m_enableAutoExpressionValue;
|
||||
public bool EnableAutoExpressionValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_enableAutoExpressionValue == value) return;
|
||||
m_enableAutoExpressionValue = value;
|
||||
if (m_autoExpression != null)
|
||||
{
|
||||
m_autoExpression.enabled = m_enableAutoExpressionValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VRM10Blinker m_blink;
|
||||
bool m_enableBlinkValue;
|
||||
public bool EnableBlinkValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_blink == value) return;
|
||||
m_enableBlinkValue = value;
|
||||
if (m_blink != null)
|
||||
{
|
||||
m_blink.enabled = m_enableBlinkValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Loaded(RuntimeGltfInstance instance, Transform lookAtTarget)
|
||||
{
|
||||
m_instance = instance;
|
||||
|
||||
m_controller = instance.GetComponent<Vrm10Instance>();
|
||||
if (m_controller != null)
|
||||
{
|
||||
// VRM
|
||||
m_controller.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose
|
||||
{
|
||||
m_lipSync = instance.gameObject.AddComponent<VRM10AIUEO>();
|
||||
m_blink = instance.gameObject.AddComponent<VRM10Blinker>();
|
||||
m_autoExpression = instance.gameObject.AddComponent<VRM10AutoExpression>();
|
||||
|
||||
m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.CalcYawPitchToGaze;
|
||||
m_controller.Gaze = lookAtTarget;
|
||||
}
|
||||
}
|
||||
|
||||
var animation = instance.GetComponent<Animation>();
|
||||
if (animation && animation.clip != null)
|
||||
{
|
||||
// GLTF animation
|
||||
animation.Play(animation.clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// destroy GameObject
|
||||
GameObject.Destroy(m_instance.gameObject);
|
||||
}
|
||||
|
||||
public void UpdatePose(bool useBvh, Animator bvhAnimator)
|
||||
{
|
||||
var controlRig = m_controller.Runtime.ControlRig;
|
||||
|
||||
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
|
||||
{
|
||||
if (bone == HumanBodyBones.LastBone)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var controlRigBone = controlRig.GetBoneTransform(bone);
|
||||
if (controlRigBone == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (useBvh && bvhAnimator != null)
|
||||
{
|
||||
var bvhBone = bvhAnimator.GetBoneTransform(bone);
|
||||
if (bvhBone != null)
|
||||
{
|
||||
// set normalized pose
|
||||
controlRigBone.localRotation = bvhBone.localRotation;
|
||||
}
|
||||
|
||||
if (bone == HumanBodyBones.Hips)
|
||||
{
|
||||
controlRigBone.localPosition = bvhBone.localPosition * controlRig.InitialHipsHeight;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
controlRig.EnforceTPose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loaded m_loaded;
|
||||
|
||||
private void Start()
|
||||
@@ -344,7 +222,8 @@ namespace UniVRM10.VRM10Viewer
|
||||
var context = new UniHumanoid.BvhImporterContext();
|
||||
context.Parse("tmp.bvh", source);
|
||||
context.Load();
|
||||
SetMotion(context.Root.GetComponent<Animator>());
|
||||
m_src = context.Root.GetComponent<Animator>();
|
||||
m_ui.IsBvhEnabled = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -371,14 +250,21 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
if (m_loaded != null)
|
||||
{
|
||||
m_loaded.UpdatePose(m_ui.IsBvhEnabled, m_src);
|
||||
if (m_ui.IsBvhEnabled && m_src != null)
|
||||
{
|
||||
m_loaded.UpdateControlRigImplicit(m_src);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_loaded.TPoseControlRig();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnOpenClicked()
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
var path = VRM10FileDialogForWindows.FileDialog("open VRM", "vrm", "glb", "bvh", "gltf", "zip");
|
||||
var path = VRM10FileDialogForWindows.FileDialog("open VRM", "vrm", "bvh");
|
||||
#elif UNITY_EDITOR
|
||||
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
|
||||
#else
|
||||
@@ -390,19 +276,19 @@ namespace UniVRM10.VRM10Viewer
|
||||
}
|
||||
|
||||
var ext = Path.GetExtension(path).ToLower();
|
||||
switch (ext)
|
||||
if (ext == ".bvh")
|
||||
{
|
||||
case ".gltf":
|
||||
case ".glb":
|
||||
case ".vrm":
|
||||
case ".zip":
|
||||
LoadModel(path);
|
||||
break;
|
||||
|
||||
case ".bvh":
|
||||
LoadMotion(path);
|
||||
break;
|
||||
LoadMotion(path);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ext != ".vrm")
|
||||
{
|
||||
Debug.LogWarning($"{path} is not vrm");
|
||||
return;
|
||||
}
|
||||
|
||||
LoadModel(path);
|
||||
}
|
||||
|
||||
static IMaterialDescriptorGenerator GetVrmMaterialDescriptorGenerator(bool useUrp)
|
||||
@@ -431,11 +317,9 @@ namespace UniVRM10.VRM10Viewer
|
||||
|
||||
async void LoadModel(string path)
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// cleanup
|
||||
m_loaded?.Dispose();
|
||||
m_loaded = null;
|
||||
_cancellationTokenSource?.Dispose();
|
||||
_cancellationTokenSource = new CancellationTokenSource();
|
||||
var cancellationToken = _cancellationTokenSource.Token;
|
||||
@@ -450,38 +334,22 @@ namespace UniVRM10.VRM10Viewer
|
||||
materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
|
||||
vrmMetaInformationCallback: m_texts.UpdateMeta,
|
||||
ct: cancellationToken);
|
||||
if (vrm10Instance != null)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
// test. error にならなければよい
|
||||
vrm10Instance.Runtime.Expression.SetWeight(ExpressionKey.Aa, 0);
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
UnityObjectDestoyer.DestroyRuntimeOrEditor(vrm10Instance.gameObject);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
SetModel(vrm10Instance.GetComponent<RuntimeGltfInstance>());
|
||||
UnityObjectDestoyer.DestroyRuntimeOrEditor(vrm10Instance.gameObject);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
else
|
||||
|
||||
if (vrm10Instance == null)
|
||||
{
|
||||
// NOTE: load as glTF model if failed to load as VRM 1.0.
|
||||
// TODO: Hand over CancellationToken
|
||||
var gltfModel = await GltfUtility.LoadAsync(path,
|
||||
awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller());
|
||||
if (gltfModel == null)
|
||||
{
|
||||
throw new Exception("Failed to load the file as glTF format.");
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
gltfModel.Dispose();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
SetModel(gltfModel);
|
||||
Debug.LogWarning("LoadPathAsync is null");
|
||||
return;
|
||||
}
|
||||
|
||||
var instance = vrm10Instance.GetComponent<RuntimeGltfInstance>();
|
||||
instance.ShowMeshes();
|
||||
instance.EnableUpdateWhenOffscreen();
|
||||
m_loaded = new Loaded(instance, m_target.transform);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -496,25 +364,5 @@ namespace UniVRM10.VRM10Viewer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetModel(RuntimeGltfInstance instance)
|
||||
{
|
||||
// cleanup
|
||||
if (m_loaded != null)
|
||||
{
|
||||
m_loaded.Dispose();
|
||||
m_loaded = null;
|
||||
}
|
||||
|
||||
instance.ShowMeshes();
|
||||
instance.EnableUpdateWhenOffscreen();
|
||||
m_loaded = new Loaded(instance, m_target.transform);
|
||||
}
|
||||
|
||||
void SetMotion(Animator src)
|
||||
{
|
||||
m_src = src;
|
||||
m_ui.IsBvhEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/VRM_Samples/SimpleViewer/FileDialog.meta
Normal file
8
Assets/VRM_Samples/SimpleViewer/FileDialog.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b0aac758a2a5ab42aab2ccf5cf5480a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,14 +3,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
#endif
|
||||
|
||||
|
||||
namespace VRM.SimpleViewer
|
||||
{
|
||||
public static class FileDialogForWindows
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
|
||||
#region GetOpenFileName
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
|
||||
public class OpenFileName
|
||||
@@ -63,7 +62,7 @@ namespace VRM.SimpleViewer
|
||||
|
||||
var filters = new List<string>();
|
||||
filters.Add("All Files"); filters.Add("*.*");
|
||||
foreach(var ext in extensions)
|
||||
foreach (var ext in extensions)
|
||||
{
|
||||
filters.Add(ext); filters.Add("*" + ext);
|
||||
}
|
||||
@@ -113,6 +112,6 @@ namespace VRM.SimpleViewer
|
||||
return ofn.file;
|
||||
}
|
||||
#endregion
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a56b2b48ad6a1a4897d1de96cac39db
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/VRM_Samples/SimpleViewer/FileDialog/FileUtil.cs
Normal file
25
Assets/VRM_Samples/SimpleViewer/FileDialog/FileUtil.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
namespace VRM.SimpleViewer
|
||||
{
|
||||
public static class FileUtil
|
||||
{
|
||||
public static string OpenFileDialog(string title, params string[] extensions)
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
return FileDialogForWindows.FileDialog("open VRM", "vrm", "bvh");
|
||||
#elif UNITY_WEBGL
|
||||
// Open WebGLFileDialog
|
||||
// see: Assets\VRM_Samples\SimpleViewer\Plugins\OpenFile.jslib
|
||||
WebGLFileDialog();
|
||||
// Control flow does not return here. return empty string with dummy
|
||||
return "";
|
||||
#elif UNITY_EDITOR
|
||||
// EditorUtility.OpenFilePanel
|
||||
// TODO: How to specify multiple extensions on OSX?
|
||||
return UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
|
||||
#else
|
||||
// fall back constant path
|
||||
return Application.dataPath + "/default.vrm";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/VRM_Samples/SimpleViewer/FileDialog/FileUtil.cs.meta
Normal file
11
Assets/VRM_Samples/SimpleViewer/FileDialog/FileUtil.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 952ae2eb9c0c59b4ba3ed6344bd867c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12
Assets/VRM_Samples/SimpleViewer/FileDialog/WebGLUtil.cs
Normal file
12
Assets/VRM_Samples/SimpleViewer/FileDialog/WebGLUtil.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
#if UNITY_WEBGL
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace VRM.SimpleViewer
|
||||
{
|
||||
public static class WebGLUtil
|
||||
{
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebGLFileDialog();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/VRM_Samples/SimpleViewer/FileDialog/WebGLUtil.cs.meta
Normal file
11
Assets/VRM_Samples/SimpleViewer/FileDialog/WebGLUtil.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b12500e13ead097488e89244d024ed2d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
118
Assets/VRM_Samples/SimpleViewer/Loaded.cs
Normal file
118
Assets/VRM_Samples/SimpleViewer/Loaded.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using UniGLTF;
|
||||
using UniHumanoid;
|
||||
using UnityEngine;
|
||||
|
||||
namespace VRM.SimpleViewer
|
||||
{
|
||||
class Loaded : IDisposable
|
||||
{
|
||||
RuntimeGltfInstance _instance;
|
||||
VRMBlendShapeProxy m_proxy;
|
||||
|
||||
Blinker m_blink;
|
||||
bool m_enableBlinkValue;
|
||||
public bool EnableBlinkValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_blink == value) return;
|
||||
m_enableBlinkValue = value;
|
||||
if (m_blink != null)
|
||||
{
|
||||
m_blink.enabled = m_enableBlinkValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AIUEO m_lipSync;
|
||||
bool m_enableLipSyncValue;
|
||||
public bool EnableLipSyncValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_enableLipSyncValue == value) return;
|
||||
m_enableLipSyncValue = value;
|
||||
if (m_lipSync != null)
|
||||
{
|
||||
m_lipSync.enabled = m_enableLipSyncValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Loaded(RuntimeGltfInstance instance, HumanPoseTransfer src, Transform lookAtTarget)
|
||||
{
|
||||
_instance = instance;
|
||||
|
||||
var lookAt = instance.GetComponent<VRMLookAtHead>();
|
||||
if (lookAt != null)
|
||||
{
|
||||
// vrm
|
||||
_pose = _instance.gameObject.AddComponent<HumanPoseTransfer>();
|
||||
_pose.Source = src;
|
||||
_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
|
||||
|
||||
m_lipSync = instance.gameObject.AddComponent<AIUEO>();
|
||||
m_blink = instance.gameObject.AddComponent<Blinker>();
|
||||
|
||||
lookAt.Target = lookAtTarget;
|
||||
lookAt.UpdateType = UpdateType.LateUpdate; // after HumanPoseTransfer's setPose
|
||||
|
||||
m_proxy = instance.GetComponent<VRMBlendShapeProxy>();
|
||||
}
|
||||
|
||||
// not vrm
|
||||
var animation = instance.GetComponent<Animation>();
|
||||
if (animation && animation.clip != null)
|
||||
{
|
||||
animation.Play(animation.clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Destroy game object. not RuntimeGltfInstance
|
||||
GameObject.Destroy(_instance.gameObject);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_proxy != null)
|
||||
{
|
||||
m_proxy.Apply();
|
||||
}
|
||||
}
|
||||
|
||||
HumanPoseTransfer _pose;
|
||||
|
||||
|
||||
public void EnableBvh(HumanPoseTransfer src)
|
||||
{
|
||||
if (_pose != null)
|
||||
{
|
||||
_pose.Source = src;
|
||||
_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableTPose(HumanPoseClip pose)
|
||||
{
|
||||
if (_pose != null)
|
||||
{
|
||||
_pose.PoseClip = pose;
|
||||
_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseClip;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetSpring()
|
||||
{
|
||||
if (_pose != null)
|
||||
{
|
||||
foreach (var spring in _pose.GetComponentsInChildren<VRMSpringBone>())
|
||||
{
|
||||
spring.Setup();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/VRM_Samples/SimpleViewer/Loaded.cs.meta
Normal file
11
Assets/VRM_Samples/SimpleViewer/Loaded.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd86f9044da608b4883f7bec5167a160
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,7 +2,6 @@
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading.Tasks;
|
||||
using UniGLTF;
|
||||
using UniHumanoid;
|
||||
@@ -13,13 +12,11 @@ using VRMShaders;
|
||||
|
||||
namespace VRM.SimpleViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// UI event handling
|
||||
/// </summary>
|
||||
public class ViewerUI : MonoBehaviour
|
||||
{
|
||||
#if UNITY_WEBGL
|
||||
[DllImport("__Internal")]
|
||||
private static extern void WebGLFileDialog();
|
||||
#endif
|
||||
|
||||
#region UI
|
||||
[SerializeField]
|
||||
Text m_version = default;
|
||||
@@ -196,118 +193,8 @@ namespace VRM.SimpleViewer
|
||||
m_target = GameObject.FindObjectOfType<TargetMover>().gameObject;
|
||||
}
|
||||
|
||||
class Loaded : IDisposable
|
||||
{
|
||||
RuntimeGltfInstance _instance;
|
||||
HumanPoseTransfer _pose;
|
||||
VRMBlendShapeProxy m_proxy;
|
||||
|
||||
Blinker m_blink;
|
||||
bool m_enableBlinkValue;
|
||||
public bool EnableBlinkValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_blink == value) return;
|
||||
m_enableBlinkValue = value;
|
||||
if (m_blink != null)
|
||||
{
|
||||
m_blink.enabled = m_enableBlinkValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AIUEO m_lipSync;
|
||||
bool m_enableLipSyncValue;
|
||||
public bool EnableLipSyncValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (m_enableLipSyncValue == value) return;
|
||||
m_enableLipSyncValue = value;
|
||||
if (m_lipSync != null)
|
||||
{
|
||||
m_lipSync.enabled = m_enableLipSyncValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Loaded(RuntimeGltfInstance instance, HumanPoseTransfer src, Transform lookAtTarget)
|
||||
{
|
||||
_instance = instance;
|
||||
|
||||
var lookAt = instance.GetComponent<VRMLookAtHead>();
|
||||
if (lookAt != null)
|
||||
{
|
||||
// vrm
|
||||
_pose = _instance.gameObject.AddComponent<HumanPoseTransfer>();
|
||||
_pose.Source = src;
|
||||
_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
|
||||
|
||||
m_lipSync = instance.gameObject.AddComponent<AIUEO>();
|
||||
m_blink = instance.gameObject.AddComponent<Blinker>();
|
||||
|
||||
lookAt.Target = lookAtTarget;
|
||||
lookAt.UpdateType = UpdateType.LateUpdate; // after HumanPoseTransfer's setPose
|
||||
|
||||
m_proxy = instance.GetComponent<VRMBlendShapeProxy>();
|
||||
}
|
||||
|
||||
// not vrm
|
||||
var animation = instance.GetComponent<Animation>();
|
||||
if (animation && animation.clip != null)
|
||||
{
|
||||
animation.Play(animation.clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Destroy game object. not RuntimeGltfInstance
|
||||
GameObject.Destroy(_instance.gameObject);
|
||||
}
|
||||
|
||||
public void EnableBvh(HumanPoseTransfer src)
|
||||
{
|
||||
if (_pose != null)
|
||||
{
|
||||
_pose.Source = src;
|
||||
_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableTPose(HumanPoseClip pose)
|
||||
{
|
||||
if (_pose != null)
|
||||
{
|
||||
_pose.PoseClip = pose;
|
||||
_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseClip;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnResetClicked()
|
||||
{
|
||||
if (_pose != null)
|
||||
{
|
||||
foreach (var spring in _pose.GetComponentsInChildren<VRMSpringBone>())
|
||||
{
|
||||
spring.Setup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_proxy != null)
|
||||
{
|
||||
m_proxy.Apply();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loaded m_loaded;
|
||||
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_version.text = string.Format("VRMViewer {0}.{1}",
|
||||
@@ -316,7 +203,7 @@ namespace VRM.SimpleViewer
|
||||
m_useFastSpringBone.onValueChanged.AddListener(OnUseFastSpringBoneValueChanged);
|
||||
OnUseFastSpringBoneValueChanged(m_useFastSpringBone.isOn);
|
||||
|
||||
m_reset.onClick.AddListener(() => m_loaded.OnResetClicked());
|
||||
m_reset.onClick.AddListener(() => m_loaded?.ResetSpring());
|
||||
|
||||
// load initial bvh
|
||||
if (m_motion != null)
|
||||
@@ -338,7 +225,9 @@ namespace VRM.SimpleViewer
|
||||
var context = new UniHumanoid.BvhImporterContext();
|
||||
context.Parse(path, source);
|
||||
context.Load();
|
||||
SetMotion(context.Root.GetComponent<HumanPoseTransfer>());
|
||||
m_src = context.Root.GetComponent<HumanPoseTransfer>();
|
||||
m_src.GetComponent<Renderer>().enabled = false;
|
||||
m_loaded?.EnableBvh(m_src);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -348,7 +237,9 @@ namespace VRM.SimpleViewer
|
||||
if (Root != null) Root.SetActive(!Root.activeSelf);
|
||||
}
|
||||
|
||||
m_ui.UpdateToggle(() => m_loaded?.EnableBvh(m_src), () => m_loaded?.EnableTPose(m_pose));
|
||||
m_ui.UpdateToggle(
|
||||
() => m_loaded?.EnableBvh(m_src),
|
||||
() => m_loaded?.EnableTPose(m_pose));
|
||||
|
||||
if (m_loaded != null)
|
||||
{
|
||||
@@ -358,39 +249,30 @@ namespace VRM.SimpleViewer
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator LoadTexture(string url)
|
||||
IEnumerator LoadCoroutine(string url)
|
||||
{
|
||||
var www = new WWW(url);
|
||||
var www = new UnityEngine.Networking.UnityWebRequest(url);
|
||||
yield return www;
|
||||
LoadModelAsync("tmp.vrm", www.bytes);
|
||||
var task = LoadBytesAsync("WebGL.vrm", www.downloadHandler.data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// for WebGL
|
||||
/// call from OpenFile.jslib
|
||||
/// </summary>
|
||||
public void FileSelected(string url)
|
||||
{
|
||||
Debug.Log($"FileSelected: {url}");
|
||||
StartCoroutine(LoadTexture(url));
|
||||
StartCoroutine(LoadCoroutine(url));
|
||||
}
|
||||
|
||||
void OnOpenClicked()
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
var path = FileDialogForWindows.FileDialog("open VRM", "vrm", "glb", "bvh", "gltf", "zip");
|
||||
#elif UNITY_WEBGL
|
||||
{
|
||||
WebGLFileDialog();
|
||||
return;
|
||||
}
|
||||
var path = "";
|
||||
#elif UNITY_EDITOR
|
||||
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
|
||||
#else
|
||||
var path = Application.dataPath + "/default.vrm";
|
||||
#endif
|
||||
var path = FileUtil.OpenFileDialog("Open VRM", "vrm", "bvh");
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LoadPathAsync(path);
|
||||
}
|
||||
|
||||
@@ -401,41 +283,44 @@ namespace VRM.SimpleViewer
|
||||
Debug.LogWarning($"{path} not exists");
|
||||
return;
|
||||
}
|
||||
LoadModelAsync(path, File.ReadAllBytes(path));
|
||||
var bytes = File.ReadAllBytes(path);
|
||||
await LoadBytesAsync(path, bytes);
|
||||
}
|
||||
|
||||
async void LoadModelAsync(string path, byte[] bytes)
|
||||
public async Task LoadBytesAsync(string path, byte[] bytes)
|
||||
{
|
||||
var size = bytes != null ? bytes.Length : 0;
|
||||
Debug.Log($"LoadModelAsync: {path}: {size}bytes");
|
||||
|
||||
var ext = Path.GetExtension(path).ToLower();
|
||||
switch (ext)
|
||||
if (ext == ".bvh")
|
||||
{
|
||||
case ".gltf":
|
||||
case ".glb":
|
||||
case ".zip":
|
||||
{
|
||||
var instance = await GltfUtility.LoadAsync(path,
|
||||
GetIAwaitCaller(m_useAsync.isOn),
|
||||
GetGltfMaterialGenerator(m_useUrpMaterial.isOn));
|
||||
SetModel(instance);
|
||||
break;
|
||||
}
|
||||
|
||||
case ".vrm":
|
||||
{
|
||||
VrmUtility.MaterialGeneratorCallback materialCallback = (VRM.glTF_VRM_extensions vrm) => GetVrmMaterialGenerator(m_useUrpMaterial.isOn, vrm);
|
||||
VrmUtility.MetaCallback metaCallback = m_texts.UpdateMeta;
|
||||
var instance = await VrmUtility.LoadBytesAsync(path, bytes, GetIAwaitCaller(m_useAsync.isOn), materialCallback, metaCallback, loadAnimation: m_loadAnimation.isOn);
|
||||
SetModel(instance);
|
||||
break;
|
||||
}
|
||||
|
||||
case ".bvh":
|
||||
LoadMotion(path, File.ReadAllText(path));
|
||||
break;
|
||||
// bvh motion
|
||||
LoadMotion(path, File.ReadAllText(path));
|
||||
return;
|
||||
}
|
||||
|
||||
// cleanup
|
||||
if (m_loaded != null)
|
||||
{
|
||||
m_loaded.Dispose();
|
||||
m_loaded = null;
|
||||
}
|
||||
|
||||
// vrm
|
||||
VrmUtility.MaterialGeneratorCallback materialCallback = (VRM.glTF_VRM_extensions vrm) => GetVrmMaterialGenerator(m_useUrpMaterial.isOn, vrm);
|
||||
VrmUtility.MetaCallback metaCallback = m_texts.UpdateMeta;
|
||||
var instance = await VrmUtility.LoadBytesAsync(path, bytes, GetIAwaitCaller(m_useAsync.isOn), materialCallback, metaCallback, loadAnimation: m_loadAnimation.isOn);
|
||||
|
||||
if (m_useFastSpringBone.isOn)
|
||||
{
|
||||
var _ = FastSpringBoneReplacer.ReplaceAsync(instance.Root);
|
||||
}
|
||||
|
||||
instance.EnableUpdateWhenOffscreen();
|
||||
instance.ShowMeshes();
|
||||
|
||||
m_loaded = new Loaded(instance, m_src, m_target.transform);
|
||||
}
|
||||
|
||||
void OnUseFastSpringBoneValueChanged(bool flag)
|
||||
@@ -482,35 +367,5 @@ namespace VRM.SimpleViewer
|
||||
return new ImmediateCaller();
|
||||
}
|
||||
}
|
||||
|
||||
void SetModel(RuntimeGltfInstance instance)
|
||||
{
|
||||
// cleanup
|
||||
if (m_loaded != null)
|
||||
{
|
||||
m_loaded.Dispose();
|
||||
m_loaded = null;
|
||||
}
|
||||
|
||||
if (m_useFastSpringBone.isOn)
|
||||
{
|
||||
var _ = FastSpringBoneReplacer.ReplaceAsync(instance.Root);
|
||||
}
|
||||
|
||||
instance.EnableUpdateWhenOffscreen();
|
||||
instance.ShowMeshes();
|
||||
|
||||
m_loaded = new Loaded(instance, m_src, m_target.transform);
|
||||
}
|
||||
|
||||
void SetMotion(HumanPoseTransfer src)
|
||||
{
|
||||
m_src = src;
|
||||
src.GetComponent<Renderer>().enabled = false;
|
||||
if (m_loaded != null)
|
||||
{
|
||||
m_loaded.EnableBvh(src);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user