Merge pull request #2132 from ousttrue/feature/retarget_phase

[vrma] retarget phase を Vrm10Runtime.Process の先頭に移動
This commit is contained in:
ousttrue
2023-08-17 11:13:00 +09:00
committed by GitHub
19 changed files with 850 additions and 375 deletions

View File

@@ -39,6 +39,8 @@ namespace UniVRM10
public Vrm10RuntimeExpression Expression { get; }
public Vrm10RuntimeLookAt LookAt { get; }
public IVrm10Animation VrmAnimation { get; set; }
public Vector3 ExternalForce
{
get => m_externalData.ExternalForce;
@@ -178,7 +180,8 @@ namespace UniVRM10
/// <summary>
/// 毎フレーム関連コンポーネントを解決する
///
/// * Contraint
/// * Update from VrmAnimation
/// * Constraint
/// * Spring
/// * LookAt
/// * Expression
@@ -186,19 +189,36 @@ namespace UniVRM10
/// </summary>
public void Process()
{
// 1. Control Rig
// 1. Update From VrmAnimation
if (VrmAnimation != null)
{
// copy pose
{
Vrm10Retarget.Retarget(VrmAnimation.ControlRig, (ControlRig, ControlRig));
}
// update expressions
foreach (var (k, v) in VrmAnimation.ExpressionMap)
{
Expression.SetWeight(k, v());
}
// TODO: look at target
}
// 2. Control Rig
ControlRig?.Process();
// 2. Constraints
// 3. Constraints
foreach (var constraint in Constraints)
{
constraint.Process();
}
// 3. Gaze control
// 4. Gaze control
LookAt.Process(m_target.LookAtTargetType, m_target.LookAtTarget);
// 4. Expression
// 5. Apply Expression
Expression.Process();
}
}

View File

@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
namespace UniVRM10
{
public interface IVrm10Animation : IDisposable
{
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
IReadOnlyDictionary<ExpressionKey, Func<float>> ExpressionMap { get; }
public void ShowBoxMan(bool enable);
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: bd8db8a4bdc3e7f40a0a7a1bcd554137
guid: 1b2654d5824889e418b2f9bdc9456680
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,323 @@
using System;
using System.Collections.Generic;
using UniHumanoid;
using UnityEngine;
namespace UniVRM10
{
public class Vrm10AnimationInstance : MonoBehaviour, IVrm10Animation
{
public SkinnedMeshRenderer BoxMan;
public void Dispose()
{
if (Application.isPlaying)
{
Destroy(this);
}
else
{
DestroyImmediate(this);
}
}
public (INormalizedPoseProvider, ITPoseProvider) ControlRig { get; set; }
Dictionary<ExpressionKey, Func<float>> _ExpressionMap = new();
public IReadOnlyDictionary<ExpressionKey, Func<float>> ExpressionMap => _ExpressionMap;
public void ShowBoxMan(bool enable)
{
BoxMan.enabled = enable;
}
public float preset_happy;
public float preset_angry;
public float preset_sad;
public float preset_relaxed;
public float preset_surprised;
public float preset_aa;
public float preset_ih;
public float preset_ou;
public float preset_ee;
public float preset_oh;
public float preset_blink;
public float preset_blinkleft;
public float preset_blinkright;
// public float preset_lookup;
// public float preset_lookdown;
// public float preset_lookleft;
// public float preset_lookright;
public float preset_neutral;
public float custom_00;
public float custom_01;
public float custom_02;
public float custom_03;
public float custom_04;
public float custom_05;
public float custom_06;
public float custom_07;
public float custom_08;
public float custom_09;
public float custom_10;
public float custom_11;
public float custom_12;
public float custom_13;
public float custom_14;
public float custom_15;
public float custom_16;
public float custom_17;
public float custom_18;
public float custom_19;
public float custom_20;
public float custom_21;
public float custom_22;
public float custom_23;
public float custom_24;
public float custom_25;
public float custom_26;
public float custom_27;
public float custom_28;
public float custom_29;
public float custom_30;
public float custom_31;
public float custom_32;
public float custom_33;
public float custom_34;
public float custom_35;
public float custom_36;
public float custom_37;
public float custom_38;
public float custom_39;
public float custom_40;
public float custom_41;
public float custom_42;
public float custom_43;
public float custom_44;
public float custom_45;
public float custom_46;
public float custom_47;
public float custom_48;
public float custom_49;
public float custom_50;
public float custom_51;
public float custom_52;
public float custom_53;
public float custom_54;
public float custom_55;
public float custom_56;
public float custom_57;
public float custom_58;
public float custom_59;
public float custom_60;
public float custom_61;
public float custom_62;
public float custom_63;
public float custom_64;
public float custom_65;
public float custom_66;
public float custom_67;
public float custom_68;
public float custom_69;
public float custom_70;
public float custom_71;
public float custom_72;
public float custom_73;
public float custom_74;
public float custom_75;
public float custom_76;
public float custom_77;
public float custom_78;
public float custom_79;
public float custom_80;
public float custom_81;
public float custom_82;
public float custom_83;
public float custom_84;
public float custom_85;
public float custom_86;
public float custom_87;
public float custom_88;
public float custom_89;
public float custom_90;
public float custom_91;
public float custom_92;
public float custom_93;
public float custom_94;
public float custom_95;
public float custom_96;
public float custom_97;
public float custom_98;
public float custom_99;
public void Initialize(IEnumerable<ExpressionKey> keys)
{
var humanoid = gameObject.AddComponent<Humanoid>();
if (humanoid.AssignBonesFromAnimator())
{
// require: transform is T-Pose
var provider = new InitRotationPoseProvider(transform, humanoid);
ControlRig = (provider, provider);
// create SkinnedMesh for bone visualize
var animator = GetComponent<Animator>();
BoxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
}
int customIndex = 0;
foreach (var key in keys)
{
switch (key.Preset)
{
case ExpressionPreset.happy: _ExpressionMap.Add(key, () => preset_happy); break;
case ExpressionPreset.angry: _ExpressionMap.Add(key, () => preset_angry); break;
case ExpressionPreset.sad: _ExpressionMap.Add(key, () => preset_sad); break;
case ExpressionPreset.relaxed: _ExpressionMap.Add(key, () => preset_relaxed); break;
case ExpressionPreset.surprised: _ExpressionMap.Add(key, () => preset_surprised); break;
case ExpressionPreset.aa: _ExpressionMap.Add(key, () => preset_aa); break;
case ExpressionPreset.ih: _ExpressionMap.Add(key, () => preset_ih); break;
case ExpressionPreset.ou: _ExpressionMap.Add(key, () => preset_ou); break;
case ExpressionPreset.ee: _ExpressionMap.Add(key, () => preset_ee); break;
case ExpressionPreset.oh: _ExpressionMap.Add(key, () => preset_oh); break;
case ExpressionPreset.blink: _ExpressionMap.Add(key, () => preset_blink); break;
case ExpressionPreset.blinkLeft: _ExpressionMap.Add(key, () => preset_blinkleft); break;
case ExpressionPreset.blinkRight: _ExpressionMap.Add(key, () => preset_blinkright); break;
// case ExpressionPreset.lookUp: _ExpressionMap.Add(key, () => preset_lookUp); break;
// case ExpressionPreset.lookDown: _ExpressionMap.Add(key, () => preset_lookDown); break;
// case ExpressionPreset.lookLeft: _ExpressionMap.Add(key, () => preset_lookLeft); break;
// case ExpressionPreset.lookRight: _ExpressionMap.Add(key, () => preset_lookRight); break;
case ExpressionPreset.neutral: _ExpressionMap.Add(key, () => preset_neutral); break;
case ExpressionPreset.custom:
{
switch (customIndex++)
{
case 00: _ExpressionMap.Add(key, () => custom_00); break;
case 01: _ExpressionMap.Add(key, () => custom_01); break;
case 02: _ExpressionMap.Add(key, () => custom_02); break;
case 03: _ExpressionMap.Add(key, () => custom_03); break;
case 04: _ExpressionMap.Add(key, () => custom_04); break;
case 05: _ExpressionMap.Add(key, () => custom_05); break;
case 06: _ExpressionMap.Add(key, () => custom_06); break;
case 07: _ExpressionMap.Add(key, () => custom_07); break;
case 08: _ExpressionMap.Add(key, () => custom_08); break;
case 09: _ExpressionMap.Add(key, () => custom_09); break;
case 10: _ExpressionMap.Add(key, () => custom_10); break;
case 11: _ExpressionMap.Add(key, () => custom_11); break;
case 12: _ExpressionMap.Add(key, () => custom_12); break;
case 13: _ExpressionMap.Add(key, () => custom_13); break;
case 14: _ExpressionMap.Add(key, () => custom_14); break;
case 15: _ExpressionMap.Add(key, () => custom_15); break;
case 16: _ExpressionMap.Add(key, () => custom_16); break;
case 17: _ExpressionMap.Add(key, () => custom_17); break;
case 18: _ExpressionMap.Add(key, () => custom_18); break;
case 19: _ExpressionMap.Add(key, () => custom_19); break;
case 20: _ExpressionMap.Add(key, () => custom_20); break;
case 21: _ExpressionMap.Add(key, () => custom_21); break;
case 22: _ExpressionMap.Add(key, () => custom_22); break;
case 23: _ExpressionMap.Add(key, () => custom_23); break;
case 24: _ExpressionMap.Add(key, () => custom_24); break;
case 25: _ExpressionMap.Add(key, () => custom_25); break;
case 26: _ExpressionMap.Add(key, () => custom_26); break;
case 27: _ExpressionMap.Add(key, () => custom_27); break;
case 28: _ExpressionMap.Add(key, () => custom_28); break;
case 29: _ExpressionMap.Add(key, () => custom_29); break;
case 30: _ExpressionMap.Add(key, () => custom_30); break;
case 31: _ExpressionMap.Add(key, () => custom_31); break;
case 32: _ExpressionMap.Add(key, () => custom_32); break;
case 33: _ExpressionMap.Add(key, () => custom_33); break;
case 34: _ExpressionMap.Add(key, () => custom_34); break;
case 35: _ExpressionMap.Add(key, () => custom_35); break;
case 36: _ExpressionMap.Add(key, () => custom_36); break;
case 37: _ExpressionMap.Add(key, () => custom_37); break;
case 38: _ExpressionMap.Add(key, () => custom_38); break;
case 39: _ExpressionMap.Add(key, () => custom_39); break;
case 40: _ExpressionMap.Add(key, () => custom_40); break;
case 41: _ExpressionMap.Add(key, () => custom_41); break;
case 42: _ExpressionMap.Add(key, () => custom_42); break;
case 43: _ExpressionMap.Add(key, () => custom_43); break;
case 44: _ExpressionMap.Add(key, () => custom_44); break;
case 45: _ExpressionMap.Add(key, () => custom_45); break;
case 46: _ExpressionMap.Add(key, () => custom_46); break;
case 47: _ExpressionMap.Add(key, () => custom_47); break;
case 48: _ExpressionMap.Add(key, () => custom_48); break;
case 49: _ExpressionMap.Add(key, () => custom_49); break;
case 50: _ExpressionMap.Add(key, () => custom_50); break;
case 51: _ExpressionMap.Add(key, () => custom_51); break;
case 52: _ExpressionMap.Add(key, () => custom_52); break;
case 53: _ExpressionMap.Add(key, () => custom_53); break;
case 54: _ExpressionMap.Add(key, () => custom_54); break;
case 55: _ExpressionMap.Add(key, () => custom_55); break;
case 56: _ExpressionMap.Add(key, () => custom_56); break;
case 57: _ExpressionMap.Add(key, () => custom_57); break;
case 58: _ExpressionMap.Add(key, () => custom_58); break;
case 59: _ExpressionMap.Add(key, () => custom_59); break;
case 60: _ExpressionMap.Add(key, () => custom_60); break;
case 61: _ExpressionMap.Add(key, () => custom_61); break;
case 62: _ExpressionMap.Add(key, () => custom_62); break;
case 63: _ExpressionMap.Add(key, () => custom_63); break;
case 64: _ExpressionMap.Add(key, () => custom_64); break;
case 65: _ExpressionMap.Add(key, () => custom_65); break;
case 66: _ExpressionMap.Add(key, () => custom_66); break;
case 67: _ExpressionMap.Add(key, () => custom_67); break;
case 68: _ExpressionMap.Add(key, () => custom_68); break;
case 69: _ExpressionMap.Add(key, () => custom_69); break;
case 70: _ExpressionMap.Add(key, () => custom_70); break;
case 71: _ExpressionMap.Add(key, () => custom_71); break;
case 72: _ExpressionMap.Add(key, () => custom_72); break;
case 73: _ExpressionMap.Add(key, () => custom_73); break;
case 74: _ExpressionMap.Add(key, () => custom_74); break;
case 75: _ExpressionMap.Add(key, () => custom_75); break;
case 76: _ExpressionMap.Add(key, () => custom_76); break;
case 77: _ExpressionMap.Add(key, () => custom_77); break;
case 78: _ExpressionMap.Add(key, () => custom_78); break;
case 79: _ExpressionMap.Add(key, () => custom_79); break;
case 80: _ExpressionMap.Add(key, () => custom_80); break;
case 81: _ExpressionMap.Add(key, () => custom_81); break;
case 82: _ExpressionMap.Add(key, () => custom_82); break;
case 83: _ExpressionMap.Add(key, () => custom_83); break;
case 84: _ExpressionMap.Add(key, () => custom_84); break;
case 85: _ExpressionMap.Add(key, () => custom_85); break;
case 86: _ExpressionMap.Add(key, () => custom_86); break;
case 87: _ExpressionMap.Add(key, () => custom_87); break;
case 88: _ExpressionMap.Add(key, () => custom_88); break;
case 89: _ExpressionMap.Add(key, () => custom_89); break;
case 90: _ExpressionMap.Add(key, () => custom_90); break;
case 91: _ExpressionMap.Add(key, () => custom_91); break;
case 92: _ExpressionMap.Add(key, () => custom_92); break;
case 93: _ExpressionMap.Add(key, () => custom_93); break;
case 94: _ExpressionMap.Add(key, () => custom_94); break;
case 95: _ExpressionMap.Add(key, () => custom_95); break;
case 96: _ExpressionMap.Add(key, () => custom_96); break;
case 97: _ExpressionMap.Add(key, () => custom_97); break;
case 98: _ExpressionMap.Add(key, () => custom_98); break;
case 99: _ExpressionMap.Add(key, () => custom_99); break;
}
break;
}
}
}
}
}
}

View File

@@ -1,304 +0,0 @@
using System;
using System.Collections.Generic;
using UniHumanoid;
using UnityEngine;
namespace UniVRM10
{
public class VrmAnimationInstance : MonoBehaviour
{
public SkinnedMeshRenderer BoxMan;
public (INormalizedPoseProvider, ITPoseProvider) ControlRig;
public Dictionary<ExpressionKey, Func<float>> ExpressionMap = new();
public float preset_happy;
public float preset_angry;
public float preset_sad;
public float preset_relaxed;
public float preset_surprised;
public float preset_aa;
public float preset_ih;
public float preset_ou;
public float preset_ee;
public float preset_oh;
public float preset_blink;
public float preset_blinkleft;
public float preset_blinkright;
// public float preset_lookup;
// public float preset_lookdown;
// public float preset_lookleft;
// public float preset_lookright;
public float preset_neutral;
public float custom_00;
public float custom_01;
public float custom_02;
public float custom_03;
public float custom_04;
public float custom_05;
public float custom_06;
public float custom_07;
public float custom_08;
public float custom_09;
public float custom_10;
public float custom_11;
public float custom_12;
public float custom_13;
public float custom_14;
public float custom_15;
public float custom_16;
public float custom_17;
public float custom_18;
public float custom_19;
public float custom_20;
public float custom_21;
public float custom_22;
public float custom_23;
public float custom_24;
public float custom_25;
public float custom_26;
public float custom_27;
public float custom_28;
public float custom_29;
public float custom_30;
public float custom_31;
public float custom_32;
public float custom_33;
public float custom_34;
public float custom_35;
public float custom_36;
public float custom_37;
public float custom_38;
public float custom_39;
public float custom_40;
public float custom_41;
public float custom_42;
public float custom_43;
public float custom_44;
public float custom_45;
public float custom_46;
public float custom_47;
public float custom_48;
public float custom_49;
public float custom_50;
public float custom_51;
public float custom_52;
public float custom_53;
public float custom_54;
public float custom_55;
public float custom_56;
public float custom_57;
public float custom_58;
public float custom_59;
public float custom_60;
public float custom_61;
public float custom_62;
public float custom_63;
public float custom_64;
public float custom_65;
public float custom_66;
public float custom_67;
public float custom_68;
public float custom_69;
public float custom_70;
public float custom_71;
public float custom_72;
public float custom_73;
public float custom_74;
public float custom_75;
public float custom_76;
public float custom_77;
public float custom_78;
public float custom_79;
public float custom_80;
public float custom_81;
public float custom_82;
public float custom_83;
public float custom_84;
public float custom_85;
public float custom_86;
public float custom_87;
public float custom_88;
public float custom_89;
public float custom_90;
public float custom_91;
public float custom_92;
public float custom_93;
public float custom_94;
public float custom_95;
public float custom_96;
public float custom_97;
public float custom_98;
public float custom_99;
public void Initialize(IEnumerable<ExpressionKey> keys)
{
var humanoid = gameObject.AddComponent<Humanoid>();
if (humanoid.AssignBonesFromAnimator())
{
// require: transform is T-Pose
var provider = new InitRotationPoseProvider(transform, humanoid);
ControlRig = (provider, provider);
// create SkinnedMesh for bone visualize
var animator = GetComponent<Animator>();
BoxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
}
int customIndex = 0;
foreach (var key in keys)
{
switch (key.Preset)
{
case ExpressionPreset.happy: ExpressionMap.Add(key, () => preset_happy); break;
case ExpressionPreset.angry: ExpressionMap.Add(key, () => preset_angry); break;
case ExpressionPreset.sad: ExpressionMap.Add(key, () => preset_sad); break;
case ExpressionPreset.relaxed: ExpressionMap.Add(key, () => preset_relaxed); break;
case ExpressionPreset.surprised: ExpressionMap.Add(key, () => preset_surprised); break;
case ExpressionPreset.aa: ExpressionMap.Add(key, () => preset_aa); break;
case ExpressionPreset.ih: ExpressionMap.Add(key, () => preset_ih); break;
case ExpressionPreset.ou: ExpressionMap.Add(key, () => preset_ou); break;
case ExpressionPreset.ee: ExpressionMap.Add(key, () => preset_ee); break;
case ExpressionPreset.oh: ExpressionMap.Add(key, () => preset_oh); break;
case ExpressionPreset.blink: ExpressionMap.Add(key, () => preset_blink); break;
case ExpressionPreset.blinkLeft: ExpressionMap.Add(key, () => preset_blinkleft); break;
case ExpressionPreset.blinkRight: ExpressionMap.Add(key, () => preset_blinkright); break;
// case ExpressionPreset.lookUp: ExpressionMap.Add(key, () => preset_lookUp); break;
// case ExpressionPreset.lookDown: ExpressionMap.Add(key, () => preset_lookDown); break;
// case ExpressionPreset.lookLeft: ExpressionMap.Add(key, () => preset_lookLeft); break;
// case ExpressionPreset.lookRight: ExpressionMap.Add(key, () => preset_lookRight); break;
case ExpressionPreset.neutral: ExpressionMap.Add(key, () => preset_neutral); break;
case ExpressionPreset.custom:
{
switch (customIndex++)
{
case 00: ExpressionMap.Add(key, () => custom_00); break;
case 01: ExpressionMap.Add(key, () => custom_01); break;
case 02: ExpressionMap.Add(key, () => custom_02); break;
case 03: ExpressionMap.Add(key, () => custom_03); break;
case 04: ExpressionMap.Add(key, () => custom_04); break;
case 05: ExpressionMap.Add(key, () => custom_05); break;
case 06: ExpressionMap.Add(key, () => custom_06); break;
case 07: ExpressionMap.Add(key, () => custom_07); break;
case 08: ExpressionMap.Add(key, () => custom_08); break;
case 09: ExpressionMap.Add(key, () => custom_09); break;
case 10: ExpressionMap.Add(key, () => custom_10); break;
case 11: ExpressionMap.Add(key, () => custom_11); break;
case 12: ExpressionMap.Add(key, () => custom_12); break;
case 13: ExpressionMap.Add(key, () => custom_13); break;
case 14: ExpressionMap.Add(key, () => custom_14); break;
case 15: ExpressionMap.Add(key, () => custom_15); break;
case 16: ExpressionMap.Add(key, () => custom_16); break;
case 17: ExpressionMap.Add(key, () => custom_17); break;
case 18: ExpressionMap.Add(key, () => custom_18); break;
case 19: ExpressionMap.Add(key, () => custom_19); break;
case 20: ExpressionMap.Add(key, () => custom_20); break;
case 21: ExpressionMap.Add(key, () => custom_21); break;
case 22: ExpressionMap.Add(key, () => custom_22); break;
case 23: ExpressionMap.Add(key, () => custom_23); break;
case 24: ExpressionMap.Add(key, () => custom_24); break;
case 25: ExpressionMap.Add(key, () => custom_25); break;
case 26: ExpressionMap.Add(key, () => custom_26); break;
case 27: ExpressionMap.Add(key, () => custom_27); break;
case 28: ExpressionMap.Add(key, () => custom_28); break;
case 29: ExpressionMap.Add(key, () => custom_29); break;
case 30: ExpressionMap.Add(key, () => custom_30); break;
case 31: ExpressionMap.Add(key, () => custom_31); break;
case 32: ExpressionMap.Add(key, () => custom_32); break;
case 33: ExpressionMap.Add(key, () => custom_33); break;
case 34: ExpressionMap.Add(key, () => custom_34); break;
case 35: ExpressionMap.Add(key, () => custom_35); break;
case 36: ExpressionMap.Add(key, () => custom_36); break;
case 37: ExpressionMap.Add(key, () => custom_37); break;
case 38: ExpressionMap.Add(key, () => custom_38); break;
case 39: ExpressionMap.Add(key, () => custom_39); break;
case 40: ExpressionMap.Add(key, () => custom_40); break;
case 41: ExpressionMap.Add(key, () => custom_41); break;
case 42: ExpressionMap.Add(key, () => custom_42); break;
case 43: ExpressionMap.Add(key, () => custom_43); break;
case 44: ExpressionMap.Add(key, () => custom_44); break;
case 45: ExpressionMap.Add(key, () => custom_45); break;
case 46: ExpressionMap.Add(key, () => custom_46); break;
case 47: ExpressionMap.Add(key, () => custom_47); break;
case 48: ExpressionMap.Add(key, () => custom_48); break;
case 49: ExpressionMap.Add(key, () => custom_49); break;
case 50: ExpressionMap.Add(key, () => custom_50); break;
case 51: ExpressionMap.Add(key, () => custom_51); break;
case 52: ExpressionMap.Add(key, () => custom_52); break;
case 53: ExpressionMap.Add(key, () => custom_53); break;
case 54: ExpressionMap.Add(key, () => custom_54); break;
case 55: ExpressionMap.Add(key, () => custom_55); break;
case 56: ExpressionMap.Add(key, () => custom_56); break;
case 57: ExpressionMap.Add(key, () => custom_57); break;
case 58: ExpressionMap.Add(key, () => custom_58); break;
case 59: ExpressionMap.Add(key, () => custom_59); break;
case 60: ExpressionMap.Add(key, () => custom_60); break;
case 61: ExpressionMap.Add(key, () => custom_61); break;
case 62: ExpressionMap.Add(key, () => custom_62); break;
case 63: ExpressionMap.Add(key, () => custom_63); break;
case 64: ExpressionMap.Add(key, () => custom_64); break;
case 65: ExpressionMap.Add(key, () => custom_65); break;
case 66: ExpressionMap.Add(key, () => custom_66); break;
case 67: ExpressionMap.Add(key, () => custom_67); break;
case 68: ExpressionMap.Add(key, () => custom_68); break;
case 69: ExpressionMap.Add(key, () => custom_69); break;
case 70: ExpressionMap.Add(key, () => custom_70); break;
case 71: ExpressionMap.Add(key, () => custom_71); break;
case 72: ExpressionMap.Add(key, () => custom_72); break;
case 73: ExpressionMap.Add(key, () => custom_73); break;
case 74: ExpressionMap.Add(key, () => custom_74); break;
case 75: ExpressionMap.Add(key, () => custom_75); break;
case 76: ExpressionMap.Add(key, () => custom_76); break;
case 77: ExpressionMap.Add(key, () => custom_77); break;
case 78: ExpressionMap.Add(key, () => custom_78); break;
case 79: ExpressionMap.Add(key, () => custom_79); break;
case 80: ExpressionMap.Add(key, () => custom_80); break;
case 81: ExpressionMap.Add(key, () => custom_81); break;
case 82: ExpressionMap.Add(key, () => custom_82); break;
case 83: ExpressionMap.Add(key, () => custom_83); break;
case 84: ExpressionMap.Add(key, () => custom_84); break;
case 85: ExpressionMap.Add(key, () => custom_85); break;
case 86: ExpressionMap.Add(key, () => custom_86); break;
case 87: ExpressionMap.Add(key, () => custom_87); break;
case 88: ExpressionMap.Add(key, () => custom_88); break;
case 89: ExpressionMap.Add(key, () => custom_89); break;
case 90: ExpressionMap.Add(key, () => custom_90); break;
case 91: ExpressionMap.Add(key, () => custom_91); break;
case 92: ExpressionMap.Add(key, () => custom_92); break;
case 93: ExpressionMap.Add(key, () => custom_93); break;
case 94: ExpressionMap.Add(key, () => custom_94); break;
case 95: ExpressionMap.Add(key, () => custom_95); break;
case 96: ExpressionMap.Add(key, () => custom_96); break;
case 97: ExpressionMap.Add(key, () => custom_97); break;
case 98: ExpressionMap.Add(key, () => custom_98); break;
case 99: ExpressionMap.Add(key, () => custom_99); break;
}
break;
}
}
}
}
}
}

View File

@@ -1,8 +1,8 @@
using UnityEngine;
namespace UniVRM10.VRM10Viewer
namespace UniVRM10
{
public static class VRM10Retarget
public static class Vrm10Retarget
{
public static void Retarget((INormalizedPoseProvider Pose, ITPoseProvider TPose) source, (INormalizedPoseApplicable Pose, ITPoseProvider TPose) sink)
{

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e44301f13c6a1e74ba0e5322262db259
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -161,24 +161,24 @@ namespace UniVRM10
var gltfAnimation = Data.GLTF.animations[0];
if (animation.Expressions.Preset is Preset preset)
{
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.happy), nameof(VrmAnimationInstance.preset_happy), preset.Happy) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.angry), nameof(VrmAnimationInstance.preset_angry), preset.Angry) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.sad), nameof(VrmAnimationInstance.preset_sad), preset.Sad) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.relaxed), nameof(VrmAnimationInstance.preset_relaxed), preset.Relaxed) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.surprised), nameof(VrmAnimationInstance.preset_surprised), preset.Surprised) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.aa), nameof(VrmAnimationInstance.preset_aa), preset.Aa) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.ih), nameof(VrmAnimationInstance.preset_ih), preset.Ih) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.ou), nameof(VrmAnimationInstance.preset_ou), preset.Ou) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.ee), nameof(VrmAnimationInstance.preset_ee), preset.Ee) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.oh), nameof(VrmAnimationInstance.preset_oh), preset.Oh) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.blink), nameof(VrmAnimationInstance.preset_blink), preset.Blink) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.blinkLeft), nameof(VrmAnimationInstance.preset_blinkleft), preset.BlinkLeft) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.blinkRight), nameof(VrmAnimationInstance.preset_blinkright), preset.BlinkRight) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.happy), nameof(Vrm10AnimationInstance.preset_happy), preset.Happy) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.angry), nameof(Vrm10AnimationInstance.preset_angry), preset.Angry) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.sad), nameof(Vrm10AnimationInstance.preset_sad), preset.Sad) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.relaxed), nameof(Vrm10AnimationInstance.preset_relaxed), preset.Relaxed) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.surprised), nameof(Vrm10AnimationInstance.preset_surprised), preset.Surprised) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.aa), nameof(Vrm10AnimationInstance.preset_aa), preset.Aa) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.ih), nameof(Vrm10AnimationInstance.preset_ih), preset.Ih) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.ou), nameof(Vrm10AnimationInstance.preset_ou), preset.Ou) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.ee), nameof(Vrm10AnimationInstance.preset_ee), preset.Ee) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.oh), nameof(Vrm10AnimationInstance.preset_oh), preset.Oh) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.blink), nameof(Vrm10AnimationInstance.preset_blink), preset.Blink) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.blinkLeft), nameof(Vrm10AnimationInstance.preset_blinkleft), preset.BlinkLeft) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.blinkRight), nameof(Vrm10AnimationInstance.preset_blinkright), preset.BlinkRight) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.lookUp), "preset_lookup", preset.LookUp) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.lookDown), "preset_lookdown", preset.LookDown) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.lookLeft), "preset_lookleft", preset.LookLeft) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.lookRight), "preset_lookright", preset.LookRight) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.neutral), nameof(VrmAnimationInstance.preset_neutral), preset.Neutral) is ExpressionInfo info) yield return info; }
{ if (GetExpression(gltfAnimation, ExpressionKey.CreateFromPreset(ExpressionPreset.neutral), nameof(Vrm10AnimationInstance.preset_neutral), preset.Neutral) is ExpressionInfo info) yield return info; }
}
if (animation.Expressions.Custom != null)
{
@@ -278,12 +278,12 @@ namespace UniVRM10
var curve = CreateCurve(
input.ToArray(),
output.ToArray());
clip.SetCurve("", typeof(VrmAnimationInstance), expression.PropertyName, curve);
clip.SetCurve("", typeof(Vrm10AnimationInstance), expression.PropertyName, curve);
}
}
// VRMA-animation solver
var animationInstance = instance.gameObject.AddComponent<VrmAnimationInstance>();
var animationInstance = instance.gameObject.AddComponent<Vrm10AnimationInstance>();
animationInstance.Initialize(expressions.Select(x => x.Key));
return instance;

View File

@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
public interface IMotion : IDisposable
{
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
IDictionary<ExpressionKey, Transform> ExpressionMap { get; }
void ShowBoxMan(bool enable);
}
}

View File

@@ -0,0 +1,8 @@
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guid: 59ba601fea149ed498a9ca37af1d3c55
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@@ -0,0 +1,64 @@
using UniGLTF;
using UnityEditor;
using UnityEngine;
using UniVRM10;
using UniVRM10.VRM10Viewer;
using VRMShaders;
public class SimpleVrma : MonoBehaviour
{
public Vrm10Instance Vrm;
public Vrm10AnimationInstance Vrma;
bool m_boxman = true;
void OnGUI()
{
if (GUILayout.Button("open vrm"))
{
var path = EditorUtility.OpenFilePanel("open vrm", "", "vrm");
Debug.Log(path);
LoadVrm(path);
}
if (GUILayout.Button("open vrma"))
{
var path = EditorUtility.OpenFilePanel("open vrma", "", "vrma");
Debug.Log(path);
LoadVrma(path);
}
m_boxman = GUILayout.Toggle(m_boxman, "BoxMan");
if (Vrma != null)
{
Vrma.BoxMan.enabled = m_boxman;
}
}
async void LoadVrm(string path)
{
Vrm = await Vrm10.LoadPathAsync(path,
canLoadVrm0X: true,
showMeshes: false,
awaitCaller: new ImmediateCaller());
var instance = Vrm.GetComponent<RuntimeGltfInstance>();
instance.ShowMeshes();
}
async void LoadVrma(string path)
{
// load vrma
using GltfData data = new AutoGltfFileParser(path).Parse();
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
Vrma = instance.GetComponent<Vrm10AnimationInstance>();
Vrm.Runtime.VrmAnimation = Vrma;
Debug.Log(Vrma);
var animation = Vrma.GetComponent<Animation>();
animation.Play();
}
}

View File

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View File

@@ -6,15 +6,17 @@ using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
public class BvhMotion : IMotion
public class BvhMotion : IVrm10Animation
{
UniHumanoid.BvhImporterContext m_context;
public Transform Root => m_context?.Root.transform;
public SkinnedMeshRenderer m_boxMan;
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public IDictionary<ExpressionKey, Func<float>> ExpressionMap { get; } = new Dictionary<ExpressionKey, Func<float>>();
(INormalizedPoseProvider, ITPoseProvider) IVrm10Animation.ControlRig => m_controlRig;
IDictionary<ExpressionKey, Func<float>> _ExpressionMap = new Dictionary<ExpressionKey, Func<float>>();
public IReadOnlyDictionary<ExpressionKey, Func<float>> ExpressionMap => (IReadOnlyDictionary<ExpressionKey, Func<float>>)_ExpressionMap;
public BvhMotion(UniHumanoid.BvhImporterContext context)
{
m_context = context;

View File

@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
public interface IMotion : IDisposable
{
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
IDictionary<ExpressionKey, Func<float>> ExpressionMap { get; }
void ShowBoxMan(bool enable);
}
}

View File

@@ -8,14 +8,14 @@ using VRMShaders;
namespace UniVRM10.VRM10Viewer
{
public class VrmAnimation : IMotion
public class VrmAnimation : IVrm10Animation
{
private readonly VrmAnimationInstance m_instance;
private readonly Vrm10AnimationInstance m_instance;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_instance.ControlRig;
IDictionary<ExpressionKey, Func<float>> IMotion.ExpressionMap => m_instance.ExpressionMap;
(INormalizedPoseProvider, ITPoseProvider) IVrm10Animation.ControlRig => m_instance.ControlRig;
IReadOnlyDictionary<ExpressionKey, Func<float>> IVrm10Animation.ExpressionMap => m_instance.ExpressionMap;
public VrmAnimation(VrmAnimationInstance instance,
public VrmAnimation(Vrm10AnimationInstance instance,
Vector3 hips = default, Dictionary<HumanBodyBones, Quaternion> map = null)
{
m_instance = instance;
@@ -58,13 +58,6 @@ namespace UniVRM10.VRM10Viewer
}
}
public static async Task<VrmAnimation> LoadVrmAnimationFromPathAsync(string path)
{
using GltfData data = new AutoGltfFileParser(path).Parse();
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
return new VrmAnimation(instance.GetComponent<VrmAnimationInstance>());
}
static Vector3 ToVec3(JsonNode j)
{
@@ -178,7 +171,7 @@ namespace UniVRM10.VRM10Viewer
if (pose.TryGet("humanoid", out var humanoid))
{
var (root, map) = GetPose(humanoid);
return new VrmAnimation(instance.GetComponent<VrmAnimationInstance>(), root, map);
return new VrmAnimation(instance.GetComponent<Vrm10AnimationInstance>(), root, map);
}
}
}

View File

@@ -1,11 +1,14 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using UniGLTF;
using UnityEngine;
using UnityEngine.UI;
using VRMShaders;
using UniJSON;
namespace UniVRM10.VRM10Viewer
{
@@ -50,8 +53,8 @@ namespace UniVRM10.VRM10Viewer
GameObject Root = default;
IMotion m_src = default;
public IMotion Motion
IVrm10Animation m_src = default;
public IVrm10Animation Motion
{
get { return m_src; }
set
@@ -431,7 +434,11 @@ namespace UniVRM10.VRM10Viewer
}
// gltf, glb etc...
Motion = await VrmAnimation.LoadVrmAnimationFromPathAsync(path);
using GltfData data = new AutoGltfFileParser(path).Parse();
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
Motion = instance.GetComponent<Vrm10AnimationInstance>();
instance.GetComponent<Animation>().Play();
}
async void OnPastePoseClicked()