Merge pull request #525 from ousttrue/update_lang

多言語化更新
This commit is contained in:
ousttrue 2020-08-26 16:02:59 +09:00 committed by GitHub
commit 6e5388361b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 515 additions and 226 deletions

View File

@ -0,0 +1,179 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace VRM.M17N
{
/// <summary>
/// 多言語対応
/// </summary>
public enum Languages
{
ja,
en,
}
[System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = true, Inherited = false)]
public class LangMsgAttribute : System.Attribute
{
public Languages Language;
public string Message;
public LangMsgAttribute(Languages language, string msg)
{
Language = language;
Message = msg;
}
}
public enum VRMExporterWizardMessages
{
[LangMsg(Languages.ja, "ExportRootをセットしてください")]
[LangMsg(Languages.en, "Please set up a ExportRoot for model export")]
ROOT_EXISTS,
[LangMsg(Languages.ja, "ExportRootに親はオブジェクトは持てません")]
[LangMsg(Languages.en, "ExportRoot must be topmost parent")]
NO_PARENT,
[LangMsg(Languages.ja, "ExportRootに回転・拡大縮小は持てません。子階層で回転・拡大縮小してください")]
[LangMsg(Languages.en, "ExportRoot's rotation and scaling are not allowed to change. Please set up rotation and scaling in child node")]
ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED,
[LangMsg(Languages.ja, "シーンに出していない Prefab はエクスポートできません(細かい挙動が違い、想定外の動作をところがあるため)。シーンに展開してからエクスポートしてください")]
[LangMsg(Languages.en, "Prefab Asset cannot be exported. Prefab Asset has different behaviour with Scene GameObject. Please put the prefab into the scene")]
PREFAB_CANNOT_EXPORT,
[LangMsg(Languages.ja, "回転・拡大縮小を持つードが含まれています。正規化が必用です。Setting の PoseFreeze を有効にしてください")]
[LangMsg(Languages.en, " Normalization is required. There are nodes (child GameObject) where rotation and scaling are not default. Please enable PoseFreeze")]
ROTATION_OR_SCALEING_INCLUDED_IN_NODE,
[LangMsg(Languages.ja, "正規化済みです。Setting の PoseFreeze は不要です")]
[LangMsg(Languages.en, "Normalization has been done. PoseFreeze is not required")]
IS_POSE_FREEZE_DONE,
[LangMsg(Languages.ja, "ExportRootに Animator がありません")]
[LangMsg(Languages.en, "No Animator in ExportRoot")]
NO_ANIMATOR,
[LangMsg(Languages.ja, "Z+ 向きにしてください")]
[LangMsg(Languages.en, "The model needs to face the positive Z-axis")]
FACE_Z_POSITIVE_DIRECTION,
[LangMsg(Languages.ja, "ExportRootの Animator に Avatar がありません")]
[LangMsg(Languages.en, "No Avatar in ExportRoot's Animator")]
NO_AVATAR_IN_ANIMATOR,
[LangMsg(Languages.ja, "ExportRootの Animator.Avatar が不正です")]
[LangMsg(Languages.en, "Animator.avatar in ExportRoot is not valid")]
AVATAR_IS_NOT_VALID,
[LangMsg(Languages.ja, "ExportRootの Animator.Avatar がヒューマイドではありません。FBX importer の Rig で設定してください")]
[LangMsg(Languages.en, "Animator.avatar is not humanoid. Please change model's AnimationType to humanoid")]
AVATAR_IS_NOT_HUMANOID,
[LangMsg(Languages.ja, "humanoid設定に顎が含まれている。FBX importer の rig 設定に戻って設定を解除することをおすすめします")]
[LangMsg(Languages.en, "Jaw bone is included. It may not what you intended. Please check the humanoid avatar setting screen")]
JAW_BONE_IS_INCLUDED,
[LangMsg(Languages.ja, "ヒエラルキーの中に同じ名前のGameObjectが含まれている。 エクスポートした場合に自動でリネームする")]
[LangMsg(Languages.en, "There are bones with the same name in the hierarchy. They will be automatically renamed after export")]
DUPLICATE_BONE_NAME_EXISTS,
[LangMsg(Languages.ja, "VRMBlendShapeProxyが必要です。先にVRMフォーマットに変換してください")]
[LangMsg(Languages.en, "VRMBlendShapeProxy is required. Please convert to VRM format first")]
NEEDS_VRM_BLENDSHAPE_PROXY,
[LangMsg(Languages.en, "This model contains vertex color")]
[LangMsg(Languages.ja, "ヒエラルキーに含まれる mesh に頂点カラーが含まれている")]
VERTEX_COLOR_IS_INCLUDED,
[LangMsg(Languages.ja, "ヒエラルキーに active なメッシュが含まれていない")]
[LangMsg(Languages.en, "No active mesh")]
NO_ACTIVE_MESH,
[LangMsg(Languages.ja, "Standard, Unlit, MToon 以外のマテリアルは、Standard になります")]
[LangMsg(Languages.en, "It will export as `Standard` fallback")]
UNKNOWN_SHADER,
[LangMsg(Languages.ja, "名前が長すぎる。リネームしてください: ")]
[LangMsg(Languages.en, "FileName is too long: ")]
FILENAME_TOO_LONG,
}
static class MsgCache<T> where T : Enum
{
static Dictionary<Languages, Dictionary<T, string>> s_cache = new Dictionary<Languages, Dictionary<T, string>>();
static LangMsgAttribute GetAttribute(T value, Languages language)
{
var t = typeof(T);
var memberInfos = t.GetMember(value.ToString());
var enumValueMemberInfo = memberInfos.FirstOrDefault(m => m.DeclaringType == t);
var attr = enumValueMemberInfo.GetCustomAttributes(typeof(LangMsgAttribute), false).Select(x => (LangMsgAttribute)x).ToArray();
if (attr == null || attr.Length == 0)
{
return null;
}
var match = attr.FirstOrDefault(x => x.Language == language);
if (match != null)
{
return match;
}
return attr.First();
}
public static string Get(Languages language, T key)
{
if (!s_cache.TryGetValue(language, out Dictionary<T, string> map))
{
map = new Dictionary<T, string>();
var t = typeof(T);
foreach (T value in Enum.GetValues(t))
{
var match = GetAttribute(value, language);
// Attribute。無かったら enum の ToString
map.Add(value, match != null ? match.Message : key.ToString());
}
s_cache.Add(language, map);
}
return map[key];
}
}
public static class Getter
{
const string LANG_KEY = "VRM_LANG";
static Languages? m_lang;
public static Languages Lang
{
get
{
if (!m_lang.HasValue)
{
m_lang = EnumUtil.TryParseOrDefault<Languages>(EditorPrefs.GetString(LANG_KEY, default(Languages).ToString()));
}
return m_lang.Value;
}
}
public static string Msg<T>(T key) where T : Enum
{
return M17N.MsgCache<T>.Get(Lang, key);
}
public static void OnGuiSelectLang()
{
var lang = (M17N.Languages)EditorGUILayout.EnumPopup("lang", Lang);
if (lang != Lang)
{
m_lang = lang;
EditorPrefs.SetString(LANG_KEY, M17N.Getter.Lang.ToString());
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7829d135d35830f4bb9235eb10b3de1f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,8 @@
using System;
using UnityEditor;
using UnityEngine;
using VRM.M17N;
namespace VRM
{
@ -10,18 +12,26 @@ namespace VRM
class CheckBoxProp
{
public SerializedProperty Property;
public string Description;
public Func<string> Description;
public CheckBoxProp(SerializedProperty property, string desc)
public CheckBoxProp(SerializedProperty property, Func<string> desc)
{
Property = property;
Description = desc;
}
public CheckBoxProp(SerializedProperty property, Options desc) : this(property, () => Msg(desc))
{
}
public CheckBoxProp(SerializedProperty property, string desc) : this(property, () => desc)
{
}
public void Draw()
{
EditorGUILayout.PropertyField(Property);
EditorGUILayout.HelpBox(Description, MessageType.None);
EditorGUILayout.HelpBox(Description(), MessageType.None);
EditorGUILayout.Space();
}
}
@ -83,32 +93,56 @@ namespace VRM
CheckBoxProp m_reduceBlendShapeClip;
CheckBoxProp m_removeVertexColor;
static string Msg(Options key)
{
return M17N.Getter.Msg(key);
}
enum Options
{
[LangMsg(Languages.ja, "エクスポート時に強制的にT-Pose化する。これを使わずに手動でT-Poseを作っても問題ありません")]
[LangMsg(Languages.en, "Force T-Pose before export. Manually making T-Pose for model without enabling this is ok")]
FORCE_T_POSE,
[LangMsg(Languages.ja, "エクスポート時に正規化(ヒエラルキーから回転と拡大縮小を取り除くためにベイク)する")]
[LangMsg(Languages.en, "Model's normalization (bake to remove roation and scaling from the hierarchy)")]
NORMALIZE,
[LangMsg(Languages.ja, "エクスポート時に新しいJsonSerializerを使う")]
[LangMsg(Languages.en, "The new version of JsonSerializer for model export")]
USE_GENERATED_SERIALIZER,
[LangMsg(Languages.ja, "BlendShapeの容量を GLTF の Sparse Accessor 機能で削減する。修正中: UniGLTF以外でロードできません")]
[LangMsg(Languages.en, "BlendShape size can be reduced by using Sparse Accessor")]
BLENDSHAPE_USE_SPARSE,
[LangMsg(Languages.ja, "BlendShapeClipのエクスポートに法線とTangentを含めない。UniVRM-0.53 以前ではロードがエラーになるのに注意してください")]
[LangMsg(Languages.en, "BlendShape's Normal and Tangent will not be exported. Be aware that errors may occur during import if the model is made by UniVRM-0.53 or earlier versions")]
BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT,
[LangMsg(Languages.ja, "BlendShapeClipから参照されないBlendShapeをエクスポートに含めない")]
[LangMsg(Languages.en, "BlendShapes that are not referenced by BlendShapeClips will not be exported")]
BLENDSHAPE_ONLY_CLIP_USE,
[LangMsg(Languages.ja, "BlendShapeClip.Preset == Unknown のBlendShapeClipをエクスポートに含めない")]
[LangMsg(Languages.en, "BlendShapeClip will not be exported if BlendShapeClip.Preset == Unknown")]
BLENDSHAPE_EXCLUDE_UNKNOWN,
[LangMsg(Languages.ja, "エクスポートに頂点カラーを含めない")]
[LangMsg(Languages.en, "Vertex color will not be exported")]
REMOVE_VERTEX_COLOR,
}
private void OnEnable()
{
m_forceTPose = new CheckBoxProp(serializedObject.FindProperty(nameof(ForceTPose)),
"エクスポート時に強制的にT-Pose化する。これを使わずに手動でT-Poseを作っても問題ありません \n" +
"Force T-Pose before export. Manually making T-Pose for model without enabling this is ok");
m_poseFreeze = new CheckBoxProp(serializedObject.FindProperty(nameof(PoseFreeze)),
"エクスポート時に正規化(ヒエラルキーから回転と拡大縮小を取り除くためにベイク)する \n" +
"Model's normalization (bake to remove roation and scaling from the hierarchy)");
m_useExcperimentalExporter = new CheckBoxProp(serializedObject.FindProperty(nameof(UseExperimentalExporter)),
"エクスポート時に新しいJsonSerializerを使う \n" +
"The new version of JsonSerializer for model export");
m_useSparseAccessor = new CheckBoxProp(serializedObject.FindProperty(nameof(UseSparseAccessor)),
"BlendShapeの容量を GLTF の Sparse Accessor 機能で削減する。修正中: UniGLTF以外でロードできません \n" +
"BlendShape size can be reduced by using Sparse Accessor");
m_onlyBlendShapePosition = new CheckBoxProp(serializedObject.FindProperty(nameof(OnlyBlendshapePosition)),
"BlendShapeClipのエクスポートに法線とTangentを含めない。UniVRM-0.53 以前ではロードがエラーになるのに注意してください \n" +
"BlendShape's Normal and Tangent will not be exported. Be aware that errors may occur during import if the model is made by UniVRM-0.53 or earlier versions");
m_reduceBlendShape = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshape)),
"BlendShapeClipから参照されないBlendShapeをエクスポートに含めない \n" +
"BlendShapes that are not referenced by BlendShapeClips will not be exported");
m_reduceBlendShapeClip = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshapeClip)),
"BlendShapeClip.Preset == Unknown のBlendShapeClipをエクスポートに含めない \n" +
"BlendShapeClip will not be exported if BlendShapeClip.Preset == Unknown");
m_removeVertexColor = new CheckBoxProp(serializedObject.FindProperty(nameof(RemoveVertexColor)),
"エクスポートに頂点カラーを含めない \n" +
"Vertex color will not be exported");
m_forceTPose = new CheckBoxProp(serializedObject.FindProperty(nameof(ForceTPose)), Options.FORCE_T_POSE);
m_poseFreeze = new CheckBoxProp(serializedObject.FindProperty(nameof(PoseFreeze)), Options.NORMALIZE);
m_useExcperimentalExporter = new CheckBoxProp(serializedObject.FindProperty(nameof(UseExperimentalExporter)), Options.USE_GENERATED_SERIALIZER);
m_useSparseAccessor = new CheckBoxProp(serializedObject.FindProperty(nameof(UseSparseAccessor)), Options.BLENDSHAPE_USE_SPARSE);
m_onlyBlendShapePosition = new CheckBoxProp(serializedObject.FindProperty(nameof(OnlyBlendshapePosition)), Options.BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT);
m_reduceBlendShape = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshape)), Options.BLENDSHAPE_ONLY_CLIP_USE);
m_reduceBlendShapeClip = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshapeClip)), Options.BLENDSHAPE_EXCLUDE_UNKNOWN);
m_removeVertexColor = new CheckBoxProp(serializedObject.FindProperty(nameof(RemoveVertexColor)), Options.REMOVE_VERTEX_COLOR);
}
public override void OnInspectorGUI()

View File

@ -153,6 +153,11 @@ namespace VRM
return true;
}
static string Msg(VRMExporterWizardMessages key)
{
return M17N.Getter.Msg(key);
}
/// <summary>
/// エクスポート可能か検証する
/// </summary>
@ -166,18 +171,18 @@ namespace VRM
if (DuplicateBoneNameExists())
{
yield return Validation.Warning(Msg.DUPLICATE_BONE_NAME_EXISTS);
yield return Validation.Warning(Msg(VRMExporterWizardMessages.DUPLICATE_BONE_NAME_EXISTS));
}
if (m_settings.ReduceBlendshape && ExportRoot.GetComponent<VRMBlendShapeProxy>() == null)
{
yield return Validation.Error(Msg.NEEDS_VRM_BLENDSHAPE_PROXY);
yield return Validation.Error(Msg(VRMExporterWizardMessages.NEEDS_VRM_BLENDSHAPE_PROXY));
}
var vertexColor = ExportRoot.GetComponentsInChildren<SkinnedMeshRenderer>().Any(x => x.sharedMesh.colors.Length > 0);
if (vertexColor)
{
yield return Validation.Warning(Msg.VERTEX_COLOR_IS_INCLUDED);
yield return Validation.Warning(Msg(VRMExporterWizardMessages.VERTEX_COLOR_IS_INCLUDED));
}
var renderers = ExportRoot.GetComponentsInChildren<Renderer>();
@ -202,13 +207,13 @@ namespace VRM
continue;
}
yield return Validation.Warning($"Material: {material.name}. Unknown Shader: \"{material.shader.name}\" is used. {Msg.UNKNOWN_SHADER}");
yield return Validation.Warning($"Material: {material.name}. Unknown Shader: \"{material.shader.name}\" is used. {Msg(VRMExporterWizardMessages.UNKNOWN_SHADER)}");
}
foreach (var material in materials)
{
if (IsFileNameLengthTooLong(material.name))
yield return Validation.Error(Msg.FILENAME_TOO_LONG + material.name);
yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + material.name);
}
var textureNameList = new List<string>();
@ -233,7 +238,7 @@ namespace VRM
foreach (var textureName in textureNameList)
{
if (IsFileNameLengthTooLong(textureName))
yield return Validation.Error(Msg.FILENAME_TOO_LONG + textureName);
yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + textureName);
}
var vrmMeta = ExportRoot.GetComponent<VRMMeta>();
@ -241,7 +246,7 @@ namespace VRM
{
var thumbnailName = vrmMeta.Meta.Thumbnail.name;
if (IsFileNameLengthTooLong(thumbnailName))
yield return Validation.Error(Msg.FILENAME_TOO_LONG + thumbnailName);
yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + thumbnailName);
}
var meshFilters = ExportRoot.GetComponentsInChildren<MeshFilter>();
@ -249,7 +254,7 @@ namespace VRM
foreach (var meshName in meshesName)
{
if (IsFileNameLengthTooLong(meshName))
yield return Validation.Error(Msg.FILENAME_TOO_LONG + meshName);
yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + meshName);
}
var skinnedmeshRenderers = ExportRoot.GetComponentsInChildren<SkinnedMeshRenderer>();
@ -257,7 +262,7 @@ namespace VRM
foreach (var skinnedmeshName in skinnedmeshesName)
{
if (IsFileNameLengthTooLong(skinnedmeshName))
yield return Validation.Error(Msg.FILENAME_TOO_LONG + skinnedmeshName);
yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + skinnedmeshName);
}
}
@ -291,9 +296,8 @@ namespace VRM
m_Inspector = Editor.CreateEditor(m_settings);
}
m_lang = EnumUtil.TryParseOrDefault<VRMExporterWizardMessages.Languages>(EditorPrefs.GetString(LANG_KEY, default(VRMExporterWizardMessages.Languages).ToString()));
M17N.Getter.OnGuiSelectLang();
}
const string LANG_KEY = "VRM_LANG";
void OnDisable()
{
@ -344,11 +348,6 @@ namespace VRM
}
}
VRMExporterWizardMessages.Languages m_lang;
VRMExporterWizardMessages.LangMessages Msg => VRMExporterWizardMessages.M17N[m_lang];
//@TODO: Force repaint if scripts recompile
private void OnGUI()
{
if (m_tmpMeta == null)
@ -360,12 +359,7 @@ namespace VRM
EditorGUIUtility.labelWidth = 150;
// lang
var lang = (VRMExporterWizardMessages.Languages)EditorGUILayout.EnumPopup("lang", m_lang);
if (lang != m_lang)
{
m_lang = lang;
EditorPrefs.SetString(LANG_KEY, m_lang.ToString());
}
M17N.Getter.OnGuiSelectLang();
EditorGUILayout.LabelField("ExportRoot");
{
@ -382,24 +376,24 @@ namespace VRM
//
if (ExportRoot == null)
{
Validation.Error(Msg.ROOT_EXISTS).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.ROOT_EXISTS)).DrawGUI();
return;
}
if (ExportRoot.transform.parent != null)
{
Validation.Error(Msg.NO_PARENT).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.NO_PARENT)).DrawGUI();
return;
}
if (ExportRoot.transform.localRotation != Quaternion.identity || ExportRoot.transform.localScale != Vector3.one)
{
Validation.Error(Msg.ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED)).DrawGUI();
return;
}
var renderers = ExportRoot.GetComponentsInChildren<Renderer>();
if (renderers.All(x => !EnableRenderer(x)))
{
Validation.Error(Msg.NO_ACTIVE_MESH).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.NO_ACTIVE_MESH)).DrawGUI();
return;
}
@ -411,14 +405,14 @@ namespace VRM
}
else
{
Validation.Warning(Msg.ROTATION_OR_SCALEING_INCLUDED_IN_NODE).DrawGUI();
Validation.Warning(Msg(VRMExporterWizardMessages.ROTATION_OR_SCALEING_INCLUDED_IN_NODE)).DrawGUI();
}
}
else
{
if (m_settings.PoseFreeze)
{
Validation.Warning(Msg.IS_POSE_FREEZE_DONE).DrawGUI();
Validation.Warning(Msg(VRMExporterWizardMessages.IS_POSE_FREEZE_DONE)).DrawGUI();
}
else
{
@ -432,7 +426,7 @@ namespace VRM
var animator = ExportRoot.GetComponent<Animator>();
if (animator == null)
{
Validation.Error(Msg.NO_ANIMATOR).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.NO_ANIMATOR)).DrawGUI();
return;
}
@ -441,30 +435,30 @@ namespace VRM
var f = GetForward(l, r);
if (Vector3.Dot(f, Vector3.forward) < 0.8f)
{
Validation.Error(Msg.FACE_Z_POSITIVE_DIRECTION).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.FACE_Z_POSITIVE_DIRECTION)).DrawGUI();
return;
}
var avatar = animator.avatar;
if (avatar == null)
{
Validation.Error(Msg.NO_AVATAR_IN_ANIMATOR).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.NO_AVATAR_IN_ANIMATOR)).DrawGUI();
return;
}
if (!avatar.isValid)
{
Validation.Error(Msg.AVATAR_IS_NOT_VALID).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.AVATAR_IS_NOT_VALID)).DrawGUI();
return;
}
if (!avatar.isHuman)
{
Validation.Error(Msg.AVATAR_IS_NOT_HUMANOID).DrawGUI();
Validation.Error(Msg(VRMExporterWizardMessages.AVATAR_IS_NOT_HUMANOID)).DrawGUI();
return;
}
var jaw = animator.GetBoneTransform(HumanBodyBones.Jaw);
if (jaw != null)
{
Validation.Warning(Msg.JAW_BONE_IS_INCLUDED).DrawGUI();
Validation.Warning(Msg(VRMExporterWizardMessages.JAW_BONE_IS_INCLUDED)).DrawGUI();
}
else
{

View File

@ -1,84 +1,80 @@
using System.Collections.Generic;
using VRM.M17N;
namespace VRM
{
/// <summary>
/// エクスポートダイアログ用の簡易なメッセージカタログ
/// </summary>
public static class VRMExporterWizardMessages
public enum VRMExporterWizardMessages
{
public enum Languages
{
ja,
en,
}
[LangMsg(Languages.ja, "ExportRootをセットしてください")]
[LangMsg(Languages.en, "Please set up a ExportRoot for model export")]
ROOT_EXISTS,
public struct LangMessages
{
public string ROOT_EXISTS;
public string NO_PARENT;
public string ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED;
public string PREFAB_CANNOT_EXPORT;
public string ROTATION_OR_SCALEING_INCLUDED_IN_NODE;
public string IS_POSE_FREEZE_DONE;
public string NO_ANIMATOR;
public string FACE_Z_POSITIVE_DIRECTION;
public string NO_AVATAR_IN_ANIMATOR;
public string AVATAR_IS_NOT_VALID;
public string AVATAR_IS_NOT_HUMANOID;
public string JAW_BONE_IS_INCLUDED;
public string DUPLICATE_BONE_NAME_EXISTS;
public string NEEDS_VRM_BLENDSHAPE_PROXY;
public string VERTEX_COLOR_IS_INCLUDED;
public string NO_ACTIVE_MESH;
public string UNKNOWN_SHADER;
public string FILENAME_TOO_LONG;
}
public static readonly Dictionary<Languages, LangMessages> M17N = new Dictionary<Languages, LangMessages>
{
{Languages.ja, new LangMessages{
ROOT_EXISTS ="ExportRootをセットしてください",
NO_PARENT = "ExportRootに親はオブジェクトは持てません",
ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED = "ExportRootに回転・拡大縮小は持てません。子階層で回転・拡大縮小してください",
PREFAB_CANNOT_EXPORT = "シーンに出していない Prefab はエクスポートできません(細かい挙動が違い、想定外の動作をところがあるため)。シーンに展開してからエクスポートしてください",
ROTATION_OR_SCALEING_INCLUDED_IN_NODE = "回転・拡大縮小を持つードが含まれています。正規化が必用です。Setting の PoseFreeze を有効にしてください",
IS_POSE_FREEZE_DONE = "正規化済みです。Setting の PoseFreeze は不要です",
NO_ANIMATOR = "ExportRootに Animator がありません",
FACE_Z_POSITIVE_DIRECTION = "Z+ 向きにしてください",
NO_AVATAR_IN_ANIMATOR = "ExportRootの Animator に Avatar がありません",
AVATAR_IS_NOT_VALID = "ExportRootの Animator.Avatar が不正です",
AVATAR_IS_NOT_HUMANOID = "ExportRootの Animator.Avatar がヒューマイドではありません。FBX importer の Rig で設定してください",
JAW_BONE_IS_INCLUDED = "humanoid設定に顎が含まれている。FBX importer の rig 設定に戻って設定を解除することをおすすめします",
DUPLICATE_BONE_NAME_EXISTS = "ヒエラルキーの中に同じ名前のGameObjectが含まれている。 エクスポートした場合に自動でリネームする",
NEEDS_VRM_BLENDSHAPE_PROXY = "VRMBlendShapeProxyが必要です。先にVRMフォーマットに変換してください",
VERTEX_COLOR_IS_INCLUDED = "ヒエラルキーに含まれる mesh に頂点カラーが含まれている",
NO_ACTIVE_MESH = "ヒエラルキーに active なメッシュが含まれていない",
UNKNOWN_SHADER = "Standard, Unlit, MToon 以外のマテリアルは、Standard になります",
FILENAME_TOO_LONG = "名前が長すぎる。リネームしてください: ",
}
},
{Languages.en, new LangMessages{
ROOT_EXISTS = "Please set up a ExportRoot for model export",
NO_PARENT = "ExportRoot must be topmost parent",
ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED = "ExportRoot's rotation and scaling are not allowed to change. Please set up rotation and scaling in child node",
PREFAB_CANNOT_EXPORT = "Prefab Asset cannot be exported. Prefab Asset has different behaviour with Scene GameObject. Please put the prefab into the scene",
ROTATION_OR_SCALEING_INCLUDED_IN_NODE = " Normalization is required. There are nodes (child GameObject) where rotation and scaling are not default. Please enable PoseFreeze",
IS_POSE_FREEZE_DONE = "Normalization has been done. PoseFreeze is not required",
NO_ANIMATOR = "No Animator in ExportRoot",
FACE_Z_POSITIVE_DIRECTION = "The model needs to face the positive Z-axis",
NO_AVATAR_IN_ANIMATOR = "No Avatar in ExportRoot's Animator",
AVATAR_IS_NOT_VALID = "Animator.avatar in ExportRoot is not valid",
AVATAR_IS_NOT_HUMANOID = "Animator.avatar is not humanoid. Please change model's AnimationType to humanoid",
JAW_BONE_IS_INCLUDED = "Jaw bone is included. It may not what you intended. Please check the humanoid avatar setting screen",
DUPLICATE_BONE_NAME_EXISTS = "There are bones with the same name in the hierarchy. They will be automatically renamed after export",
NEEDS_VRM_BLENDSHAPE_PROXY = "VRMBlendShapeProxy is required. Please convert to VRM format first",
VERTEX_COLOR_IS_INCLUDED = "This model contains vertex color",
NO_ACTIVE_MESH = "No active mesh",
UNKNOWN_SHADER = "It will export as `Standard` fallback",
FILENAME_TOO_LONG = "FileName is too long: ",
}
},
};
[LangMsg(Languages.ja, "ExportRootに親はオブジェクトは持てません")]
[LangMsg(Languages.en, "ExportRoot must be topmost parent")]
NO_PARENT,
[LangMsg(Languages.ja, "ExportRootに回転・拡大縮小は持てません。子階層で回転・拡大縮小してください")]
[LangMsg(Languages.en, "ExportRoot's rotation and scaling are not allowed to change. Please set up rotation and scaling in child node")]
ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED,
[LangMsg(Languages.ja, "シーンに出していない Prefab はエクスポートできません(細かい挙動が違い、想定外の動作をところがあるため)。シーンに展開してからエクスポートしてください")]
[LangMsg(Languages.en, "Prefab Asset cannot be exported. Prefab Asset has different behaviour with Scene GameObject. Please put the prefab into the scene")]
PREFAB_CANNOT_EXPORT,
[LangMsg(Languages.ja, "回転・拡大縮小を持つードが含まれています。正規化が必用です。Setting の PoseFreeze を有効にしてください")]
[LangMsg(Languages.en, " Normalization is required. There are nodes (child GameObject) where rotation and scaling are not default. Please enable PoseFreeze")]
ROTATION_OR_SCALEING_INCLUDED_IN_NODE,
[LangMsg(Languages.ja, "正規化済みです。Setting の PoseFreeze は不要です")]
[LangMsg(Languages.en, "Normalization has been done. PoseFreeze is not required")]
IS_POSE_FREEZE_DONE,
[LangMsg(Languages.ja, "ExportRootに Animator がありません")]
[LangMsg(Languages.en, "No Animator in ExportRoot")]
NO_ANIMATOR,
[LangMsg(Languages.ja, "Z+ 向きにしてください")]
[LangMsg(Languages.en, "The model needs to face the positive Z-axis")]
FACE_Z_POSITIVE_DIRECTION,
[LangMsg(Languages.ja, "ExportRootの Animator に Avatar がありません")]
[LangMsg(Languages.en, "No Avatar in ExportRoot's Animator")]
NO_AVATAR_IN_ANIMATOR,
[LangMsg(Languages.ja, "ExportRootの Animator.Avatar が不正です")]
[LangMsg(Languages.en, "Animator.avatar in ExportRoot is not valid")]
AVATAR_IS_NOT_VALID,
[LangMsg(Languages.ja, "ExportRootの Animator.Avatar がヒューマイドではありません。FBX importer の Rig で設定してください")]
[LangMsg(Languages.en, "Animator.avatar is not humanoid. Please change model's AnimationType to humanoid")]
AVATAR_IS_NOT_HUMANOID,
[LangMsg(Languages.ja, "humanoid設定に顎が含まれている。FBX importer の rig 設定に戻って設定を解除することをおすすめします")]
[LangMsg(Languages.en, "Jaw bone is included. It may not what you intended. Please check the humanoid avatar setting screen")]
JAW_BONE_IS_INCLUDED,
[LangMsg(Languages.ja, "ヒエラルキーの中に同じ名前のGameObjectが含まれている。 エクスポートした場合に自動でリネームする")]
[LangMsg(Languages.en, "There are bones with the same name in the hierarchy. They will be automatically renamed after export")]
DUPLICATE_BONE_NAME_EXISTS,
[LangMsg(Languages.ja, "VRMBlendShapeProxyが必要です。先にVRMフォーマットに変換してください")]
[LangMsg(Languages.en, "VRMBlendShapeProxy is required. Please convert to VRM format first")]
NEEDS_VRM_BLENDSHAPE_PROXY,
[LangMsg(Languages.en, "This model contains vertex color")]
[LangMsg(Languages.ja, "ヒエラルキーに含まれる mesh に頂点カラーが含まれている")]
VERTEX_COLOR_IS_INCLUDED,
[LangMsg(Languages.ja, "ヒエラルキーに active なメッシュが含まれていない")]
[LangMsg(Languages.en, "No active mesh")]
NO_ACTIVE_MESH,
[LangMsg(Languages.ja, "Standard, Unlit, MToon 以外のマテリアルは、Standard になります")]
[LangMsg(Languages.en, "It will export as `Standard` fallback")]
UNKNOWN_SHADER,
[LangMsg(Languages.ja, "名前が長すぎる。リネームしてください: ")]
[LangMsg(Languages.en, "FileName is too long: ")]
FILENAME_TOO_LONG,
}
}

View File

@ -1,23 +1,20 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using VRM.M17N;
namespace VRM
{
[CustomEditor(typeof(VRMMetaObject))]
public class VRMMetaObjectEditor : Editor
{
// SerializedProperty m_ScriptProp;
class CustomProperty
class ValidateProperty
{
public SerializedProperty m_prop;
public delegate (string, MessageType) Validator(SerializedProperty prop);
Validator m_validator;
public CustomProperty(SerializedProperty prop, Validator validator)
public ValidateProperty(SerializedProperty prop, Validator validator)
{
m_prop = prop;
m_validator = validator;
@ -35,129 +32,207 @@ namespace VRM
// return old != m_prop.stringValue;
}
}
List<KeyValuePair<string, CustomProperty>> m_customPropMap = new List<KeyValuePair<string, CustomProperty>>();
Dictionary<string, SerializedProperty> m_propMap = new Dictionary<string, SerializedProperty>();
void InitMap(SerializedObject so)
VRMMetaObject m_target;
SerializedProperty m_Script;
SerializedProperty m_exporterVersion;
SerializedProperty m_thumbnail;
ValidateProperty m_title;
ValidateProperty m_version;
ValidateProperty m_author;
ValidateProperty m_contact;
ValidateProperty m_reference;
SerializedProperty m_AllowedUser;
SerializedProperty m_ViolentUssage;
SerializedProperty m_SexualUssage;
SerializedProperty m_CommercialUssage;
SerializedProperty m_OtherPermissionUrl;
SerializedProperty m_LicenseType;
SerializedProperty m_OtherLicenseUrl;
static string RequiredMessage(string name)
{
m_propMap.Clear();
m_customPropMap.Clear();
if (so == null)
switch (M17N.Getter.Lang)
{
return;
}
case M17N.Languages.ja:
return $"必須項目。{name} を入力してください";
for (var it = so.GetIterator(); it.NextVisible(true);)
{
switch (it.name)
{
case "m_Script":
break;
case M17N.Languages.en:
return $"{name} is required";
case "Title":
case "Version":
case "Author":
m_customPropMap.Add(new KeyValuePair<string, CustomProperty>(it.name, new CustomProperty(so.FindProperty(it.name), prop =>
{
if (string.IsNullOrEmpty(prop.stringValue))
{
return ($"必須項目。{prop.name} を入力してください", MessageType.Error);
}
return ("", MessageType.None);
})));
break;
case "ContactInformation":
case "Reference":
m_customPropMap.Add(new KeyValuePair<string, CustomProperty>(it.name,
new CustomProperty(so.FindProperty(it.name), prop =>
{
return ("", MessageType.None);
})));
break;
default:
m_propMap.Add(it.name, so.FindProperty(it.name));
break;
}
//Debug.LogFormat("{0}", it.name);
default:
throw new System.NotImplementedException();
}
}
private void OnEnable()
{
// m_ScriptProp = serializedObject.FindProperty("m_Script");
InitMap(serializedObject);
}
m_target = (VRMMetaObject)target;
public override void OnInspectorGUI()
m_Script = serializedObject.FindProperty("m_Script");
m_exporterVersion = serializedObject.FindProperty(nameof(m_target.ExporterVersion));
m_thumbnail = serializedObject.FindProperty(nameof(m_target.Thumbnail));
m_title = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Title)), prop =>
{
if (string.IsNullOrEmpty(prop.stringValue))
{
return (RequiredMessage(prop.name), MessageType.Error);
}
return ("", MessageType.None);
});
m_version = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Version)), prop =>
{
if (string.IsNullOrEmpty(prop.stringValue))
{
return (RequiredMessage(prop.name), MessageType.Error);
}
return ("", MessageType.None);
});
m_author = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Author)), prop =>
{
if (string.IsNullOrEmpty(prop.stringValue))
{
return (RequiredMessage(prop.name), MessageType.Error);
}
return ("", MessageType.None);
});
m_contact = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.ContactInformation)), prop =>
{
return ("", MessageType.None);
});
m_reference = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Reference)), prop =>
{
return ("", MessageType.None);
});
m_AllowedUser = serializedObject.FindProperty(nameof(m_target.AllowedUser));
m_ViolentUssage = serializedObject.FindProperty(nameof(m_target.ViolentUssage));
m_SexualUssage = serializedObject.FindProperty(nameof(m_target.SexualUssage));
m_CommercialUssage = serializedObject.FindProperty(nameof(m_target.CommercialUssage));
m_OtherPermissionUrl = serializedObject.FindProperty(nameof(m_target.OtherLicenseUrl));
m_LicenseType = serializedObject.FindProperty(nameof(m_target.LicenseType));
m_OtherLicenseUrl = serializedObject.FindProperty(nameof(m_target.OtherLicenseUrl));
}
enum MessageKeys
{
serializedObject.Update();
// GUI.enabled = false;
// EditorGUILayout.PropertyField(m_ScriptProp, true);
// GUI.enabled = true;
[LangMsg(Languages.ja, "アバターの人格に関する許諾範囲")]
[LangMsg(Languages.en, "Personation / Characterization Permission")]
PERSONATION,
EditorGUILayout.Space();
VRMMetaObjectGUI(serializedObject);
[LangMsg(Languages.ja, "アバターに人格を与えることの許諾範囲")]
[LangMsg(Languages.en, "A person who can perform with this avatar")]
ALLOWED_USER,
[LangMsg(Languages.ja, "このアバターを用いて暴力表現を演じることの許可")]
[LangMsg(Languages.en, "Violent acts using this avatar")]
VIOLENT_USAGE,
[LangMsg(Languages.ja, "このアバターを用いて性的表現を演じることの許可")]
[LangMsg(Languages.en, "Sexuality acts using this avatar")]
SEXUAL_USAGE,
[LangMsg(Languages.ja, "商用利用の許可")]
[LangMsg(Languages.en, "For commercial use")]
COMMERCIAL_USAGE,
[LangMsg(Languages.ja, "再配布・改変に関する許諾範囲")]
[LangMsg(Languages.en, "Redistribution / Modifications License")]
REDISTRIBUTION_MODIFICATIONS,
// [LangMsg(Languages.ja, "")]
// [LangMsg(Languages.en, "")]
}
static string Msg(MessageKeys key)
{
return M17N.Getter.Msg(key);
}
bool m_foldoutInfo = true;
bool m_foldoutPermission = true;
bool m_foldoutDistribution = true;
void VRMMetaObjectGUI(SerializedObject so)
public override void OnInspectorGUI()
{
InitMap(so);
if (m_propMap == null || m_propMap.Count == 0) return;
serializedObject.Update();
so.Update();
GUI.enabled = false;
EditorGUILayout.PropertyField(m_propMap["ExporterVersion"]);
if (VRMVersion.IsNewer(m_propMap["ExporterVersion"].stringValue))
if (VRMVersion.IsNewer(m_exporterVersion.stringValue))
{
EditorGUILayout.HelpBox("Check UniVRM new version. https://github.com/dwango/UniVRM/releases", MessageType.Warning);
}
GUI.enabled = true;
// texture
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.BeginVertical();
GUI.enabled = false;
EditorGUILayout.PropertyField(m_exporterVersion);
GUI.enabled = true;
EditorGUILayout.PropertyField(m_thumbnail);
EditorGUILayout.EndVertical();
m_thumbnail.objectReferenceValue = TextureField("", (Texture2D)m_thumbnail.objectReferenceValue, 100);
}
EditorGUILayout.EndHorizontal();
m_foldoutInfo = EditorGUILayout.Foldout(m_foldoutInfo, "Information");
if (m_foldoutInfo)
{
// texture
var thumbnail = m_propMap["Thumbnail"];
EditorGUILayout.PropertyField(thumbnail);
thumbnail.objectReferenceValue = TextureField("", (Texture2D)thumbnail.objectReferenceValue, 100);
foreach (var kv in m_customPropMap)
{
kv.Value.OnGUI();
}
m_title.OnGUI();
m_version.OnGUI();
m_author.OnGUI();
m_contact.OnGUI();
m_reference.OnGUI();
}
EditorGUILayout.LabelField("License ", EditorStyles.boldLabel);
m_foldoutPermission = EditorGUILayout.Foldout(m_foldoutPermission, "Personation / Characterization Permission");
// EditorGUILayout.LabelField("License ", EditorStyles.boldLabel);
m_foldoutPermission = EditorGUILayout.Foldout(m_foldoutPermission, Msg(MessageKeys.PERSONATION));
if (m_foldoutPermission)
{
EditorGUILayout.PropertyField(m_propMap["AllowedUser"], new GUIContent("A person who can perform with this avatar"), false);
EditorGUILayout.PropertyField(m_propMap["ViolentUssage"], new GUIContent("Violent acts using this avatar"));
EditorGUILayout.PropertyField(m_propMap["SexualUssage"], new GUIContent("Sexuality acts using this avatar"));
EditorGUILayout.PropertyField(m_propMap["CommercialUssage"], new GUIContent("For commercial use"));
EditorGUILayout.PropertyField(m_propMap["OtherPermissionUrl"], new GUIContent("Other License Url"));
var backup = EditorGUIUtility.labelWidth;
RightFixedPropField(m_AllowedUser, Msg(MessageKeys.ALLOWED_USER));
RightFixedPropField(m_ViolentUssage, Msg(MessageKeys.VIOLENT_USAGE));
RightFixedPropField(m_SexualUssage, Msg(MessageKeys.SEXUAL_USAGE));
RightFixedPropField(m_CommercialUssage, Msg(MessageKeys.COMMERCIAL_USAGE));
EditorGUILayout.PropertyField(m_OtherPermissionUrl, new GUIContent("Other License Url"));
EditorGUIUtility.labelWidth = backup;
}
m_foldoutDistribution = EditorGUILayout.Foldout(m_foldoutDistribution, "Redistribution / Modifications License");
m_foldoutDistribution = EditorGUILayout.Foldout(m_foldoutDistribution, Msg(MessageKeys.REDISTRIBUTION_MODIFICATIONS));
if (m_foldoutDistribution)
{
var licenseType = m_propMap["LicenseType"];
var licenseType = m_LicenseType;
EditorGUILayout.PropertyField(licenseType);
if ((LicenseType)licenseType.intValue == LicenseType.Other)
{
EditorGUILayout.PropertyField(m_propMap["OtherLicenseUrl"]);
EditorGUILayout.PropertyField(m_OtherLicenseUrl);
}
}
so.ApplyModifiedProperties();
serializedObject.ApplyModifiedProperties();
}
static (Rect, Rect) FixedRight(Rect r, int width)
{
if (width > r.width)
{
width = (int)r.width;
}
return (
new Rect(r.x, r.y, r.width - width, r.height),
new Rect(r.x + r.width - width, r.y, width, r.height)
);
}
static void RightFixedPropField(SerializedProperty prop, string label)
{
var r = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.Height(EditorGUIUtility.singleLineHeight));
var (left, right) = FixedRight(r, 64);
// Debug.Log($"{left}, {right}");
EditorGUI.LabelField(left, label);
EditorGUI.PropertyField(right, prop, new GUIContent(""), false);
}
private static Texture2D TextureField(string name, Texture2D texture, int size)