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@@ -455,7 +455,7 @@ namespace UniGLTF
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}
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}
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public static (glTFMesh gltfMesh, Dictionary<int, int> blendShapeIndexMap) ExportMesh(glTF gltf, int bufferIndex, Mesh mesh, Renderer renderer, List<Material> exportedMaterials, MeshExportSettings meshExportSettings)
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public static (glTFMesh gltfMesh, Dictionary<int, int> blendShapeIndexMap) ExportMesh(glTF gltf, int bufferIndex, Mesh mesh, Renderer renderer, List<Material> exportedMaterials, MeshExportSettings meshExportSettings, IAxisInverter axisInverter)
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{
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var meshMaterials = default(Material[]);
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if (renderer != null)
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@@ -489,7 +489,7 @@ namespace UniGLTF
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var morphTarget = ExportMorphTarget(gltf, bufferIndex,
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mesh, j,
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meshExportSettings.UseSparseAccessorForMorphTarget,
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meshExportSettings.ExportOnlyBlendShapePosition);
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meshExportSettings.ExportOnlyBlendShapePosition, axisInverter);
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if (morphTarget.POSITION < 0 && morphTarget.NORMAL < 0 && morphTarget.TANGENT < 0)
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{
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continue;
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