Revert Schema changes

This commit is contained in:
hiroj
2019-06-25 18:53:49 +09:00
parent ec644b635a
commit 87cd45182a
7 changed files with 8 additions and 15 deletions

View File

@@ -3,8 +3,7 @@
"type": "object",
"properties": {
"mesh": {
"type": "integer",
"minimum": 0
"type": "integer"
},
"firstPersonFlag": {
"type": "string"

View File

@@ -4,8 +4,7 @@
"properties": {
"firstPersonBone": {
"description": "The bone whose rendering should be turned off in first-person view. Usually Head is specified.",
"type": "integer",
"minimum": 0
"type": "integer"
},
"firstPersonBoneOffset": {
"description": "The target position of the VR headset in first-person view. It is assumed that an offset from the head bone to the VR headset is added.",

View File

@@ -9,8 +9,7 @@
},
"node": {
"description": "Reference node index",
"type": "integer",
"minimum": 0
"type": "integer"
},
"useDefaultValues": {
"description": "Unity's HumanLimit.useDefaultValues",

View File

@@ -24,8 +24,7 @@
},
"texture": {
"description": "Thumbnail of VRM model",
"type": "integer",
"minimum": 0
"type": "integer"
},
"allowedUserName": {
"description": "A person who can perform with this avatar",

View File

@@ -4,7 +4,7 @@
"type": "object",
"properties": {
"exporterVersion": {
"description": "Version of exporter that vrm created. UniVRM-0.53.0",
"description": "Version of exporter that vrm created. UniVRM-0.46",
"type": "string"
},
"specVersion": {

View File

@@ -4,8 +4,7 @@
"properties": {
"node": {
"description": "The node of the collider group for setting up collision detections.",
"type": "integer",
"minimum": 0
"type": "integer"
},
"colliders": {
"type": "array",

View File

@@ -45,16 +45,14 @@
"description": "Specify the node index of the root bone of the swaying object.",
"type": "array",
"items": {
"type": "integer",
"minimum": 0
"type": "integer"
}
},
"colliderGroups": {
"description": "Specify the index of the collider group for collisions with swaying objects.",
"type": "array",
"items": {
"type": "integer",
"minimum": 0
"type": "integer"
}
}
}