implement MaterialValueBinding

This commit is contained in:
ousttrue
2018-04-08 23:46:10 +09:00
parent 827e7a4be3
commit 92d321f538
4 changed files with 239 additions and 43 deletions

View File

@@ -17,9 +17,10 @@ namespace VRM
{
public String RelativePath;
public int Index;
public string ValueName; // _Color
public float MinValue;
public float MaxValue;
public string ValueName;
public Vector4 TargetValue;
public Vector4 BaseValue; // <- Get From RelativePath/Materials[Index][ValueName]
}
[CreateAssetMenu(menuName = "VRM/BlendShapeClip")]
@@ -66,8 +67,7 @@ namespace VRM
if (sr != null)
{
var m = sr.sharedMaterials[x.Index];
var color = m.GetColor(x.ValueName);
color.a = x.MinValue + (x.MaxValue - x.MinValue) * value;
var color = x.BaseValue + (x.TargetValue - x.BaseValue) * value;
m.SetColor(x.ValueName, color);
}
}

View File

@@ -31,7 +31,7 @@ namespace VRM
if (m_prefab != null)
{
m_scene = PreviewSceneManager.GetOrCreate(m_prefab, m_target.Values);
m_scene = PreviewSceneManager.GetOrCreate(m_prefab, m_target.Values, m_target.MaterialValues);
if (m_scene != null)
{
m_scene.gameObject.SetActive(false);
@@ -110,6 +110,7 @@ namespace VRM
if (m_scene != null)
{
//Debug.LogFormat("OnDestroy");
m_scene.Clean();
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
}
@@ -138,7 +139,7 @@ namespace VRM
if (m_changed && m_scene!=null)
{
m_scene.Bake(m_target.Values);
m_scene.Bake(m_target.Values, m_target.MaterialValues);
}
}
@@ -214,7 +215,7 @@ namespace VRM
return changed;
}
public static int MaterialValueBindingHeight = 60;
public static int MaterialValueBindingHeight = 90;
public static bool DrawMaterialValueBinding(Rect position, SerializedProperty property,
PreviewSceneManager scene)
{
@@ -233,20 +234,44 @@ namespace VRM
y += height;
rect = new Rect(position.x, y, position.width, height);
int blendShapeIndex;
if (IntPopup(rect, property.FindPropertyRelative("Index"), scene.GetMaterialNames(pathIndex), out blendShapeIndex))
int materialIndex;
if (IntPopup(rect, property.FindPropertyRelative("Index"), scene.GetMaterialNames(pathIndex), out materialIndex))
{
changed = true;
}
/*
y += height;
rect = new Rect(position.x, y, position.width, height);
if (FloatSlider(rect, property.FindPropertyRelative("Weight"), 100))
int propIndex;
if (StringPopup(rect, property.FindPropertyRelative("ValueName"), scene.GetMaterialPropNames(pathIndex, materialIndex), out propIndex))
{
changed = true;
}
*/
if (propIndex >= 0)
{
var propTypes = scene.GetMaterialPropTypes(pathIndex, materialIndex);
if (propTypes != null && propIndex < propTypes.Length)
{
switch (propTypes[propIndex])
{
case ShaderUtil.ShaderPropertyType.Color:
{
var baseValues= scene.GetMaterialPropBaseValues(pathIndex, materialIndex);
property.FindPropertyRelative("BaseValue").vector4Value = baseValues[propIndex];
// max
y += height;
rect = new Rect(position.x, y, position.width, height);
if (ColorProp(rect, property.FindPropertyRelative("TargetValue")))
{
changed = true;
}
}
break;
}
}
}
}
return changed;
}
@@ -308,5 +333,19 @@ namespace VRM
}
}
static bool ColorProp(Rect rect, SerializedProperty prop)
{
var oldValue = (Color)prop.vector4Value;
var newValue = EditorGUI.ColorField(rect, prop.displayName, oldValue);
if (newValue != oldValue)
{
prop.vector4Value = newValue;
return true;
}
else
{
return false;
}
}
}
}

View File

@@ -1,10 +1,15 @@
using System.Linq;
using UnityEngine;
using UniGLTF;
using System;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace VRM
{
[Serializable]
public class MeshPreviewItem
{
public string Path
@@ -25,11 +30,15 @@ namespace VRM
private set;
}
public int BlendShapeCount
public string[] BlendShapeNames
{
get;
private set;
}
public int BlendShapeCount
{
get { return BlendShapeNames.Length; }
}
Material[] m_materials;
public Material[] Materials
@@ -38,14 +47,65 @@ namespace VRM
private set
{
m_materials = value;
m_MaterialNames = value.Select(x => x.name).ToArray();
m_materialNames = value.Select(x => x.name).ToArray();
#if UNITY_EDITOR
int i = 0;
foreach (var x in value)
{
var propNames = Enumerable.Range(0, ShaderUtil.GetPropertyCount(x.shader))
.Where(y => ShaderUtil.GetPropertyType(x.shader, y) == ShaderUtil.ShaderPropertyType.Color)
.Select(y => ShaderUtil.GetPropertyName(x.shader, y))
.ToArray();
m_materialPropNamesList.Add(propNames);
var propTypes = Enumerable.Range(0, ShaderUtil.GetPropertyCount(x.shader))
.Select(y => ShaderUtil.GetPropertyType(x.shader, y))
.Where(y => y == ShaderUtil.ShaderPropertyType.Color)
.ToArray();
m_materialPropTypesList.Add(propTypes);
var propValues = propNames.Select(y => (Vector4)x.GetColor(y)).ToArray();
m_materialPropDefaultValueList.Add(propValues);
}
#endif
}
}
string[] m_MaterialNames;
string[] m_materialNames;
public string[] MaterialsNames
{
get { return m_MaterialNames; }
get { return m_materialNames; }
}
List<string[]> m_materialPropNamesList = new List<string[]>();
public string[] GetMaterialPropNames(int materialIndex)
{
if(m_materialPropNamesList==null || materialIndex<0 || materialIndex >= m_materialPropNamesList.Count)
{
return null;
}
return m_materialPropNamesList[materialIndex];
}
List<ShaderUtil.ShaderPropertyType[]> m_materialPropTypesList = new List<ShaderUtil.ShaderPropertyType[]>();
public ShaderUtil.ShaderPropertyType[] GetMaterialPropTypes(int materialIndex)
{
if (m_materialPropTypesList == null || materialIndex < 0 || materialIndex >= m_materialPropTypesList.Count)
{
return null;
}
return m_materialPropTypesList[materialIndex];
}
List<Vector4[]> m_materialPropDefaultValueList = new List<Vector4[]>();
public Vector4[] GetMaterialPropBaseValues(int materialIndex)
{
if (m_materialPropDefaultValueList == null || materialIndex < 0 || materialIndex >= m_materialPropDefaultValueList.Count)
{
return null;
}
return m_materialPropDefaultValueList[materialIndex];
}
Transform m_transform;
@@ -64,7 +124,7 @@ namespace VRM
m_transform = transform;
}
public void Bake(BlendShapeBinding[] values)
public void Bake(BlendShapeBinding[] values, MaterialValueBinding[] materialValues)
{
if (SkinnedMeshRenderer == null) return;
@@ -84,16 +144,50 @@ namespace VRM
}
}
}
if (materialValues != null)
{
// clear
for (int i = 0; i < Materials.Length; ++i)
{
var names = m_materialPropNamesList[i];
var defaultValues = m_materialPropDefaultValueList[i];
for (int j = 0; j < names.Length; ++j)
{
Materials[i].SetColor(names[j], defaultValues[j]);
}
}
foreach (var x in materialValues)
{
if(x.RelativePath == Path)
{
var material = Materials[x.Index];
material.SetColor(x.ValueName, x.TargetValue);
}
}
}
SkinnedMeshRenderer.BakeMesh(Mesh);
}
public static MeshPreviewItem Create(Transform t, Transform root)
public void Clean()
{
foreach (var x in Materials)
{
UnityEngine.Object.DestroyImmediate(x);
}
}
public static MeshPreviewItem Create(Transform t, Transform root, Func<Material, Material> getOrCreateMaterial)
{
var meshFilter = t.GetComponent<MeshFilter>();
var meshRenderer = t.GetComponent<MeshRenderer>();
var skinnedMeshRenderer = t.GetComponent<SkinnedMeshRenderer>();
if (meshFilter != null && meshRenderer != null)
{
// copy
meshRenderer.sharedMaterials = meshRenderer.sharedMaterials.Select(x => getOrCreateMaterial(x)).ToArray();
return new MeshPreviewItem(t.RelativePathFrom(root), t)
{
Mesh = meshFilter.sharedMesh,
@@ -102,14 +196,17 @@ namespace VRM
}
else if (skinnedMeshRenderer != null)
{
// copy
skinnedMeshRenderer.sharedMaterials = skinnedMeshRenderer.sharedMaterials.Select(x => getOrCreateMaterial(x)).ToArray();
if (skinnedMeshRenderer.sharedMesh.blendShapeCount > 0)
{
// bake required
var sharedMesh = skinnedMeshRenderer.sharedMesh;
return new MeshPreviewItem(t.RelativePathFrom(root), t)
{
SkinnedMeshRenderer = skinnedMeshRenderer,
Mesh = new Mesh(), // for bake
BlendShapeCount = skinnedMeshRenderer.sharedMesh.blendShapeCount,
BlendShapeNames = Enumerable.Range(0, sharedMesh.blendShapeCount).Select(x => sharedMesh.GetBlendShapeName(x)).ToArray(),
Materials = skinnedMeshRenderer.sharedMaterials
};
}

View File

@@ -20,7 +20,7 @@ namespace VRM
public GameObject Prefab;
#if UNITY_EDITOR
public static PreviewSceneManager GetOrCreate(GameObject prefab, BlendShapeBinding[] values)
public static PreviewSceneManager GetOrCreate(GameObject prefab, BlendShapeBinding[] values, MaterialValueBinding[] materialValues)
{
if (prefab == null)
{
@@ -50,7 +50,7 @@ namespace VRM
);
go.name = "__PREVIEW_SCENE_MANGER__";
manager = go.AddComponent<PreviewSceneManager>();
manager.Initialize(prefab, values);
manager.Initialize(prefab, values, materialValues);
// HideFlags are special editor-only settings that let you have *secret* GameObjects in a scene, or to tell Unity not to save that temporary GameObject as part of the scene
go.hideFlags |= HideFlags.DontSaveInEditor;
@@ -66,7 +66,15 @@ namespace VRM
}
#endif
private void Initialize(GameObject prefab, BlendShapeBinding[] values)
public void Clean()
{
foreach(var x in m_meshes)
{
x.Clean();
}
}
private void Initialize(GameObject prefab, BlendShapeBinding[] values, MaterialValueBinding[] materialValues)
{
Prefab = prefab;
@@ -81,23 +89,29 @@ namespace VRM
}
*/
var map = new Dictionary<Material, Material>();
Func<Material, Material> getOrCreateMaterial = src =>
{
Material dst;
if(!map.TryGetValue(src, out dst))
{
dst = new Material(src);
map.Add(src, dst);
}
return dst;
};
m_meshes = transform.Traverse()
.Select(x => MeshPreviewItem.Create(x, transform))
.Select(x => MeshPreviewItem.Create(x, transform, getOrCreateMaterial))
.Where(x => x != null)
.ToArray()
;
m_blendShapeMeshes = m_meshes
.Where(x => x.SkinnedMeshRenderer != null
&& x.SkinnedMeshRenderer.sharedMesh.blendShapeCount>0)
.ToArray();
foreach(var x in m_meshes)
{
if (x.SkinnedMeshRenderer != null)
{
var mesh = x.SkinnedMeshRenderer.sharedMesh;
m_blendShapeNameMap.Add(m_blendShapeNameMap.Count,
Enumerable.Range(0, mesh.blendShapeCount).Select(y => mesh.GetBlendShapeName(y)).ToArray());
}
}
Bake(values);
Bake(values, materialValues);
m_rendererPathList = m_meshes.Select(x => x.Path).ToArray();
m_skinnedMeshRendererPathList = m_meshes
@@ -107,6 +121,7 @@ namespace VRM
}
MeshPreviewItem[] m_meshes;
MeshPreviewItem[] m_blendShapeMeshes;
public IEnumerable<MeshPreviewItem> EnumRenderItems
{
get
@@ -133,14 +148,14 @@ namespace VRM
get { return m_skinnedMeshRendererPathList; }
}
Dictionary<int, string[]> m_blendShapeNameMap = new Dictionary<int, string[]>();
public string[] GetBlendShapeNames(int skinnedMeshIndex)
public string[] GetBlendShapeNames(int blendShapeMeshIndex)
{
string[] names = null;
if(m_blendShapeNameMap.TryGetValue(skinnedMeshIndex, out names))
if (blendShapeMeshIndex >= 0 && blendShapeMeshIndex < m_blendShapeMeshes.Length)
{
return names;
var item = m_blendShapeMeshes[blendShapeMeshIndex];
return item.BlendShapeNames;
}
return null;
}
@@ -153,8 +168,53 @@ namespace VRM
return null;
}
public string[] GetMaterialPropNames(int rendererIndex, int materialIndex)
{
if(rendererIndex<0 || rendererIndex >= m_meshes.Length)
{
return null;
}
if(materialIndex<0 || materialIndex >= m_meshes[rendererIndex].MaterialsNames.Length)
{
return null;
}
return m_meshes[rendererIndex].GetMaterialPropNames(materialIndex);
}
public ShaderUtil.ShaderPropertyType[] GetMaterialPropTypes(int rendererIndex, int materialIndex)
{
if (rendererIndex < 0 || rendererIndex >= m_meshes.Length)
{
return null;
}
if (materialIndex < 0 || materialIndex >= m_meshes[rendererIndex].MaterialsNames.Length)
{
return null;
}
return m_meshes[rendererIndex].GetMaterialPropTypes(materialIndex);
}
public Vector4[] GetMaterialPropBaseValues(int rendererIndex, int materialIndex)
{
if (rendererIndex < 0 || rendererIndex >= m_meshes.Length)
{
return null;
}
if (materialIndex < 0 || materialIndex >= m_meshes[rendererIndex].MaterialsNames.Length)
{
return null;
}
return m_meshes[rendererIndex].GetMaterialPropBaseValues(materialIndex);
}
Bounds m_bounds;
public void Bake(BlendShapeBinding[] values)
public void Bake(BlendShapeBinding[] values, MaterialValueBinding[] materialValues)
{
//Debug.LogFormat("Bake");
m_bounds = default(Bounds);
@@ -162,7 +222,7 @@ namespace VRM
{
foreach (var x in m_meshes)
{
x.Bake(values);
x.Bake(values, materialValues);
m_bounds.Expand(x.Mesh.bounds.size);
}
}