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Rename MToon10
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@ -26,7 +26,7 @@ namespace UniVRM10
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var matDesc = new Vrm10MaterialDescriptorGenerator().Get(data, 0);
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Assert.AreEqual("Alicia_body", matDesc.Name);
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Assert.AreEqual("Hidden/VRM10/vrmc_materials_mtoon", matDesc.ShaderName);
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Assert.AreEqual("VRM10/MToon10", matDesc.ShaderName);
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Assert.AreEqual("Alicia_body", matDesc.TextureSlots["_MainTex"].UnityObjectName);
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Assert.AreEqual("Alicia_body", matDesc.TextureSlots["_ShadeTex"].UnityObjectName);
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@ -1,4 +1,4 @@
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Shader "Hidden/VRM10/vrmc_materials_mtoon"
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Shader "VRM10/MToon10"
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{
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Properties
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{
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@ -2,6 +2,6 @@
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{
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public static class MToon10Meta
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{
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public static readonly string UnityShaderName = "Hidden/VRM10/vrmc_materials_mtoon";
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public static readonly string UnityShaderName = "VRM10/MToon10";
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}
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}
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