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https://github.com/vrm-c/UniVRM.git
synced 2026-09-14 06:50:19 -05:00
@@ -237,9 +237,9 @@ namespace MeshUtility
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var srcMesh = srcRenderer.sharedMesh;
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var originalSrcMesh = srcMesh;
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// clear blendShape
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if (clearBlendShape)
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{
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// clear blendShape if not bake current blendshape
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for (int i = 0; i < srcMesh.blendShapeCount; ++i)
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{
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srcRenderer.SetBlendShapeWeight(i, 0);
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@@ -305,6 +305,13 @@ namespace MeshUtility
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//
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// BlendShapes
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//
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// clear blendShape always
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for (int i = 0; i < srcMesh.blendShapeCount; ++i)
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{
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srcRenderer.SetBlendShapeWeight(i, 0);
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}
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var meshVertices = mesh.vertices;
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var meshNormals = mesh.normals;
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#if VRM_NORMALIZE_BLENDSHAPE_TANGENT
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