Fix the bug about unrelated renderers was manipulated.

This commit is contained in:
Masataka SUMI
2021-07-19 16:41:20 +09:00
parent e3929b2d04
commit 5baee4aabf

View File

@@ -104,7 +104,7 @@ namespace UniGLTF
public void ShowMeshes()
{
foreach (var r in GetComponentsInChildren<Renderer>())
foreach (var r in Renderers)
{
r.enabled = true;
}
@@ -112,9 +112,9 @@ namespace UniGLTF
public void EnableUpdateWhenOffscreen()
{
foreach (var smr in GetComponentsInChildren<SkinnedMeshRenderer>())
foreach (var skinnedMeshRenderer in SkinnedMeshRenderers)
{
smr.updateWhenOffscreen = true;
skinnedMeshRenderer.updateWhenOffscreen = true;
}
}