mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-10 12:59:17 -05:00
Fix the bug about unrelated renderers was manipulated.
This commit is contained in:
@@ -104,7 +104,7 @@ namespace UniGLTF
|
||||
|
||||
public void ShowMeshes()
|
||||
{
|
||||
foreach (var r in GetComponentsInChildren<Renderer>())
|
||||
foreach (var r in Renderers)
|
||||
{
|
||||
r.enabled = true;
|
||||
}
|
||||
@@ -112,9 +112,9 @@ namespace UniGLTF
|
||||
|
||||
public void EnableUpdateWhenOffscreen()
|
||||
{
|
||||
foreach (var smr in GetComponentsInChildren<SkinnedMeshRenderer>())
|
||||
foreach (var skinnedMeshRenderer in SkinnedMeshRenderers)
|
||||
{
|
||||
smr.updateWhenOffscreen = true;
|
||||
skinnedMeshRenderer.updateWhenOffscreen = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user