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add MULTIFRAME_BLENDSHAPE validation
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@ -52,6 +52,7 @@ namespace UniGLTF
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MATERIALS_GREATER_THAN_SUBMESH_COUNT,
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MATERIALS_CONTAINS_NULL,
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UNKNOWN_SHADER,
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MULTIFRAME_BLENDSHAPE,
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}
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public IEnumerable<Validation> Validate(GameObject ExportRoot)
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@ -78,6 +79,22 @@ namespace UniGLTF
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yield return Validation.Error($"{info.Renderers}: {Messages.MATERIALS_CONTAINS_NULL.Msg()}");
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}
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}
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// blendShapeFraem
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var shapeCount = info.Mesh.blendShapeCount;
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var multiFrameShapes = new List<string>();
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for (int i = 0; i < shapeCount; ++i)
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{
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if (info.Mesh.GetBlendShapeFrameCount(i) > 1)
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{
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multiFrameShapes.Add($"[{i}]{info.Mesh.GetBlendShapeName(i)}");
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}
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}
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if (multiFrameShapes.Count > 0)
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{
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var names = String.Join(", ", multiFrameShapes);
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yield return Validation.Error($"{names}: {Messages.MULTIFRAME_BLENDSHAPE.Msg()}");
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}
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}
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foreach (var m in Meshes.GetUniqueMaterials())
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