diff --git a/Assets/VRM/UniVRM/Editor/EditorLanguages.cs b/Assets/VRM/UniVRM/Editor/EditorLanguages.cs
new file mode 100644
index 000000000..38c8ed01a
--- /dev/null
+++ b/Assets/VRM/UniVRM/Editor/EditorLanguages.cs
@@ -0,0 +1,179 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+
+namespace VRM.M17N
+{
+ ///
+ /// 多言語対応
+ ///
+ public enum Languages
+ {
+ ja,
+ en,
+ }
+
+ [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = true, Inherited = false)]
+ public class LangMsgAttribute : System.Attribute
+ {
+ public Languages Language;
+ public string Message;
+
+ public LangMsgAttribute(Languages language, string msg)
+ {
+ Language = language;
+ Message = msg;
+ }
+ }
+
+ public enum VRMExporterWizardMessages
+ {
+ [LangMsg(Languages.ja, "ExportRootをセットしてください")]
+ [LangMsg(Languages.en, "Please set up a ExportRoot for model export")]
+ ROOT_EXISTS,
+
+ [LangMsg(Languages.ja, "ExportRootに親はオブジェクトは持てません")]
+ [LangMsg(Languages.en, "ExportRoot must be topmost parent")]
+ NO_PARENT,
+
+ [LangMsg(Languages.ja, "ExportRootに回転・拡大縮小は持てません。子階層で回転・拡大縮小してください")]
+ [LangMsg(Languages.en, "ExportRoot's rotation and scaling are not allowed to change. Please set up rotation and scaling in child node")]
+ ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED,
+
+ [LangMsg(Languages.ja, "シーンに出していない Prefab はエクスポートできません(細かい挙動が違い、想定外の動作をところがあるため)。シーンに展開してからエクスポートしてください")]
+ [LangMsg(Languages.en, "Prefab Asset cannot be exported. Prefab Asset has different behaviour with Scene GameObject. Please put the prefab into the scene")]
+ PREFAB_CANNOT_EXPORT,
+
+ [LangMsg(Languages.ja, "回転・拡大縮小を持つノードが含まれています。正規化が必用です。Setting の PoseFreeze を有効にしてください")]
+ [LangMsg(Languages.en, " Normalization is required. There are nodes (child GameObject) where rotation and scaling are not default. Please enable PoseFreeze")]
+ ROTATION_OR_SCALEING_INCLUDED_IN_NODE,
+
+ [LangMsg(Languages.ja, "正規化済みです。Setting の PoseFreeze は不要です")]
+ [LangMsg(Languages.en, "Normalization has been done. PoseFreeze is not required")]
+ IS_POSE_FREEZE_DONE,
+
+ [LangMsg(Languages.ja, "ExportRootに Animator がありません")]
+ [LangMsg(Languages.en, "No Animator in ExportRoot")]
+ NO_ANIMATOR,
+
+ [LangMsg(Languages.ja, "Z+ 向きにしてください")]
+ [LangMsg(Languages.en, "The model needs to face the positive Z-axis")]
+ FACE_Z_POSITIVE_DIRECTION,
+
+ [LangMsg(Languages.ja, "ExportRootの Animator に Avatar がありません")]
+ [LangMsg(Languages.en, "No Avatar in ExportRoot's Animator")]
+ NO_AVATAR_IN_ANIMATOR,
+
+ [LangMsg(Languages.ja, "ExportRootの Animator.Avatar が不正です")]
+ [LangMsg(Languages.en, "Animator.avatar in ExportRoot is not valid")]
+ AVATAR_IS_NOT_VALID,
+
+ [LangMsg(Languages.ja, "ExportRootの Animator.Avatar がヒューマノイドではありません。FBX importer の Rig で設定してください")]
+ [LangMsg(Languages.en, "Animator.avatar is not humanoid. Please change model's AnimationType to humanoid")]
+ AVATAR_IS_NOT_HUMANOID,
+
+ [LangMsg(Languages.ja, "humanoid設定に顎が含まれている。FBX importer の rig 設定に戻って設定を解除することをおすすめします")]
+ [LangMsg(Languages.en, "Jaw bone is included. It may not what you intended. Please check the humanoid avatar setting screen")]
+ JAW_BONE_IS_INCLUDED,
+
+ [LangMsg(Languages.ja, "ヒエラルキーの中に同じ名前のGameObjectが含まれている。 エクスポートした場合に自動でリネームする")]
+ [LangMsg(Languages.en, "There are bones with the same name in the hierarchy. They will be automatically renamed after export")]
+ DUPLICATE_BONE_NAME_EXISTS,
+
+ [LangMsg(Languages.ja, "VRMBlendShapeProxyが必要です。先にVRMフォーマットに変換してください")]
+ [LangMsg(Languages.en, "VRMBlendShapeProxy is required. Please convert to VRM format first")]
+ NEEDS_VRM_BLENDSHAPE_PROXY,
+
+ [LangMsg(Languages.en, "This model contains vertex color")]
+ [LangMsg(Languages.ja, "ヒエラルキーに含まれる mesh に頂点カラーが含まれている")]
+ VERTEX_COLOR_IS_INCLUDED,
+
+ [LangMsg(Languages.ja, "ヒエラルキーに active なメッシュが含まれていない")]
+ [LangMsg(Languages.en, "No active mesh")]
+ NO_ACTIVE_MESH,
+
+ [LangMsg(Languages.ja, "Standard, Unlit, MToon 以外のマテリアルは、Standard になります")]
+ [LangMsg(Languages.en, "It will export as `Standard` fallback")]
+ UNKNOWN_SHADER,
+
+ [LangMsg(Languages.ja, "名前が長すぎる。リネームしてください: ")]
+ [LangMsg(Languages.en, "FileName is too long: ")]
+ FILENAME_TOO_LONG,
+ }
+
+ static class MsgCache where T : Enum
+ {
+ static Dictionary> s_cache = new Dictionary>();
+
+ static LangMsgAttribute GetAttribute(T value, Languages language)
+ {
+ var t = typeof(T);
+ var memberInfos = t.GetMember(value.ToString());
+ var enumValueMemberInfo = memberInfos.FirstOrDefault(m => m.DeclaringType == t);
+ var attr = enumValueMemberInfo.GetCustomAttributes(typeof(LangMsgAttribute), false).Select(x => (LangMsgAttribute)x).ToArray();
+ if (attr == null || attr.Length == 0)
+ {
+ return null;
+ }
+ var match = attr.FirstOrDefault(x => x.Language == language);
+ if (match != null)
+ {
+ return match;
+ }
+ return attr.First();
+ }
+
+ public static string Get(Languages language, T key)
+ {
+ if (!s_cache.TryGetValue(language, out Dictionary map))
+ {
+ map = new Dictionary();
+
+ var t = typeof(T);
+ foreach (T value in Enum.GetValues(t))
+ {
+ var match = GetAttribute(value, language);
+ // Attribute。無かったら enum の ToString
+ map.Add(value, match != null ? match.Message : key.ToString());
+ }
+
+ s_cache.Add(language, map);
+ }
+ return map[key];
+ }
+ }
+ public static class Getter
+ {
+ const string LANG_KEY = "VRM_LANG";
+
+ static Languages? m_lang;
+
+ public static Languages Lang
+ {
+ get
+ {
+ if (!m_lang.HasValue)
+ {
+ m_lang = EnumUtil.TryParseOrDefault(EditorPrefs.GetString(LANG_KEY, default(Languages).ToString()));
+ }
+ return m_lang.Value;
+ }
+ }
+
+ public static string Msg(T key) where T : Enum
+ {
+ return M17N.MsgCache.Get(Lang, key);
+ }
+
+ public static void OnGuiSelectLang()
+ {
+ var lang = (M17N.Languages)EditorGUILayout.EnumPopup("lang", Lang);
+ if (lang != Lang)
+ {
+ m_lang = lang;
+ EditorPrefs.SetString(LANG_KEY, M17N.Getter.Lang.ToString());
+ }
+ }
+ }
+}
diff --git a/Assets/VRM/UniVRM/Editor/EditorLanguages.cs.meta b/Assets/VRM/UniVRM/Editor/EditorLanguages.cs.meta
new file mode 100644
index 000000000..179168ee0
--- /dev/null
+++ b/Assets/VRM/UniVRM/Editor/EditorLanguages.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7829d135d35830f4bb9235eb10b3de1f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/VRM/UniVRM/Editor/Format/VRMExportSettingsEditor.cs b/Assets/VRM/UniVRM/Editor/Format/VRMExportSettingsEditor.cs
index 1a4707f08..5b05edae9 100644
--- a/Assets/VRM/UniVRM/Editor/Format/VRMExportSettingsEditor.cs
+++ b/Assets/VRM/UniVRM/Editor/Format/VRMExportSettingsEditor.cs
@@ -1,6 +1,8 @@
+using System;
using UnityEditor;
using UnityEngine;
+using VRM.M17N;
namespace VRM
{
@@ -10,18 +12,26 @@ namespace VRM
class CheckBoxProp
{
public SerializedProperty Property;
- public string Description;
+ public Func Description;
- public CheckBoxProp(SerializedProperty property, string desc)
+ public CheckBoxProp(SerializedProperty property, Func desc)
{
Property = property;
Description = desc;
}
+ public CheckBoxProp(SerializedProperty property, Options desc) : this(property, () => Msg(desc))
+ {
+ }
+
+ public CheckBoxProp(SerializedProperty property, string desc) : this(property, () => desc)
+ {
+ }
+
public void Draw()
{
EditorGUILayout.PropertyField(Property);
- EditorGUILayout.HelpBox(Description, MessageType.None);
+ EditorGUILayout.HelpBox(Description(), MessageType.None);
EditorGUILayout.Space();
}
}
@@ -83,32 +93,56 @@ namespace VRM
CheckBoxProp m_reduceBlendShapeClip;
CheckBoxProp m_removeVertexColor;
+ static string Msg(Options key)
+ {
+ return M17N.Getter.Msg(key);
+ }
+
+ enum Options
+ {
+ [LangMsg(Languages.ja, "エクスポート時に強制的にT-Pose化する。これを使わずに手動でT-Poseを作っても問題ありません")]
+ [LangMsg(Languages.en, "Force T-Pose before export. Manually making T-Pose for model without enabling this is ok")]
+ FORCE_T_POSE,
+
+ [LangMsg(Languages.ja, "エクスポート時に正規化(ヒエラルキーから回転と拡大縮小を取り除くためにベイク)する")]
+ [LangMsg(Languages.en, "Model's normalization (bake to remove roation and scaling from the hierarchy)")]
+ NORMALIZE,
+
+ [LangMsg(Languages.ja, "エクスポート時に新しいJsonSerializerを使う")]
+ [LangMsg(Languages.en, "The new version of JsonSerializer for model export")]
+ USE_GENERATED_SERIALIZER,
+
+ [LangMsg(Languages.ja, "BlendShapeの容量を GLTF の Sparse Accessor 機能で削減する。修正中: UniGLTF以外でロードできません")]
+ [LangMsg(Languages.en, "BlendShape size can be reduced by using Sparse Accessor")]
+ BLENDSHAPE_USE_SPARSE,
+
+ [LangMsg(Languages.ja, "BlendShapeClipのエクスポートに法線とTangentを含めない。UniVRM-0.53 以前ではロードがエラーになるのに注意してください")]
+ [LangMsg(Languages.en, "BlendShape's Normal and Tangent will not be exported. Be aware that errors may occur during import if the model is made by UniVRM-0.53 or earlier versions")]
+ BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT,
+
+ [LangMsg(Languages.ja, "BlendShapeClipから参照されないBlendShapeをエクスポートに含めない")]
+ [LangMsg(Languages.en, "BlendShapes that are not referenced by BlendShapeClips will not be exported")]
+ BLENDSHAPE_ONLY_CLIP_USE,
+
+ [LangMsg(Languages.ja, "BlendShapeClip.Preset == Unknown のBlendShapeClipをエクスポートに含めない")]
+ [LangMsg(Languages.en, "BlendShapeClip will not be exported if BlendShapeClip.Preset == Unknown")]
+ BLENDSHAPE_EXCLUDE_UNKNOWN,
+
+ [LangMsg(Languages.ja, "エクスポートに頂点カラーを含めない")]
+ [LangMsg(Languages.en, "Vertex color will not be exported")]
+ REMOVE_VERTEX_COLOR,
+ }
+
private void OnEnable()
{
- m_forceTPose = new CheckBoxProp(serializedObject.FindProperty(nameof(ForceTPose)),
- "エクスポート時に強制的にT-Pose化する。これを使わずに手動でT-Poseを作っても問題ありません \n" +
- "Force T-Pose before export. Manually making T-Pose for model without enabling this is ok");
- m_poseFreeze = new CheckBoxProp(serializedObject.FindProperty(nameof(PoseFreeze)),
- "エクスポート時に正規化(ヒエラルキーから回転と拡大縮小を取り除くためにベイク)する \n" +
- "Model's normalization (bake to remove roation and scaling from the hierarchy)");
- m_useExcperimentalExporter = new CheckBoxProp(serializedObject.FindProperty(nameof(UseExperimentalExporter)),
- "エクスポート時に新しいJsonSerializerを使う \n" +
- "The new version of JsonSerializer for model export");
- m_useSparseAccessor = new CheckBoxProp(serializedObject.FindProperty(nameof(UseSparseAccessor)),
- "BlendShapeの容量を GLTF の Sparse Accessor 機能で削減する。修正中: UniGLTF以外でロードできません \n" +
- "BlendShape size can be reduced by using Sparse Accessor");
- m_onlyBlendShapePosition = new CheckBoxProp(serializedObject.FindProperty(nameof(OnlyBlendshapePosition)),
- "BlendShapeClipのエクスポートに法線とTangentを含めない。UniVRM-0.53 以前ではロードがエラーになるのに注意してください \n" +
- "BlendShape's Normal and Tangent will not be exported. Be aware that errors may occur during import if the model is made by UniVRM-0.53 or earlier versions");
- m_reduceBlendShape = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshape)),
- "BlendShapeClipから参照されないBlendShapeをエクスポートに含めない \n" +
- "BlendShapes that are not referenced by BlendShapeClips will not be exported");
- m_reduceBlendShapeClip = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshapeClip)),
- "BlendShapeClip.Preset == Unknown のBlendShapeClipをエクスポートに含めない \n" +
- "BlendShapeClip will not be exported if BlendShapeClip.Preset == Unknown");
- m_removeVertexColor = new CheckBoxProp(serializedObject.FindProperty(nameof(RemoveVertexColor)),
- "エクスポートに頂点カラーを含めない \n" +
- "Vertex color will not be exported");
+ m_forceTPose = new CheckBoxProp(serializedObject.FindProperty(nameof(ForceTPose)), Options.FORCE_T_POSE);
+ m_poseFreeze = new CheckBoxProp(serializedObject.FindProperty(nameof(PoseFreeze)), Options.NORMALIZE);
+ m_useExcperimentalExporter = new CheckBoxProp(serializedObject.FindProperty(nameof(UseExperimentalExporter)), Options.USE_GENERATED_SERIALIZER);
+ m_useSparseAccessor = new CheckBoxProp(serializedObject.FindProperty(nameof(UseSparseAccessor)), Options.BLENDSHAPE_USE_SPARSE);
+ m_onlyBlendShapePosition = new CheckBoxProp(serializedObject.FindProperty(nameof(OnlyBlendshapePosition)), Options.BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT);
+ m_reduceBlendShape = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshape)), Options.BLENDSHAPE_ONLY_CLIP_USE);
+ m_reduceBlendShapeClip = new CheckBoxProp(serializedObject.FindProperty(nameof(ReduceBlendshapeClip)), Options.BLENDSHAPE_EXCLUDE_UNKNOWN);
+ m_removeVertexColor = new CheckBoxProp(serializedObject.FindProperty(nameof(RemoveVertexColor)), Options.REMOVE_VERTEX_COLOR);
}
public override void OnInspectorGUI()
diff --git a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs
index 9820deb65..a981a8403 100644
--- a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs
+++ b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs
@@ -153,6 +153,11 @@ namespace VRM
return true;
}
+ static string Msg(VRMExporterWizardMessages key)
+ {
+ return M17N.Getter.Msg(key);
+ }
+
///
/// エクスポート可能か検証する
///
@@ -166,18 +171,18 @@ namespace VRM
if (DuplicateBoneNameExists())
{
- yield return Validation.Warning(Msg.DUPLICATE_BONE_NAME_EXISTS);
+ yield return Validation.Warning(Msg(VRMExporterWizardMessages.DUPLICATE_BONE_NAME_EXISTS));
}
if (m_settings.ReduceBlendshape && ExportRoot.GetComponent() == null)
{
- yield return Validation.Error(Msg.NEEDS_VRM_BLENDSHAPE_PROXY);
+ yield return Validation.Error(Msg(VRMExporterWizardMessages.NEEDS_VRM_BLENDSHAPE_PROXY));
}
var vertexColor = ExportRoot.GetComponentsInChildren().Any(x => x.sharedMesh.colors.Length > 0);
if (vertexColor)
{
- yield return Validation.Warning(Msg.VERTEX_COLOR_IS_INCLUDED);
+ yield return Validation.Warning(Msg(VRMExporterWizardMessages.VERTEX_COLOR_IS_INCLUDED));
}
var renderers = ExportRoot.GetComponentsInChildren();
@@ -202,13 +207,13 @@ namespace VRM
continue;
}
- yield return Validation.Warning($"Material: {material.name}. Unknown Shader: \"{material.shader.name}\" is used. {Msg.UNKNOWN_SHADER}");
+ yield return Validation.Warning($"Material: {material.name}. Unknown Shader: \"{material.shader.name}\" is used. {Msg(VRMExporterWizardMessages.UNKNOWN_SHADER)}");
}
foreach (var material in materials)
{
if (IsFileNameLengthTooLong(material.name))
- yield return Validation.Error(Msg.FILENAME_TOO_LONG + material.name);
+ yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + material.name);
}
var textureNameList = new List();
@@ -233,7 +238,7 @@ namespace VRM
foreach (var textureName in textureNameList)
{
if (IsFileNameLengthTooLong(textureName))
- yield return Validation.Error(Msg.FILENAME_TOO_LONG + textureName);
+ yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + textureName);
}
var vrmMeta = ExportRoot.GetComponent();
@@ -241,7 +246,7 @@ namespace VRM
{
var thumbnailName = vrmMeta.Meta.Thumbnail.name;
if (IsFileNameLengthTooLong(thumbnailName))
- yield return Validation.Error(Msg.FILENAME_TOO_LONG + thumbnailName);
+ yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + thumbnailName);
}
var meshFilters = ExportRoot.GetComponentsInChildren();
@@ -249,7 +254,7 @@ namespace VRM
foreach (var meshName in meshesName)
{
if (IsFileNameLengthTooLong(meshName))
- yield return Validation.Error(Msg.FILENAME_TOO_LONG + meshName);
+ yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + meshName);
}
var skinnedmeshRenderers = ExportRoot.GetComponentsInChildren();
@@ -257,7 +262,7 @@ namespace VRM
foreach (var skinnedmeshName in skinnedmeshesName)
{
if (IsFileNameLengthTooLong(skinnedmeshName))
- yield return Validation.Error(Msg.FILENAME_TOO_LONG + skinnedmeshName);
+ yield return Validation.Error(Msg(VRMExporterWizardMessages.FILENAME_TOO_LONG) + skinnedmeshName);
}
}
@@ -291,9 +296,8 @@ namespace VRM
m_Inspector = Editor.CreateEditor(m_settings);
}
- m_lang = EnumUtil.TryParseOrDefault(EditorPrefs.GetString(LANG_KEY, default(VRMExporterWizardMessages.Languages).ToString()));
+ M17N.Getter.OnGuiSelectLang();
}
- const string LANG_KEY = "VRM_LANG";
void OnDisable()
{
@@ -344,11 +348,6 @@ namespace VRM
}
}
- VRMExporterWizardMessages.Languages m_lang;
- VRMExporterWizardMessages.LangMessages Msg => VRMExporterWizardMessages.M17N[m_lang];
-
- //@TODO: Force repaint if scripts recompile
-
private void OnGUI()
{
if (m_tmpMeta == null)
@@ -360,12 +359,7 @@ namespace VRM
EditorGUIUtility.labelWidth = 150;
// lang
- var lang = (VRMExporterWizardMessages.Languages)EditorGUILayout.EnumPopup("lang", m_lang);
- if (lang != m_lang)
- {
- m_lang = lang;
- EditorPrefs.SetString(LANG_KEY, m_lang.ToString());
- }
+ M17N.Getter.OnGuiSelectLang();
EditorGUILayout.LabelField("ExportRoot");
{
@@ -382,24 +376,24 @@ namespace VRM
//
if (ExportRoot == null)
{
- Validation.Error(Msg.ROOT_EXISTS).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.ROOT_EXISTS)).DrawGUI();
return;
}
if (ExportRoot.transform.parent != null)
{
- Validation.Error(Msg.NO_PARENT).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.NO_PARENT)).DrawGUI();
return;
}
if (ExportRoot.transform.localRotation != Quaternion.identity || ExportRoot.transform.localScale != Vector3.one)
{
- Validation.Error(Msg.ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED)).DrawGUI();
return;
}
var renderers = ExportRoot.GetComponentsInChildren();
if (renderers.All(x => !EnableRenderer(x)))
{
- Validation.Error(Msg.NO_ACTIVE_MESH).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.NO_ACTIVE_MESH)).DrawGUI();
return;
}
@@ -411,14 +405,14 @@ namespace VRM
}
else
{
- Validation.Warning(Msg.ROTATION_OR_SCALEING_INCLUDED_IN_NODE).DrawGUI();
+ Validation.Warning(Msg(VRMExporterWizardMessages.ROTATION_OR_SCALEING_INCLUDED_IN_NODE)).DrawGUI();
}
}
else
{
if (m_settings.PoseFreeze)
{
- Validation.Warning(Msg.IS_POSE_FREEZE_DONE).DrawGUI();
+ Validation.Warning(Msg(VRMExporterWizardMessages.IS_POSE_FREEZE_DONE)).DrawGUI();
}
else
{
@@ -432,7 +426,7 @@ namespace VRM
var animator = ExportRoot.GetComponent();
if (animator == null)
{
- Validation.Error(Msg.NO_ANIMATOR).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.NO_ANIMATOR)).DrawGUI();
return;
}
@@ -441,30 +435,30 @@ namespace VRM
var f = GetForward(l, r);
if (Vector3.Dot(f, Vector3.forward) < 0.8f)
{
- Validation.Error(Msg.FACE_Z_POSITIVE_DIRECTION).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.FACE_Z_POSITIVE_DIRECTION)).DrawGUI();
return;
}
var avatar = animator.avatar;
if (avatar == null)
{
- Validation.Error(Msg.NO_AVATAR_IN_ANIMATOR).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.NO_AVATAR_IN_ANIMATOR)).DrawGUI();
return;
}
if (!avatar.isValid)
{
- Validation.Error(Msg.AVATAR_IS_NOT_VALID).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.AVATAR_IS_NOT_VALID)).DrawGUI();
return;
}
if (!avatar.isHuman)
{
- Validation.Error(Msg.AVATAR_IS_NOT_HUMANOID).DrawGUI();
+ Validation.Error(Msg(VRMExporterWizardMessages.AVATAR_IS_NOT_HUMANOID)).DrawGUI();
return;
}
var jaw = animator.GetBoneTransform(HumanBodyBones.Jaw);
if (jaw != null)
{
- Validation.Warning(Msg.JAW_BONE_IS_INCLUDED).DrawGUI();
+ Validation.Warning(Msg(VRMExporterWizardMessages.JAW_BONE_IS_INCLUDED)).DrawGUI();
}
else
{
diff --git a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizardMessages.cs b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizardMessages.cs
index 668c50215..16f4c53ba 100644
--- a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizardMessages.cs
+++ b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizardMessages.cs
@@ -1,84 +1,80 @@
-using System.Collections.Generic;
+using VRM.M17N;
namespace VRM
{
- ///
- /// エクスポートダイアログ用の簡易なメッセージカタログ
- ///
- public static class VRMExporterWizardMessages
+ public enum VRMExporterWizardMessages
{
- public enum Languages
- {
- ja,
- en,
- }
+ [LangMsg(Languages.ja, "ExportRootをセットしてください")]
+ [LangMsg(Languages.en, "Please set up a ExportRoot for model export")]
+ ROOT_EXISTS,
- public struct LangMessages
- {
- public string ROOT_EXISTS;
- public string NO_PARENT;
- public string ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED;
- public string PREFAB_CANNOT_EXPORT;
- public string ROTATION_OR_SCALEING_INCLUDED_IN_NODE;
- public string IS_POSE_FREEZE_DONE;
- public string NO_ANIMATOR;
- public string FACE_Z_POSITIVE_DIRECTION;
- public string NO_AVATAR_IN_ANIMATOR;
- public string AVATAR_IS_NOT_VALID;
- public string AVATAR_IS_NOT_HUMANOID;
- public string JAW_BONE_IS_INCLUDED;
- public string DUPLICATE_BONE_NAME_EXISTS;
- public string NEEDS_VRM_BLENDSHAPE_PROXY;
- public string VERTEX_COLOR_IS_INCLUDED;
- public string NO_ACTIVE_MESH;
- public string UNKNOWN_SHADER;
- public string FILENAME_TOO_LONG;
- }
- public static readonly Dictionary M17N = new Dictionary
- {
- {Languages.ja, new LangMessages{
- ROOT_EXISTS ="ExportRootをセットしてください",
- NO_PARENT = "ExportRootに親はオブジェクトは持てません",
- ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED = "ExportRootに回転・拡大縮小は持てません。子階層で回転・拡大縮小してください",
- PREFAB_CANNOT_EXPORT = "シーンに出していない Prefab はエクスポートできません(細かい挙動が違い、想定外の動作をところがあるため)。シーンに展開してからエクスポートしてください",
- ROTATION_OR_SCALEING_INCLUDED_IN_NODE = "回転・拡大縮小を持つノードが含まれています。正規化が必用です。Setting の PoseFreeze を有効にしてください",
- IS_POSE_FREEZE_DONE = "正規化済みです。Setting の PoseFreeze は不要です",
- NO_ANIMATOR = "ExportRootに Animator がありません",
- FACE_Z_POSITIVE_DIRECTION = "Z+ 向きにしてください",
- NO_AVATAR_IN_ANIMATOR = "ExportRootの Animator に Avatar がありません",
- AVATAR_IS_NOT_VALID = "ExportRootの Animator.Avatar が不正です",
- AVATAR_IS_NOT_HUMANOID = "ExportRootの Animator.Avatar がヒューマノイドではありません。FBX importer の Rig で設定してください",
- JAW_BONE_IS_INCLUDED = "humanoid設定に顎が含まれている。FBX importer の rig 設定に戻って設定を解除することをおすすめします",
- DUPLICATE_BONE_NAME_EXISTS = "ヒエラルキーの中に同じ名前のGameObjectが含まれている。 エクスポートした場合に自動でリネームする",
- NEEDS_VRM_BLENDSHAPE_PROXY = "VRMBlendShapeProxyが必要です。先にVRMフォーマットに変換してください",
- VERTEX_COLOR_IS_INCLUDED = "ヒエラルキーに含まれる mesh に頂点カラーが含まれている",
- NO_ACTIVE_MESH = "ヒエラルキーに active なメッシュが含まれていない",
- UNKNOWN_SHADER = "Standard, Unlit, MToon 以外のマテリアルは、Standard になります",
- FILENAME_TOO_LONG = "名前が長すぎる。リネームしてください: ",
- }
- },
- {Languages.en, new LangMessages{
- ROOT_EXISTS = "Please set up a ExportRoot for model export",
- NO_PARENT = "ExportRoot must be topmost parent",
- ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED = "ExportRoot's rotation and scaling are not allowed to change. Please set up rotation and scaling in child node",
- PREFAB_CANNOT_EXPORT = "Prefab Asset cannot be exported. Prefab Asset has different behaviour with Scene GameObject. Please put the prefab into the scene",
- ROTATION_OR_SCALEING_INCLUDED_IN_NODE = " Normalization is required. There are nodes (child GameObject) where rotation and scaling are not default. Please enable PoseFreeze",
- IS_POSE_FREEZE_DONE = "Normalization has been done. PoseFreeze is not required",
- NO_ANIMATOR = "No Animator in ExportRoot",
- FACE_Z_POSITIVE_DIRECTION = "The model needs to face the positive Z-axis",
- NO_AVATAR_IN_ANIMATOR = "No Avatar in ExportRoot's Animator",
- AVATAR_IS_NOT_VALID = "Animator.avatar in ExportRoot is not valid",
- AVATAR_IS_NOT_HUMANOID = "Animator.avatar is not humanoid. Please change model's AnimationType to humanoid",
- JAW_BONE_IS_INCLUDED = "Jaw bone is included. It may not what you intended. Please check the humanoid avatar setting screen",
- DUPLICATE_BONE_NAME_EXISTS = "There are bones with the same name in the hierarchy. They will be automatically renamed after export",
- NEEDS_VRM_BLENDSHAPE_PROXY = "VRMBlendShapeProxy is required. Please convert to VRM format first",
- VERTEX_COLOR_IS_INCLUDED = "This model contains vertex color",
- NO_ACTIVE_MESH = "No active mesh",
- UNKNOWN_SHADER = "It will export as `Standard` fallback",
- FILENAME_TOO_LONG = "FileName is too long: ",
- }
- },
- };
+ [LangMsg(Languages.ja, "ExportRootに親はオブジェクトは持てません")]
+ [LangMsg(Languages.en, "ExportRoot must be topmost parent")]
+ NO_PARENT,
+
+ [LangMsg(Languages.ja, "ExportRootに回転・拡大縮小は持てません。子階層で回転・拡大縮小してください")]
+ [LangMsg(Languages.en, "ExportRoot's rotation and scaling are not allowed to change. Please set up rotation and scaling in child node")]
+ ROOT_WITHOUT_ROTATION_AND_SCALING_CHANGED,
+
+ [LangMsg(Languages.ja, "シーンに出していない Prefab はエクスポートできません(細かい挙動が違い、想定外の動作をところがあるため)。シーンに展開してからエクスポートしてください")]
+ [LangMsg(Languages.en, "Prefab Asset cannot be exported. Prefab Asset has different behaviour with Scene GameObject. Please put the prefab into the scene")]
+ PREFAB_CANNOT_EXPORT,
+
+ [LangMsg(Languages.ja, "回転・拡大縮小を持つノードが含まれています。正規化が必用です。Setting の PoseFreeze を有効にしてください")]
+ [LangMsg(Languages.en, " Normalization is required. There are nodes (child GameObject) where rotation and scaling are not default. Please enable PoseFreeze")]
+ ROTATION_OR_SCALEING_INCLUDED_IN_NODE,
+
+ [LangMsg(Languages.ja, "正規化済みです。Setting の PoseFreeze は不要です")]
+ [LangMsg(Languages.en, "Normalization has been done. PoseFreeze is not required")]
+ IS_POSE_FREEZE_DONE,
+
+ [LangMsg(Languages.ja, "ExportRootに Animator がありません")]
+ [LangMsg(Languages.en, "No Animator in ExportRoot")]
+ NO_ANIMATOR,
+
+ [LangMsg(Languages.ja, "Z+ 向きにしてください")]
+ [LangMsg(Languages.en, "The model needs to face the positive Z-axis")]
+ FACE_Z_POSITIVE_DIRECTION,
+
+ [LangMsg(Languages.ja, "ExportRootの Animator に Avatar がありません")]
+ [LangMsg(Languages.en, "No Avatar in ExportRoot's Animator")]
+ NO_AVATAR_IN_ANIMATOR,
+
+ [LangMsg(Languages.ja, "ExportRootの Animator.Avatar が不正です")]
+ [LangMsg(Languages.en, "Animator.avatar in ExportRoot is not valid")]
+ AVATAR_IS_NOT_VALID,
+
+ [LangMsg(Languages.ja, "ExportRootの Animator.Avatar がヒューマノイドではありません。FBX importer の Rig で設定してください")]
+ [LangMsg(Languages.en, "Animator.avatar is not humanoid. Please change model's AnimationType to humanoid")]
+ AVATAR_IS_NOT_HUMANOID,
+
+ [LangMsg(Languages.ja, "humanoid設定に顎が含まれている。FBX importer の rig 設定に戻って設定を解除することをおすすめします")]
+ [LangMsg(Languages.en, "Jaw bone is included. It may not what you intended. Please check the humanoid avatar setting screen")]
+ JAW_BONE_IS_INCLUDED,
+
+ [LangMsg(Languages.ja, "ヒエラルキーの中に同じ名前のGameObjectが含まれている。 エクスポートした場合に自動でリネームする")]
+ [LangMsg(Languages.en, "There are bones with the same name in the hierarchy. They will be automatically renamed after export")]
+ DUPLICATE_BONE_NAME_EXISTS,
+
+ [LangMsg(Languages.ja, "VRMBlendShapeProxyが必要です。先にVRMフォーマットに変換してください")]
+ [LangMsg(Languages.en, "VRMBlendShapeProxy is required. Please convert to VRM format first")]
+ NEEDS_VRM_BLENDSHAPE_PROXY,
+
+ [LangMsg(Languages.en, "This model contains vertex color")]
+ [LangMsg(Languages.ja, "ヒエラルキーに含まれる mesh に頂点カラーが含まれている")]
+ VERTEX_COLOR_IS_INCLUDED,
+
+ [LangMsg(Languages.ja, "ヒエラルキーに active なメッシュが含まれていない")]
+ [LangMsg(Languages.en, "No active mesh")]
+ NO_ACTIVE_MESH,
+
+ [LangMsg(Languages.ja, "Standard, Unlit, MToon 以外のマテリアルは、Standard になります")]
+ [LangMsg(Languages.en, "It will export as `Standard` fallback")]
+ UNKNOWN_SHADER,
+
+ [LangMsg(Languages.ja, "名前が長すぎる。リネームしてください: ")]
+ [LangMsg(Languages.en, "FileName is too long: ")]
+ FILENAME_TOO_LONG,
}
}
diff --git a/Assets/VRM/UniVRM/Editor/Meta/VRMMetaObjectEditor.cs b/Assets/VRM/UniVRM/Editor/Meta/VRMMetaObjectEditor.cs
index c06ca3675..206ce5a2d 100644
--- a/Assets/VRM/UniVRM/Editor/Meta/VRMMetaObjectEditor.cs
+++ b/Assets/VRM/UniVRM/Editor/Meta/VRMMetaObjectEditor.cs
@@ -1,23 +1,20 @@
-using System;
-using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
+using VRM.M17N;
namespace VRM
{
[CustomEditor(typeof(VRMMetaObject))]
public class VRMMetaObjectEditor : Editor
{
- // SerializedProperty m_ScriptProp;
-
- class CustomProperty
+ class ValidateProperty
{
public SerializedProperty m_prop;
public delegate (string, MessageType) Validator(SerializedProperty prop);
Validator m_validator;
- public CustomProperty(SerializedProperty prop, Validator validator)
+ public ValidateProperty(SerializedProperty prop, Validator validator)
{
m_prop = prop;
m_validator = validator;
@@ -35,129 +32,207 @@ namespace VRM
// return old != m_prop.stringValue;
}
}
- List> m_customPropMap = new List>();
- Dictionary m_propMap = new Dictionary();
- void InitMap(SerializedObject so)
+ VRMMetaObject m_target;
+ SerializedProperty m_Script;
+ SerializedProperty m_exporterVersion;
+ SerializedProperty m_thumbnail;
+ ValidateProperty m_title;
+ ValidateProperty m_version;
+ ValidateProperty m_author;
+ ValidateProperty m_contact;
+ ValidateProperty m_reference;
+
+ SerializedProperty m_AllowedUser;
+ SerializedProperty m_ViolentUssage;
+ SerializedProperty m_SexualUssage;
+ SerializedProperty m_CommercialUssage;
+ SerializedProperty m_OtherPermissionUrl;
+
+ SerializedProperty m_LicenseType;
+ SerializedProperty m_OtherLicenseUrl;
+
+ static string RequiredMessage(string name)
{
- m_propMap.Clear();
- m_customPropMap.Clear();
- if (so == null)
+ switch (M17N.Getter.Lang)
{
- return;
- }
+ case M17N.Languages.ja:
+ return $"必須項目。{name} を入力してください";
- for (var it = so.GetIterator(); it.NextVisible(true);)
- {
- switch (it.name)
- {
- case "m_Script":
- break;
+ case M17N.Languages.en:
+ return $"{name} is required";
- case "Title":
- case "Version":
- case "Author":
- m_customPropMap.Add(new KeyValuePair(it.name, new CustomProperty(so.FindProperty(it.name), prop =>
- {
- if (string.IsNullOrEmpty(prop.stringValue))
- {
- return ($"必須項目。{prop.name} を入力してください", MessageType.Error);
- }
- return ("", MessageType.None);
- })));
- break;
-
- case "ContactInformation":
- case "Reference":
- m_customPropMap.Add(new KeyValuePair(it.name,
- new CustomProperty(so.FindProperty(it.name), prop =>
- {
- return ("", MessageType.None);
- })));
- break;
-
- default:
- m_propMap.Add(it.name, so.FindProperty(it.name));
- break;
- }
- //Debug.LogFormat("{0}", it.name);
+ default:
+ throw new System.NotImplementedException();
}
}
private void OnEnable()
{
- // m_ScriptProp = serializedObject.FindProperty("m_Script");
- InitMap(serializedObject);
- }
+ m_target = (VRMMetaObject)target;
- public override void OnInspectorGUI()
+ m_Script = serializedObject.FindProperty("m_Script");
+ m_exporterVersion = serializedObject.FindProperty(nameof(m_target.ExporterVersion));
+ m_thumbnail = serializedObject.FindProperty(nameof(m_target.Thumbnail));
+ m_title = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Title)), prop =>
+ {
+ if (string.IsNullOrEmpty(prop.stringValue))
+ {
+ return (RequiredMessage(prop.name), MessageType.Error);
+ }
+ return ("", MessageType.None);
+ });
+ m_version = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Version)), prop =>
+ {
+ if (string.IsNullOrEmpty(prop.stringValue))
+ {
+ return (RequiredMessage(prop.name), MessageType.Error);
+ }
+ return ("", MessageType.None);
+ });
+ m_author = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Author)), prop =>
+ {
+ if (string.IsNullOrEmpty(prop.stringValue))
+ {
+ return (RequiredMessage(prop.name), MessageType.Error);
+ }
+ return ("", MessageType.None);
+ });
+ m_contact = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.ContactInformation)), prop =>
+ {
+ return ("", MessageType.None);
+ });
+ m_reference = new ValidateProperty(serializedObject.FindProperty(nameof(m_target.Reference)), prop =>
+ {
+ return ("", MessageType.None);
+ });
+
+ m_AllowedUser = serializedObject.FindProperty(nameof(m_target.AllowedUser));
+ m_ViolentUssage = serializedObject.FindProperty(nameof(m_target.ViolentUssage));
+ m_SexualUssage = serializedObject.FindProperty(nameof(m_target.SexualUssage));
+ m_CommercialUssage = serializedObject.FindProperty(nameof(m_target.CommercialUssage));
+ m_OtherPermissionUrl = serializedObject.FindProperty(nameof(m_target.OtherLicenseUrl));
+
+ m_LicenseType = serializedObject.FindProperty(nameof(m_target.LicenseType));
+ m_OtherLicenseUrl = serializedObject.FindProperty(nameof(m_target.OtherLicenseUrl));
+ }
+
+ enum MessageKeys
{
- serializedObject.Update();
- // GUI.enabled = false;
- // EditorGUILayout.PropertyField(m_ScriptProp, true);
- // GUI.enabled = true;
+ [LangMsg(Languages.ja, "アバターの人格に関する許諾範囲")]
+ [LangMsg(Languages.en, "Personation / Characterization Permission")]
+ PERSONATION,
- EditorGUILayout.Space();
- VRMMetaObjectGUI(serializedObject);
+ [LangMsg(Languages.ja, "アバターに人格を与えることの許諾範囲")]
+ [LangMsg(Languages.en, "A person who can perform with this avatar")]
+ ALLOWED_USER,
+
+ [LangMsg(Languages.ja, "このアバターを用いて暴力表現を演じることの許可")]
+ [LangMsg(Languages.en, "Violent acts using this avatar")]
+ VIOLENT_USAGE,
+
+ [LangMsg(Languages.ja, "このアバターを用いて性的表現を演じることの許可")]
+ [LangMsg(Languages.en, "Sexuality acts using this avatar")]
+ SEXUAL_USAGE,
+
+ [LangMsg(Languages.ja, "商用利用の許可")]
+ [LangMsg(Languages.en, "For commercial use")]
+ COMMERCIAL_USAGE,
+
+ [LangMsg(Languages.ja, "再配布・改変に関する許諾範囲")]
+ [LangMsg(Languages.en, "Redistribution / Modifications License")]
+ REDISTRIBUTION_MODIFICATIONS,
+
+ // [LangMsg(Languages.ja, "")]
+ // [LangMsg(Languages.en, "")]
+ }
+
+ static string Msg(MessageKeys key)
+ {
+ return M17N.Getter.Msg(key);
}
bool m_foldoutInfo = true;
bool m_foldoutPermission = true;
bool m_foldoutDistribution = true;
- void VRMMetaObjectGUI(SerializedObject so)
+
+ public override void OnInspectorGUI()
{
- InitMap(so);
- if (m_propMap == null || m_propMap.Count == 0) return;
+ serializedObject.Update();
- so.Update();
-
- GUI.enabled = false;
-
- EditorGUILayout.PropertyField(m_propMap["ExporterVersion"]);
- if (VRMVersion.IsNewer(m_propMap["ExporterVersion"].stringValue))
+ if (VRMVersion.IsNewer(m_exporterVersion.stringValue))
{
EditorGUILayout.HelpBox("Check UniVRM new version. https://github.com/dwango/UniVRM/releases", MessageType.Warning);
}
- GUI.enabled = true;
+
+ // texture
+ EditorGUILayout.BeginHorizontal();
+ {
+ EditorGUILayout.BeginVertical();
+ GUI.enabled = false;
+ EditorGUILayout.PropertyField(m_exporterVersion);
+ GUI.enabled = true;
+ EditorGUILayout.PropertyField(m_thumbnail);
+ EditorGUILayout.EndVertical();
+ m_thumbnail.objectReferenceValue = TextureField("", (Texture2D)m_thumbnail.objectReferenceValue, 100);
+ }
+ EditorGUILayout.EndHorizontal();
m_foldoutInfo = EditorGUILayout.Foldout(m_foldoutInfo, "Information");
if (m_foldoutInfo)
{
- // texture
- var thumbnail = m_propMap["Thumbnail"];
- EditorGUILayout.PropertyField(thumbnail);
- thumbnail.objectReferenceValue = TextureField("", (Texture2D)thumbnail.objectReferenceValue, 100);
-
- foreach (var kv in m_customPropMap)
- {
- kv.Value.OnGUI();
- }
+ m_title.OnGUI();
+ m_version.OnGUI();
+ m_author.OnGUI();
+ m_contact.OnGUI();
+ m_reference.OnGUI();
}
-
- EditorGUILayout.LabelField("License ", EditorStyles.boldLabel);
-
- m_foldoutPermission = EditorGUILayout.Foldout(m_foldoutPermission, "Personation / Characterization Permission");
+ // EditorGUILayout.LabelField("License ", EditorStyles.boldLabel);
+ m_foldoutPermission = EditorGUILayout.Foldout(m_foldoutPermission, Msg(MessageKeys.PERSONATION));
if (m_foldoutPermission)
{
- EditorGUILayout.PropertyField(m_propMap["AllowedUser"], new GUIContent("A person who can perform with this avatar"), false);
- EditorGUILayout.PropertyField(m_propMap["ViolentUssage"], new GUIContent("Violent acts using this avatar"));
- EditorGUILayout.PropertyField(m_propMap["SexualUssage"], new GUIContent("Sexuality acts using this avatar"));
- EditorGUILayout.PropertyField(m_propMap["CommercialUssage"], new GUIContent("For commercial use"));
- EditorGUILayout.PropertyField(m_propMap["OtherPermissionUrl"], new GUIContent("Other License Url"));
+ var backup = EditorGUIUtility.labelWidth;
+ RightFixedPropField(m_AllowedUser, Msg(MessageKeys.ALLOWED_USER));
+ RightFixedPropField(m_ViolentUssage, Msg(MessageKeys.VIOLENT_USAGE));
+ RightFixedPropField(m_SexualUssage, Msg(MessageKeys.SEXUAL_USAGE));
+ RightFixedPropField(m_CommercialUssage, Msg(MessageKeys.COMMERCIAL_USAGE));
+ EditorGUILayout.PropertyField(m_OtherPermissionUrl, new GUIContent("Other License Url"));
+ EditorGUIUtility.labelWidth = backup;
}
- m_foldoutDistribution = EditorGUILayout.Foldout(m_foldoutDistribution, "Redistribution / Modifications License");
+ m_foldoutDistribution = EditorGUILayout.Foldout(m_foldoutDistribution, Msg(MessageKeys.REDISTRIBUTION_MODIFICATIONS));
if (m_foldoutDistribution)
{
- var licenseType = m_propMap["LicenseType"];
+ var licenseType = m_LicenseType;
EditorGUILayout.PropertyField(licenseType);
if ((LicenseType)licenseType.intValue == LicenseType.Other)
{
- EditorGUILayout.PropertyField(m_propMap["OtherLicenseUrl"]);
+ EditorGUILayout.PropertyField(m_OtherLicenseUrl);
}
}
- so.ApplyModifiedProperties();
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ static (Rect, Rect) FixedRight(Rect r, int width)
+ {
+ if (width > r.width)
+ {
+ width = (int)r.width;
+ }
+ return (
+ new Rect(r.x, r.y, r.width - width, r.height),
+ new Rect(r.x + r.width - width, r.y, width, r.height)
+ );
+ }
+
+ static void RightFixedPropField(SerializedProperty prop, string label)
+ {
+ var r = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.Height(EditorGUIUtility.singleLineHeight));
+ var (left, right) = FixedRight(r, 64);
+ // Debug.Log($"{left}, {right}");
+ EditorGUI.LabelField(left, label);
+ EditorGUI.PropertyField(right, prop, new GUIContent(""), false);
}
private static Texture2D TextureField(string name, Texture2D texture, int size)