mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-14 23:10:46 -05:00
5
Assets/UniGLTF/Runtime/AssemblyInfo.cs
Normal file
5
Assets/UniGLTF/Runtime/AssemblyInfo.cs
Normal file
@@ -0,0 +1,5 @@
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||||
#if UNITY_EDITOR
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("UniGLTF.Tests")]
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#endif
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11
Assets/UniGLTF/Runtime/AssemblyInfo.cs.meta
Normal file
11
Assets/UniGLTF/Runtime/AssemblyInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 7aed15fa830416246b0c408322cd4099
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -13,6 +13,7 @@ namespace UniGLTF
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private NativeArray<MeshVertex> _vertices;
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public NativeArray<MeshVertex> Vertices => _vertices.GetSubArray(0, _currentVertexCount);
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int _currentVertexCount = 0;
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private NativeArray<SkinnedMeshVertex> _skinnedMeshVertices;
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public NativeArray<SkinnedMeshVertex> SkinnedMeshVertices => _skinnedMeshVertices.GetSubArray(0, _currentSkinCount);
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int _currentSkinCount = 0;
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@@ -23,14 +24,16 @@ namespace UniGLTF
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private readonly List<SubMeshDescriptor> _subMeshes = new List<SubMeshDescriptor>();
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public IReadOnlyList<SubMeshDescriptor> SubMeshes => _subMeshes;
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private readonly List<int> _materialIndices = new List<int>();
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public IReadOnlyList<int> MaterialIndices => _materialIndices;
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private readonly List<BlendShape> _blendShapes = new List<BlendShape>();
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public IReadOnlyList<BlendShape> BlendShapes => _blendShapes;
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public bool HasNormal { get; private set; } = true;
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public bool HasNormal { get; private set; }
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public string Name { get; private set; }
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public bool AssignBoneWeight { get; private set; }
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public bool ShouldSetRendererNodeAsBone { get; private set; }
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public MeshData(int vertexCapacity, int indexCapacity)
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{
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@@ -56,19 +59,20 @@ namespace UniGLTF
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_blendShapes.Clear();
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Name = null;
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HasNormal = false;
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AssignBoneWeight = false;
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ShouldSetRendererNodeAsBone = false;
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}
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/// <summary>
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/// バッファ共有方式(vrm-0.x)の判定。
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/// import の後方互換性のためで、vrm-1.0 export では使いません。
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///
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/// * バッファ共用方式は VertexBuffer が同じでSubMeshの index buffer がスライドしていく方式
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/// バッファ共用方式は連結済みの VertexBuffer を共有して、SubMeshの index buffer による参照がスライドしていく方式
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///
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/// * バッファがひとつのとき
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/// * すべての primitive の attribute が 同一の accessor を使用している時
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///
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/// </summary>
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private static bool HasSharedVertexBuffer(glTFMesh gltfMesh)
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public static bool HasSharedVertexBuffer(glTFMesh gltfMesh)
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{
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glTFAttributes lastAttributes = null;
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foreach (var prim in gltfMesh.primitives)
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@@ -196,15 +200,6 @@ namespace UniGLTF
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return (vertexCount, indexCount);
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}
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/// <summary>
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/// 各種頂点属性が使われているかどうかをチェックし、使われていなかったらフラグを切る
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/// MEMO: O(1)で検知する手段がありそう
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/// </summary>
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private void CheckAttributeUsages(glTFPrimitives primitives)
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{
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if (!primitives.HasNormal()) HasNormal = false;
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}
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private BlendShape GetOrCreateBlendShape(int i)
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{
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if (i < _blendShapes.Count && _blendShapes[i] != null)
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@@ -317,16 +312,18 @@ namespace UniGLTF
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var vertexOffset = _currentVertexCount;
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var indexBufferCount = primitives.indices;
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// position は必ずある
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// position は必ず存在する。normal, texCoords, colors, skinning は無いかもしれない
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var positions = primitives.GetPositions(data);
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var normals = primitives.GetNormals(data, positions.Length);
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if (normals.HasValue)
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{
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HasNormal = true;
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}
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var texCoords0 = primitives.GetTexCoords0(data, positions.Length);
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var texCoords1 = primitives.GetTexCoords1(data, positions.Length);
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var colors = primitives.GetColors(data, positions.Length);
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var skinning = SkinningInfo.Create(data, gltfMesh, primitives);
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AssignBoneWeight = skinning.ShouldSetRendererNodeAsBone ;
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CheckAttributeUsages(primitives);
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ShouldSetRendererNodeAsBone = skinning.ShouldSetRendererNodeAsBone;
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for (var i = 0; i < positions.Length; ++i)
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{
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@@ -447,18 +444,20 @@ namespace UniGLTF
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var isOldVersion = data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16);
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{
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// 同じVertexBufferを共有しているので先頭のモノを使う
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// すべての primitives で連結済みの VertexBuffer を共有している。代表して先頭を使う
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var primitives = gltfMesh.primitives.First();
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var positions = primitives.GetPositions(data);
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var normals = primitives.GetNormals(data, positions.Length);
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if (normals.HasValue)
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{
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HasNormal = true;
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}
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var texCoords0 = primitives.GetTexCoords0(data, positions.Length);
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var texCoords1 = primitives.GetTexCoords1(data, positions.Length);
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var colors = primitives.GetColors(data, positions.Length);
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var skinning = SkinningInfo.Create(data, gltfMesh, primitives);
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AssignBoneWeight = skinning.ShouldSetRendererNodeAsBone ;
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CheckAttributeUsages(primitives);
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ShouldSetRendererNodeAsBone = skinning.ShouldSetRendererNodeAsBone;
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for (var i = 0; i < positions.Length; ++i)
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{
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@@ -138,7 +138,7 @@ namespace UniGLTF
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{
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Mesh = mesh,
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Materials = data.MaterialIndices.Select(materialFromIndex).ToArray(),
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ShouldSetRendererNodeAsBone = data.AssignBoneWeight,
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ShouldSetRendererNodeAsBone = data.ShouldSetRendererNodeAsBone,
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};
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await awaitCaller.NextFrame();
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@@ -5,7 +5,7 @@ namespace UniGLTF
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{
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public const int MAJOR = 2;
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public const int MINOR = 37;
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public const int PATCH = 0;
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public const string VERSION = "2.37.0";
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public const int PATCH = 1;
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public const string VERSION = "2.37.1";
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}
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}
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210
Assets/UniGLTF/Tests/UniGLTF/MeshDataTests.cs
Normal file
210
Assets/UniGLTF/Tests/UniGLTF/MeshDataTests.cs
Normal file
@@ -0,0 +1,210 @@
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using System;
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using NUnit.Framework;
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using UnityEngine;
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namespace UniGLTF
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{
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public class MeshDataTests
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{
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/// <summary>
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/// shared
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/// 3 2
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/// +-+
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/// |/|
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/// +-+
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/// 0 1
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///
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/// divided
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/// 2
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/// +
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/// /|
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/// +-+
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/// 0 1
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/// 4 3
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/// +-+
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/// |/
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/// +
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/// 5
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/// </summary>
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static byte[] CreateTestData(bool shared, bool hasNormal)
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{
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var data = new ExportingGltfData();
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data.Gltf.asset.version = "2.0";
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var mesh = new glTFMesh();
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data.Gltf.meshes.Add(mesh);
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if (shared)
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{
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var positions = new Vector3[]
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{
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new Vector3(),
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new Vector3(),
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new Vector3(),
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new Vector3(),
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};
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var normals = new Vector3[]
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{
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new Vector3(),
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new Vector3(),
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new Vector3(),
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new Vector3(),
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};
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var position = data.ExtendBufferAndGetAccessorIndex(positions);
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var normal = data.ExtendBufferAndGetAccessorIndex(normals);
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{
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var prim = new glTFPrimitives
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{
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attributes = new glTFAttributes
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{
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POSITION = position,
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},
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indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 0, 1, 2 }),
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};
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mesh.primitives.Add(prim);
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if (hasNormal)
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{
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prim.attributes.NORMAL = normal;
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}
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}
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{
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var prim = new glTFPrimitives
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{
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attributes = new glTFAttributes
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{
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POSITION = position,
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},
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indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 2, 3, 0 }),
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};
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mesh.primitives.Add(prim);
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if (hasNormal)
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{
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prim.attributes.NORMAL = normal;
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}
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}
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}
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else
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{
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{
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var positions = new Vector3[]
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{
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new Vector3(),
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new Vector3(),
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new Vector3(),
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};
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var position = data.ExtendBufferAndGetAccessorIndex(positions);
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var prim = new glTFPrimitives
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{
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attributes = new glTFAttributes
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{
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POSITION = position,
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},
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indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 0, 1, 2 }),
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};
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if (hasNormal)
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{
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var normals = new Vector3[]
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{
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new Vector3(),
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new Vector3(),
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new Vector3(),
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};
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var normal = data.ExtendBufferAndGetAccessorIndex(normals);
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prim.attributes.NORMAL = normal;
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}
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mesh.primitives.Add(prim);
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}
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{
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var positions = new Vector3[]
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{
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new Vector3(),
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new Vector3(),
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new Vector3(),
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};
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var position = data.ExtendBufferAndGetAccessorIndex(positions);
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var prim = new glTFPrimitives
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{
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attributes = new glTFAttributes
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{
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POSITION = position,
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},
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indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 0, 1, 2 }),
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};
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if (hasNormal)
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{
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var normals = new Vector3[]
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{
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new Vector3(),
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new Vector3(),
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new Vector3(),
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};
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var normal = data.ExtendBufferAndGetAccessorIndex(normals);
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prim.attributes.NORMAL = normal;
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}
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mesh.primitives.Add(prim);
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}
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}
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return data.ToGlbBytes();
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}
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[Test]
|
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public void SharedHasNormalTest()
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{
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var glb = CreateTestData(true, true);
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using (var parsed = new GlbBinaryParser(glb, "test").Parse())
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{
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Assert.True(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0]));
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using (var data = new MeshData(6, 6))
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{
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data.LoadFromGltf(parsed, 0, new ReverseZ());
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Assert.True(data.HasNormal);
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}
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}
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}
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|
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[Test]
|
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public void SharedNotHasNormalTest()
|
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{
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var glb = CreateTestData(true, false);
|
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using (var parsed = new GlbBinaryParser(glb, "test").Parse())
|
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{
|
||||
Assert.True(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0]));
|
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using (var data = new MeshData(6, 6))
|
||||
{
|
||||
data.LoadFromGltf(parsed, 0, new ReverseZ());
|
||||
Assert.False(data.HasNormal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DividedHasNormalTest()
|
||||
{
|
||||
var glb = CreateTestData(false, true);
|
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using (var parsed = new GlbBinaryParser(glb, "test").Parse())
|
||||
{
|
||||
Assert.False(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0]));
|
||||
using (var data = new MeshData(6, 6))
|
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{
|
||||
data.LoadFromGltf(parsed, 0, new ReverseZ());
|
||||
Assert.True(data.HasNormal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DividedNotHasNormalTest()
|
||||
{
|
||||
var glb = CreateTestData(false, false);
|
||||
using (var parsed = new GlbBinaryParser(glb, "test").Parse())
|
||||
{
|
||||
Assert.False(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0]));
|
||||
using (var data = new MeshData(6, 6))
|
||||
{
|
||||
data.LoadFromGltf(parsed, 0, new ReverseZ());
|
||||
Assert.False(data.HasNormal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/UniGLTF/Tests/UniGLTF/MeshDataTests.cs.meta
Normal file
11
Assets/UniGLTF/Tests/UniGLTF/MeshDataTests.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1e46a1dd2717854194c1b10ec096bef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.gltf",
|
||||
"version": "0.101.0",
|
||||
"version": "0.101.1",
|
||||
"displayName": "UniGLTF",
|
||||
"description": "GLTF importer and exporter",
|
||||
"unity": "2019.4",
|
||||
@@ -11,6 +11,6 @@
|
||||
"name": "VRM Consortium"
|
||||
},
|
||||
"dependencies": {
|
||||
"com.vrmc.vrmshaders": "0.101.0"
|
||||
"com.vrmc.vrmshaders": "0.101.1"
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ namespace VRM
|
||||
{
|
||||
public const int MAJOR = 0;
|
||||
public const int MINOR = 101;
|
||||
public const int PATCH = 0;
|
||||
public const string VERSION = "0.101.0";
|
||||
public const int PATCH = 1;
|
||||
public const string VERSION = "0.101.1";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.univrm",
|
||||
"version": "0.101.0",
|
||||
"version": "0.101.1",
|
||||
"displayName": "VRM",
|
||||
"description": "VRM importer",
|
||||
"unity": "2019.4",
|
||||
@@ -14,8 +14,8 @@
|
||||
"name": "VRM Consortium"
|
||||
},
|
||||
"dependencies": {
|
||||
"com.vrmc.vrmshaders": "0.101.0",
|
||||
"com.vrmc.gltf": "0.101.0"
|
||||
"com.vrmc.vrmshaders": "0.101.1",
|
||||
"com.vrmc.gltf": "0.101.1"
|
||||
},
|
||||
"samples": [
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.vrm",
|
||||
"version": "0.101.0",
|
||||
"version": "0.101.1",
|
||||
"displayName": "VRM-1.0β",
|
||||
"description": "VRM-1.0β importer",
|
||||
"unity": "2019.4",
|
||||
@@ -14,8 +14,8 @@
|
||||
"name": "VRM Consortium"
|
||||
},
|
||||
"dependencies": {
|
||||
"com.vrmc.vrmshaders": "0.101.0",
|
||||
"com.vrmc.gltf": "0.101.0"
|
||||
"com.vrmc.vrmshaders": "0.101.1",
|
||||
"com.vrmc.gltf": "0.101.1"
|
||||
},
|
||||
"samples": [
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.vrmc.vrmshaders",
|
||||
"version": "0.101.0",
|
||||
"version": "0.101.1",
|
||||
"displayName": "VRM Shaders",
|
||||
"description": "VRM Shaders",
|
||||
"unity": "2019.4",
|
||||
|
||||
Reference in New Issue
Block a user