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https://github.com/vrm-c/UniVRM.git
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SceneRotator
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@@ -16,6 +16,9 @@ namespace UniVRM10
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var json = glb.Json.Bytes.ParseAsJson();
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var gltf = UniGLTF.GltfDeserializer.Deserialize(json);
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// https://github.com/vrm-c/vrm-specification/issues/205
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SceneRotator.Rotate(gltf);
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var extensions = new UniGLTF.glTFExtensionExport();
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{
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var vrm0 = json["extensions"]["VRM"];
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@@ -26,6 +29,8 @@ namespace UniVRM10
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vrm1.Meta = MigrationVrmMeta.Migrate(vrm0["meta"]);
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vrm1.Humanoid = MigrationVrmHumanoid.Migrate(vrm0["humanoid"]);
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vrm1.Expressions = MigrationVrmExpression.Migrate(gltf, vrm0["blendShapeMaster"]).ToList();
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// lookat
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// firstperson
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var f = new JsonFormatter();
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UniGLTF.Extensions.VRMC_vrm.GltfSerializer.Serialize(f, vrm1);
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14
Assets/VRM10/Runtime/Migration/SceneRotator.cs
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14
Assets/VRM10/Runtime/Migration/SceneRotator.cs
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@@ -0,0 +1,14 @@
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namespace UniVRM10
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{
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public static class SceneRotator
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{
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/// <summary>
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/// シーンをY軸で180度回転する
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/// </summary>
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/// <param name="gltf"></param>
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public static void Rotate(UniGLTF.glTF gltf)
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{
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}
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}
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}
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11
Assets/VRM10/Runtime/Migration/SceneRotator.cs.meta
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11
Assets/VRM10/Runtime/Migration/SceneRotator.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c20dfda77d1e2db4997ba27593ade0c4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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