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Merge pull request #1249 from ousttrue/fix/unigltf_readme
UniGLTF/README 更新
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# UniGLTF-2.0
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[glTF](https://github.com/KhronosGroup/glTF) 2.0 importer and exporter.
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* Unity-Supports 2019.4 and later
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* You can import and export glTF-2.0 in Unity's editor and runtime.
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* implement `KHR_materials_unlit`
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* implement `KHR_texture_transform` (partial)
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Unity-2018.4 or later is supported.
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# Material
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Below is imported from [DamagedHelmet](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/DamagedHelmet). Using unity standard shader.
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## PBR
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* Convert as much as possible between glTF pbr and Unity Standard Shader.
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* Converts metal roughness and occlusion RGBA channel incompatibility.
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## Unlit
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* import: UniGLTF's own `UniGLTF/UniUnlit` shader.
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* export: You can export `UniGLTF/UniUnlit` and Unity unilt materials.
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* Only `UniGLTF/UniUnlit` supports vertex colors.
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## URP
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* import only. experimental
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# License
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@@ -19,7 +31,11 @@ Below is imported from [DamagedHelmet](https://github.com/KhronosGroup/glTF-Samp
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* https://github.com/vrm-c/UniVRM/releases
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UniGLTF is part of UniVRM.
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From UniVRM-0.63.2, UniGLTF is separated from UniVRM.
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# Screenshots
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* https://vrm.dev/docs/univrm/gltf/unigltf/
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You can import almost all of [gltf_sample_models](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0)
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