VRMShaders メニューを消す

This commit is contained in:
Masataka SUMI
2021-12-08 21:34:20 +09:00
parent 1848581067
commit 5f873fc89a
3 changed files with 7 additions and 5 deletions

View File

@@ -7,7 +7,8 @@
"GUID:7da8a75dcade2144aab699032d7d7987",
"GUID:8d76e605759c3f64a957d63ef96ada7c",
"GUID:5f875fdc81c40184c8333b9d63c6ddd5",
"GUID:301b251fd9834274c9228e0532f444f7"
"GUID:301b251fd9834274c9228e0532f444f7",
"GUID:bc66ece0f33b52446a0830c05781d4db"
],
"includePlatforms": [
"Editor"

View File

@@ -1,4 +1,5 @@
using UnityEditor;
using UniGLTF;
using UnityEditor;
using VRM.DevOnly.PackageExporter;
namespace VRM
@@ -60,6 +61,9 @@ namespace VRM
[MenuItem(DevelopmentMenuPrefix + "/Create UnityPackage", priority = 34)]
private static void CreateUnityPackage() => VRMExportUnityPackage.CreateUnityPackageWithoutBuild();
[MenuItem(DevelopmentMenuPrefix + "/Export ShaderProps Code", priority = 35)]
private static void ExportShaderPropertyCode() => ShaderPropMenu.PreExport();
#endif
}
}

View File

@@ -10,9 +10,6 @@ namespace UniGLTF
{
public static class ShaderPropMenu
{
#if VRM_DEVELOP
[MenuItem("VRMShaders/Development/PreExport ShaderProps")]
#endif
public static void PreExport()
{
foreach (var fi in typeof(PreExportShaders).GetFields(