add MULTIFRAME_BLENDSHAPE validation

This commit is contained in:
ousttrue 2022-07-08 16:17:50 +09:00
parent 157eb0e9d8
commit 8c2ff7973f

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@ -52,6 +52,7 @@ namespace UniGLTF
MATERIALS_GREATER_THAN_SUBMESH_COUNT,
MATERIALS_CONTAINS_NULL,
UNKNOWN_SHADER,
MULTIFRAME_BLENDSHAPE,
}
public IEnumerable<Validation> Validate(GameObject ExportRoot)
@ -78,6 +79,22 @@ namespace UniGLTF
yield return Validation.Error($"{info.Renderers}: {Messages.MATERIALS_CONTAINS_NULL.Msg()}");
}
}
// blendShapeFraem
var shapeCount = info.Mesh.blendShapeCount;
var multiFrameShapes = new List<string>();
for (int i = 0; i < shapeCount; ++i)
{
if (info.Mesh.GetBlendShapeFrameCount(i) > 1)
{
multiFrameShapes.Add($"[{i}]{info.Mesh.GetBlendShapeName(i)}");
}
}
if (multiFrameShapes.Count > 0)
{
var names = String.Join(", ", multiFrameShapes);
yield return Validation.Error($"{names}: {Messages.MULTIFRAME_BLENDSHAPE.Msg()}");
}
}
foreach (var m in Meshes.GetUniqueMaterials())