fix normalMap extract

This commit is contained in:
ousttrue 2021-03-15 20:38:05 +09:00
parent 13e43bd6d6
commit 558f651534

View File

@ -51,7 +51,17 @@ namespace UniGLTF
s_foldTextures = EditorGUILayout.Foldout(s_foldTextures, "Remapped Textures");
if (s_foldTextures)
{
DrawRemapGUI<UnityEngine.Texture2D>(importer, GltfTextureEnumerator.Enumerate(parser.GLTF).Select(x => x.ConvertedName));
DrawRemapGUI<UnityEngine.Texture2D>(importer, GltfTextureEnumerator.Enumerate(parser.GLTF).Select(x =>
{
switch (x.TextureType)
{
case GetTextureParam.TextureTypes.NormalMap:
return x.GltflName;
default:
return x.ConvertedName;
}
}));
}
if (GUILayout.Button("Clear"))