mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-27 05:14:27 -05:00
enabled = false
This commit is contained in:
@@ -240,7 +240,7 @@ namespace VRM
|
||||
List<Mesh> m_headlessMeshes = new List<Mesh>();
|
||||
|
||||
/// <summary>
|
||||
/// 対象の renderer の可視性を設定する
|
||||
/// Set target renderer visibility
|
||||
///
|
||||
/// https://github.com/vrm-c/UniVRM/issues/633#issuecomment-758454045
|
||||
///
|
||||
@@ -250,39 +250,47 @@ namespace VRM
|
||||
/// <param name="thirdPerson">other camera visibility</param>
|
||||
public delegate void SetVisiblityFunc(Renderer renderer, bool firstPerson, bool thirdPerson);
|
||||
|
||||
/// <summary>
|
||||
/// Default implementation.
|
||||
/// Threre are 4 cases.
|
||||
/// </summary>
|
||||
/// <param name="renderer"></param>
|
||||
/// <param name="firstPerson"></param>
|
||||
/// <param name="thirdPerson"></param>
|
||||
public static void SetVisiblity(Renderer renderer, bool firstPerson, bool thirdPerson)
|
||||
{
|
||||
SetupLayers();
|
||||
|
||||
if (firstPerson && thirdPerson)
|
||||
{
|
||||
// both
|
||||
// 何もしない
|
||||
//x.Renderer.gameObject.layer = 0;
|
||||
// both
|
||||
// do nothing
|
||||
}
|
||||
else if (firstPerson)
|
||||
{
|
||||
// only first person
|
||||
renderer.gameObject.layer = FIRSTPERSON_ONLY_LAYER;
|
||||
}
|
||||
else if (thirdPerson)
|
||||
{
|
||||
// only third person
|
||||
renderer.gameObject.layer = THIRDPERSON_ONLY_LAYER;
|
||||
}
|
||||
else
|
||||
{
|
||||
// invisible
|
||||
GameObject.Destroy(renderer);
|
||||
renderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
// デフォルトの挙動。 v0.63.x までと同じ
|
||||
// same as v0.63.2
|
||||
Setup(true, SetVisiblity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// この GameObject の子孫の可視性を設定する。 from v0.64.0
|
||||
/// from v0.64.0
|
||||
/// </summary>
|
||||
/// <param name="isSelf"></param>
|
||||
public void Setup(bool isSelf, SetVisiblityFunc setVisiblity)
|
||||
|
||||
Reference in New Issue
Block a user