mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-14 06:50:19 -05:00
Merge pull request #206 from dwango/separate_shaderproperty
Separate shaderproperty
This commit is contained in:
@@ -1,9 +1,8 @@
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fileFormatVersion: 2
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guid: 3fa98374d2ce76443981cc61ab80e6ce
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guid: f877649750df3814aa5272250b22678c
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folderAsset: yes
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timeCreated: 1533035745
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licenseType: Free
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/VRM/ShaderProperty/Editor.meta
Normal file
8
Assets/VRM/ShaderProperty/Editor.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 36a5a07493511bd49b1ad9dbad2683d2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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99
Assets/VRM/ShaderProperty/Editor/ShaderPropMenu.cs
Normal file
99
Assets/VRM/ShaderProperty/Editor/ShaderPropMenu.cs
Normal file
@@ -0,0 +1,99 @@
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using System.Reflection;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using System.IO;
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using UniGLTF.ShaderPropExporter;
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using System.Collections.Generic;
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namespace UniGLTF
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{
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public static class ShaderPropMenu
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{
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#if VRM_DEVELOP
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[MenuItem("VRM/ShaderProperty/PreExport ShaderProps")]
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#endif
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public static void PreExport()
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{
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foreach (var fi in typeof(PreExportShaders).GetFields(
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BindingFlags.Static
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| BindingFlags.Public
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| BindingFlags.NonPublic))
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{
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var attr = fi.GetCustomAttributes(true).FirstOrDefault(y => y is PreExportShadersAttribute);
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if (attr != null)
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{
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var supportedShaders = fi.GetValue(null) as SupportedShader[];
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foreach (var supported in supportedShaders)
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{
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PreExport(supported);
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}
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}
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}
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}
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static string EscapeShaderName(string name)
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{
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return name.Replace("/", "_").Replace(" ", "_");
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}
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static string ExportDir
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{
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get
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{
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return Application.dataPath + "/VRM/ShaderProperty/Runtime";
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}
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}
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static void PreExport(SupportedShader supportedShader)
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{
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var shader = Shader.Find(supportedShader.ShaderName);
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var props = ShaderProps.FromShader(shader);
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var path = Path.Combine(ExportDir, supportedShader.TargetFolder);
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path = Path.Combine(path, EscapeShaderName(supportedShader.ShaderName) + ".cs").Replace("\\", "/");
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Debug.LogFormat("PreExport: {0}", path);
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File.WriteAllText(path, ToString(props, shader.name));
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}
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static string ToString(ShaderProps props, string shaderName)
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{
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var list = new List<string>();
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foreach (var prop in props.Properties)
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{
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list.Add(string.Format("new ShaderProperty(\"{0}\", ShaderPropertyType.{1})\r\n", prop.Key, prop.ShaderPropertyType));
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}
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return string.Format(@"using System.Collections.Generic;
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namespace UniGLTF.ShaderPropExporter
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{{
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public static partial class PreShaderPropExporter
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{{
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[PreExportShader]
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static KeyValuePair<string, ShaderProps> {0}
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{{
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get
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{{
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return new KeyValuePair<string, ShaderProps>(
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""{1}"",
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new ShaderProps
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{{
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Properties = new ShaderProperty[]{{
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{2}
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}}
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}}
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);
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}}
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}}
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}}
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}}
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"
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, EscapeShaderName(shaderName)
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, shaderName
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, string.Join(",", list.ToArray()));
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}
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}
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}
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11
Assets/VRM/ShaderProperty/Editor/ShaderPropMenu.cs.meta
Normal file
11
Assets/VRM/ShaderProperty/Editor/ShaderPropMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5eb12c186c6337e4db278b5f01d47cae
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
|
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assetBundleVariant:
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@@ -0,0 +1,12 @@
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{
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"name": "ShaderProperty.Editor",
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"references": [
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"ShaderProperty.Runtime"
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],
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"optionalUnityReferences": [],
|
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: bc66ece0f33b52446a0830c05781d4db
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/VRM/ShaderProperty/Runtime.meta
Normal file
8
Assets/VRM/ShaderProperty/Runtime.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: dd900b6f302c9404b99d77a1ae3d00be
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folderAsset: yes
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||||
DefaultImporter:
|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
8
Assets/VRM/ShaderProperty/Runtime/GLTF.meta
Normal file
8
Assets/VRM/ShaderProperty/Runtime/GLTF.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d9c97ad7f5bbcac489a47a2f34dfff00
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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namespace UniGLTF.ShaderPropExporter
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{
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public static partial class PreExportShaders
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{
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const string GLTF_FOLDER = "GLTF";
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#pragma warning disable 414
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[PreExportShaders]
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static SupportedShader[] SupportedShaders = new SupportedShader[]
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{
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new SupportedShader(GLTF_FOLDER, "Standard"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Color"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Texture"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Transparent"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Transparent Cutout"),
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new SupportedShader(GLTF_FOLDER, "UniGLTF/UniUnlit"),
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};
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#pragma warning restore 414
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleVariant:
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64
Assets/VRM/ShaderProperty/Runtime/PreShaderPropExporter.cs
Normal file
64
Assets/VRM/ShaderProperty/Runtime/PreShaderPropExporter.cs
Normal file
@@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
|
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#if UNITY_EDITOR
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using UnityEditor;
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||||
#endif
|
||||
|
||||
|
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namespace UniGLTF.ShaderPropExporter
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{
|
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public class PreExportShadersAttribute : Attribute { }
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public class PreExportShaderAttribute : Attribute { }
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||||
|
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public struct SupportedShader
|
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{
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public string TargetFolder;
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public string ShaderName;
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|
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public SupportedShader(string targetFolder, string shaderName)
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||||
{
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TargetFolder = targetFolder;
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ShaderName = shaderName;
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}
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}
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|
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public static partial class PreShaderPropExporter
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{
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static Dictionary<string, ShaderProps> m_shaderPropMap;
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public static ShaderProps GetPropsForSupportedShader(string shaderName)
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{
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if (m_shaderPropMap == null)
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{
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m_shaderPropMap = new Dictionary<string, ShaderProps>();
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foreach (var prop in typeof(PreShaderPropExporter).GetProperties(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
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{
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if (prop.GetCustomAttributes(typeof(PreExportShaderAttribute), true).Any())
|
||||
{
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var kv = (KeyValuePair<string, ShaderProps>)prop.GetValue(null, null);
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m_shaderPropMap.Add(kv.Key, kv.Value);
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}
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}
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}
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|
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ShaderProps props;
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if (m_shaderPropMap.TryGetValue(shaderName, out props))
|
||||
{
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return props;
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}
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#if UNITY_EDITOR
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// fallback
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Debug.LogWarningFormat("{0} is not predefined shader. Use ShaderUtil", shaderName);
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var shader = Shader.Find(shaderName);
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return ShaderProps.FromShader(shader);
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#else
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return null;
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||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"name": "ShaderProperty.Runtime",
|
||||
"references": [],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
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guid: 301b251fd9834274c9228e0532f444f7
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AssemblyDefinitionImporter:
|
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externalObjects: {}
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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@@ -62,50 +62,6 @@ namespace UniGLTF.ShaderPropExporter
|
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Properties = properties.ToArray(),
|
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};
|
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}
|
||||
|
||||
static string EscapeShaderName(string name)
|
||||
{
|
||||
return name.Replace("/", "_").Replace(" ", "_");
|
||||
}
|
||||
|
||||
public string ToString(string shaderName)
|
||||
{
|
||||
var list = new List<string>();
|
||||
foreach (var prop in Properties)
|
||||
{
|
||||
list.Add(string.Format("new ShaderProperty(\"{0}\", ShaderPropertyType.{1})\r\n", prop.Key, prop.ShaderPropertyType));
|
||||
}
|
||||
|
||||
return string.Format(@"using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace UniGLTF.ShaderPropExporter
|
||||
{{
|
||||
public static partial class PreShaderPropExporter
|
||||
{{
|
||||
[PreExportShader]
|
||||
static KeyValuePair<string, ShaderProps> {0}
|
||||
{{
|
||||
get
|
||||
{{
|
||||
return new KeyValuePair<string, ShaderProps>(
|
||||
""{1}"",
|
||||
new ShaderProps
|
||||
{{
|
||||
Properties = new ShaderProperty[]{{
|
||||
{2}
|
||||
}}
|
||||
}}
|
||||
);
|
||||
}}
|
||||
}}
|
||||
}}
|
||||
}}
|
||||
"
|
||||
, EscapeShaderName(shaderName)
|
||||
, shaderName
|
||||
, String.Join(",", list.ToArray()));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
8
Assets/VRM/ShaderProperty/Runtime/VRM.meta
Normal file
8
Assets/VRM/ShaderProperty/Runtime/VRM.meta
Normal file
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
||||
guid: eb31f565eeca6164694b06ccfe3bc251
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +1,8 @@
|
||||
namespace UniGLTF.ShaderPropExporter
|
||||
{
|
||||
public static partial class PreShaderPropExporter
|
||||
public static partial class PreExportShaders
|
||||
{
|
||||
const string VRM_TARGET_FOLDER = "VRM/Scripts";
|
||||
const string VRM_TARGET_FOLDER = "VRM";
|
||||
[PreExportShaders]
|
||||
public static SupportedShader[] VRMSupportedShaders = new SupportedShader[]
|
||||
{
|
||||
@@ -1,7 +1,8 @@
|
||||
{
|
||||
"name": "UniGLTF.Editor",
|
||||
"references": [
|
||||
"VRM"
|
||||
"VRM",
|
||||
"ShaderProperty.Runtime"
|
||||
],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f877649750df3814aa5272250b22678c
|
||||
guid: 892bd9a40a0e26a48b55fcb93590bf46
|
||||
folderAsset: yes
|
||||
timeCreated: 1533542717
|
||||
licenseType: Free
|
||||
|
||||
@@ -1,133 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
|
||||
namespace UniGLTF.ShaderPropExporter
|
||||
{
|
||||
public class PreExportShadersAttribute : Attribute { }
|
||||
public class PreExportShaderAttribute : Attribute { }
|
||||
|
||||
public struct SupportedShader
|
||||
{
|
||||
public string TargetFolder;
|
||||
public string ShaderName;
|
||||
|
||||
public SupportedShader(string targetFolder, string shaderName)
|
||||
{
|
||||
TargetFolder = targetFolder;
|
||||
ShaderName = shaderName;
|
||||
}
|
||||
}
|
||||
|
||||
public static partial class PreShaderPropExporter
|
||||
{
|
||||
const string TARGET_FOLDER = "UniGLTF/Core/Scripts";
|
||||
|
||||
#pragma warning disable 414
|
||||
[PreExportShaders]
|
||||
static SupportedShader[] SupportedShaders = new SupportedShader[]
|
||||
{
|
||||
new SupportedShader(TARGET_FOLDER, "Standard"),
|
||||
new SupportedShader(TARGET_FOLDER, "Unlit/Color"),
|
||||
new SupportedShader(TARGET_FOLDER, "Unlit/Texture"),
|
||||
new SupportedShader(TARGET_FOLDER, "Unlit/Transparent"),
|
||||
new SupportedShader(TARGET_FOLDER, "Unlit/Transparent Cutout"),
|
||||
new SupportedShader(TARGET_FOLDER, "UniGLTF/UniUnlit"),
|
||||
};
|
||||
#pragma warning restore 414
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[MenuItem(UniGLTFVersion.MENU + "/PreExport ShaderProps")]
|
||||
public static void PreExport()
|
||||
{
|
||||
foreach (var fi in typeof(PreShaderPropExporter).GetFields(
|
||||
BindingFlags.Static
|
||||
| BindingFlags.Public
|
||||
| BindingFlags.NonPublic))
|
||||
{
|
||||
var attr = fi.GetCustomAttributes(true).FirstOrDefault(y => y is PreExportShadersAttribute);
|
||||
if (attr != null)
|
||||
{
|
||||
var supportedShaders = fi.GetValue(null) as SupportedShader[];
|
||||
foreach (var supported in supportedShaders)
|
||||
{
|
||||
PreExport(supported);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static string EscapeShaderName(string name)
|
||||
{
|
||||
return name.Replace("/", "_").Replace(" ", "_");
|
||||
}
|
||||
|
||||
static UnityPath GetExportDir(string target)
|
||||
{
|
||||
foreach (var x in UnityPath.FromUnityPath("Assets").TravserseDir())
|
||||
{
|
||||
if (x.Value.EndsWith(target))
|
||||
{
|
||||
var dir = x.Child("PreExportShaderProps");
|
||||
dir.EnsureFolder();
|
||||
return dir;
|
||||
}
|
||||
}
|
||||
throw new Exception(target + " not found");
|
||||
}
|
||||
|
||||
static void PreExport(SupportedShader supportedShader)
|
||||
{
|
||||
var path = GetExportDir(supportedShader.TargetFolder).Child(EscapeShaderName(supportedShader.ShaderName) + ".cs");
|
||||
Debug.LogFormat("PreExport: {0}", path.FullPath);
|
||||
|
||||
var shader = Shader.Find(supportedShader.ShaderName);
|
||||
var props = ShaderProps.FromShader(shader);
|
||||
|
||||
File.WriteAllText(path.FullPath, props.ToString(shader.name));
|
||||
}
|
||||
#endif
|
||||
|
||||
#region Runtime
|
||||
static Dictionary<string, ShaderProps> m_shaderPropMap;
|
||||
|
||||
public static ShaderProps GetPropsForSupportedShader(string shaderName)
|
||||
{
|
||||
if (m_shaderPropMap == null)
|
||||
{
|
||||
m_shaderPropMap = new Dictionary<string, ShaderProps>();
|
||||
foreach (var prop in typeof(PreShaderPropExporter).GetProperties(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
|
||||
{
|
||||
if (prop.GetCustomAttributes(typeof(PreExportShaderAttribute), true).Any())
|
||||
{
|
||||
var kv = (KeyValuePair<string, ShaderProps>)prop.GetValue(null, null);
|
||||
m_shaderPropMap.Add(kv.Key, kv.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ShaderProps props;
|
||||
if (m_shaderPropMap.TryGetValue(shaderName, out props))
|
||||
{
|
||||
return props;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// fallback
|
||||
Debug.LogWarningFormat("{0} is not predefined shader. Use ShaderUtil", shaderName);
|
||||
var shader = Shader.Find(shaderName);
|
||||
return ShaderProps.FromShader(shader);
|
||||
#else
|
||||
return null;
|
||||
#endif
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9c97ad7f5bbcac489a47a2f34dfff00
|
||||
guid: 98bc58647c431d04f8633bd7341c862b
|
||||
folderAsset: yes
|
||||
timeCreated: 1533538930
|
||||
licenseType: Free
|
||||
|
||||
@@ -204,7 +204,7 @@ namespace VRM
|
||||
// materials
|
||||
foreach (var m in exporter.Materials)
|
||||
{
|
||||
gltf.extensions.VRM.materialProperties.Add(glTF_VRM_Material.CreateFromMaterial(m, exporter.TextureManager.Textures));
|
||||
gltf.extensions.VRM.materialProperties.Add(VRMMaterialExporter.CreateFromMaterial(m, exporter.TextureManager.Textures));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UniGLTF;
|
||||
using UniGLTF.ShaderPropExporter;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@@ -96,5 +99,115 @@ namespace VRM
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
#region CreateFromMaterial
|
||||
private static readonly string[] VRMExtensionShaders = new string[]
|
||||
{
|
||||
"VRM/UnlitTransparentZWrite",
|
||||
"VRM/MToon"
|
||||
};
|
||||
|
||||
static readonly string[] TAGS = new string[]{
|
||||
"RenderType",
|
||||
// "Queue",
|
||||
};
|
||||
|
||||
public static glTF_VRM_Material CreateFromMaterial(Material m, List<Texture> textures)
|
||||
{
|
||||
var material = new glTF_VRM_Material
|
||||
{
|
||||
name = m.name,
|
||||
shader = m.shader.name,
|
||||
renderQueue = m.renderQueue,
|
||||
};
|
||||
|
||||
if (!VRMExtensionShaders.Contains(m.shader.name))
|
||||
{
|
||||
material.shader = glTF_VRM_Material.VRM_USE_GLTFSHADER;
|
||||
return material;
|
||||
}
|
||||
|
||||
var prop = PreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
|
||||
if (prop == null)
|
||||
{
|
||||
Debug.LogWarningFormat("Fail to export shader: {0}", m.shader.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var keyword in m.shaderKeywords)
|
||||
{
|
||||
material.keywordMap.Add(keyword, m.IsKeywordEnabled(keyword));
|
||||
}
|
||||
|
||||
// get properties
|
||||
//material.SetProp(prop);
|
||||
foreach (var kv in prop.Properties)
|
||||
{
|
||||
switch (kv.ShaderPropertyType)
|
||||
{
|
||||
case ShaderPropertyType.Color:
|
||||
{
|
||||
var value = m.GetColor(kv.Key).ToArray();
|
||||
material.vectorProperties.Add(kv.Key, value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderPropertyType.Range:
|
||||
case ShaderPropertyType.Float:
|
||||
{
|
||||
var value = m.GetFloat(kv.Key);
|
||||
material.floatProperties.Add(kv.Key, value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderPropertyType.TexEnv:
|
||||
{
|
||||
var texture = m.GetTexture(kv.Key);
|
||||
if (texture != null)
|
||||
{
|
||||
var value = textures.IndexOf(texture);
|
||||
if (value == -1)
|
||||
{
|
||||
Debug.LogFormat("not found {0}", texture.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
material.textureProperties.Add(kv.Key, value);
|
||||
}
|
||||
}
|
||||
|
||||
// offset & scaling
|
||||
var offset = m.GetTextureOffset(kv.Key);
|
||||
var scaling = m.GetTextureScale(kv.Key);
|
||||
material.vectorProperties.Add(kv.Key,
|
||||
new float[] { offset.x, offset.y, scaling.x, scaling.y });
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderPropertyType.Vector:
|
||||
{
|
||||
var value = m.GetVector(kv.Key).ToArray();
|
||||
material.vectorProperties.Add(kv.Key, value);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tag in TAGS)
|
||||
{
|
||||
var value = m.GetTag(tag, false);
|
||||
if (!String.IsNullOrEmpty(value))
|
||||
{
|
||||
material.tagMap.Add(tag, value);
|
||||
}
|
||||
}
|
||||
|
||||
return material;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
64
Assets/VRM/UniVRM/Scripts/Format/glTF_VRMExtensions.cs
Normal file
64
Assets/VRM/UniVRM/Scripts/Format/glTF_VRMExtensions.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UniGLTF;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace VRM
|
||||
{
|
||||
public static class glTF_VRMExtensions
|
||||
{
|
||||
public static glTF_VRM_BlendShapeBind Cerate(Transform root, List<Mesh> meshes, BlendShapeBinding binding)
|
||||
{
|
||||
var transform = UniGLTF.UnityExtensions.GetFromPath(root.transform, binding.RelativePath);
|
||||
var renderer = transform.GetComponent<SkinnedMeshRenderer>();
|
||||
var mesh = renderer.sharedMesh;
|
||||
var meshIndex = meshes.IndexOf(mesh);
|
||||
|
||||
return new glTF_VRM_BlendShapeBind
|
||||
{
|
||||
mesh = meshIndex,
|
||||
index = binding.Index,
|
||||
weight = binding.Weight,
|
||||
};
|
||||
}
|
||||
|
||||
public static void Add(this glTF_VRM_BlendShapeMaster master,
|
||||
BlendShapeClip clip, Transform transform, List<Mesh> meshes)
|
||||
{
|
||||
var list = new List<glTF_VRM_BlendShapeBind>();
|
||||
if (clip.Values != null)
|
||||
{
|
||||
list.AddRange(clip.Values.Select(y => Cerate(transform, meshes.ToList(), y)));
|
||||
}
|
||||
|
||||
var materialList = new List<glTF_VRM_MaterialValueBind>();
|
||||
if (clip.MaterialValues != null)
|
||||
{
|
||||
materialList.AddRange(clip.MaterialValues.Select(y => new glTF_VRM_MaterialValueBind
|
||||
{
|
||||
materialName = y.MaterialName,
|
||||
propertyName = y.ValueName,
|
||||
targetValue = y.TargetValue.ToArray(),
|
||||
}));
|
||||
}
|
||||
|
||||
var group = new glTF_VRM_BlendShapeGroup
|
||||
{
|
||||
name = clip.BlendShapeName,
|
||||
presetName = clip.Preset.ToString().ToLower(),
|
||||
isBinary = clip.IsBinary,
|
||||
binds = list,
|
||||
materialValues = materialList,
|
||||
};
|
||||
master.blendShapeGroups.Add(group);
|
||||
}
|
||||
|
||||
public static void Apply(this glTF_VRM_DegreeMap map, CurveMapper mapper)
|
||||
{
|
||||
map.curve = mapper.Curve.keys.SelectMany(x => new float[] { x.time, x.value, x.inTangent, x.outTangent }).ToArray();
|
||||
map.xRange = mapper.CurveXRangeDegree;
|
||||
map.yRange = mapper.CurveYRangeDegree;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/VRM/UniVRM/Scripts/Format/glTF_VRMExtensions.cs.meta
Normal file
11
Assets/VRM/UniVRM/Scripts/Format/glTF_VRMExtensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fbd5248b4a422e47be4510ca85c9ade
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,10 +1,9 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UniGLTF;
|
||||
using UnityEngine;
|
||||
using UniJSON;
|
||||
|
||||
|
||||
namespace VRM
|
||||
{
|
||||
[Serializable]
|
||||
@@ -42,21 +41,6 @@ namespace VRM
|
||||
f.KeyValue(() => index);
|
||||
f.KeyValue(() => weight);
|
||||
}
|
||||
|
||||
public static glTF_VRM_BlendShapeBind Cerate(Transform root, List<Mesh> meshes, BlendShapeBinding binding)
|
||||
{
|
||||
var transform = UniGLTF.UnityExtensions.GetFromPath(root.transform, binding.RelativePath);
|
||||
var renderer = transform.GetComponent<SkinnedMeshRenderer>();
|
||||
var mesh = renderer.sharedMesh;
|
||||
var meshIndex = meshes.IndexOf(mesh);
|
||||
|
||||
return new glTF_VRM_BlendShapeBind
|
||||
{
|
||||
mesh = meshIndex,
|
||||
index = binding.Index,
|
||||
weight = binding.Weight,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public enum BlendShapePreset
|
||||
@@ -143,35 +127,6 @@ namespace VRM
|
||||
{
|
||||
public List<glTF_VRM_BlendShapeGroup> blendShapeGroups = new List<glTF_VRM_BlendShapeGroup>();
|
||||
|
||||
public void Add(BlendShapeClip clip, Transform transform, List<Mesh> meshes)
|
||||
{
|
||||
var list = new List<glTF_VRM_BlendShapeBind>();
|
||||
if (clip.Values != null)
|
||||
{
|
||||
list.AddRange(clip.Values.Select(y => glTF_VRM_BlendShapeBind.Cerate(transform, meshes.ToList(), y)));
|
||||
}
|
||||
|
||||
var materialList = new List<glTF_VRM_MaterialValueBind>();
|
||||
if (clip.MaterialValues != null)
|
||||
{
|
||||
materialList.AddRange(clip.MaterialValues.Select(y => new glTF_VRM_MaterialValueBind
|
||||
{
|
||||
materialName = y.MaterialName,
|
||||
propertyName = y.ValueName,
|
||||
targetValue = y.TargetValue.ToArray(),
|
||||
}));
|
||||
}
|
||||
|
||||
var group = new glTF_VRM_BlendShapeGroup
|
||||
{
|
||||
name = clip.BlendShapeName,
|
||||
presetName = clip.Preset.ToString().ToLower(),
|
||||
isBinary = clip.IsBinary,
|
||||
binds = list,
|
||||
materialValues = materialList,
|
||||
};
|
||||
blendShapeGroups.Add(group);
|
||||
}
|
||||
|
||||
protected override void SerializeMembers(GLTFJsonFormatter f)
|
||||
{
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UniGLTF;
|
||||
using UnityEngine;
|
||||
using UniJSON;
|
||||
|
||||
|
||||
namespace VRM
|
||||
{
|
||||
[Serializable]
|
||||
@@ -29,13 +29,6 @@ namespace VRM
|
||||
f.KeyValue(() => xRange);
|
||||
f.KeyValue(() => yRange);
|
||||
}
|
||||
|
||||
public void Apply(CurveMapper mapper)
|
||||
{
|
||||
curve = mapper.Curve.keys.SelectMany(x => new float[] { x.time, x.value, x.inTangent, x.outTangent }).ToArray();
|
||||
xRange = mapper.CurveXRangeDegree;
|
||||
yRange = mapper.CurveYRangeDegree;
|
||||
}
|
||||
}
|
||||
|
||||
public enum FirstPersonFlag
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UniGLTF;
|
||||
using UnityEngine;
|
||||
using UniJSON;
|
||||
using UniGLTF.ShaderPropExporter;
|
||||
|
||||
|
||||
namespace VRM
|
||||
{
|
||||
@@ -22,18 +21,7 @@ namespace VRM
|
||||
public Dictionary<string, bool> keywordMap = new Dictionary<string, bool>();
|
||||
public Dictionary<string, string> tagMap = new Dictionary<string, string>();
|
||||
|
||||
static readonly string[] TAGS = new string[]{
|
||||
"RenderType",
|
||||
// "Queue",
|
||||
};
|
||||
|
||||
private static readonly string[] VRMExtensionShaders = new string[]
|
||||
{
|
||||
"VRM/UnlitTransparentZWrite",
|
||||
"VRM/MToon"
|
||||
};
|
||||
|
||||
private static readonly string VRM_USE_GLTFSHADER = "VRM_USE_GLTFSHADER";
|
||||
public static readonly string VRM_USE_GLTFSHADER = "VRM_USE_GLTFSHADER";
|
||||
|
||||
protected override void SerializeMembers(GLTFJsonFormatter f)
|
||||
{
|
||||
@@ -116,102 +104,5 @@ namespace VRM
|
||||
}
|
||||
return materials;
|
||||
}
|
||||
|
||||
public static glTF_VRM_Material CreateFromMaterial(Material m, List<Texture> textures)
|
||||
{
|
||||
var material = new glTF_VRM_Material
|
||||
{
|
||||
name = m.name,
|
||||
shader = m.shader.name,
|
||||
renderQueue = m.renderQueue,
|
||||
};
|
||||
|
||||
if (!VRMExtensionShaders.Contains(m.shader.name))
|
||||
{
|
||||
material.shader = VRM_USE_GLTFSHADER;
|
||||
return material;
|
||||
}
|
||||
|
||||
var prop = PreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
|
||||
if (prop == null)
|
||||
{
|
||||
Debug.LogWarningFormat("Fail to export shader: {0}", m.shader.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var keyword in m.shaderKeywords)
|
||||
{
|
||||
material.keywordMap.Add(keyword, m.IsKeywordEnabled(keyword));
|
||||
}
|
||||
|
||||
// get properties
|
||||
//material.SetProp(prop);
|
||||
foreach (var kv in prop.Properties)
|
||||
{
|
||||
switch (kv.ShaderPropertyType)
|
||||
{
|
||||
case ShaderPropertyType.Color:
|
||||
{
|
||||
var value = m.GetColor(kv.Key).ToArray();
|
||||
material.vectorProperties.Add(kv.Key, value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderPropertyType.Range:
|
||||
case ShaderPropertyType.Float:
|
||||
{
|
||||
var value = m.GetFloat(kv.Key);
|
||||
material.floatProperties.Add(kv.Key, value);
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderPropertyType.TexEnv:
|
||||
{
|
||||
var texture = m.GetTexture(kv.Key);
|
||||
if (texture != null)
|
||||
{
|
||||
var value = textures.IndexOf(texture);
|
||||
if (value == -1)
|
||||
{
|
||||
Debug.LogFormat("not found {0}", texture.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
material.textureProperties.Add(kv.Key, value);
|
||||
}
|
||||
}
|
||||
|
||||
// offset & scaling
|
||||
var offset = m.GetTextureOffset(kv.Key);
|
||||
var scaling = m.GetTextureScale(kv.Key);
|
||||
material.vectorProperties.Add(kv.Key,
|
||||
new float[] { offset.x, offset.y, scaling.x, scaling.y });
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderPropertyType.Vector:
|
||||
{
|
||||
var value = m.GetVector(kv.Key).ToArray();
|
||||
material.vectorProperties.Add(kv.Key, value);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tag in TAGS)
|
||||
{
|
||||
var value = m.GetTag(tag, false);
|
||||
if (!String.IsNullOrEmpty(value))
|
||||
{
|
||||
material.tagMap.Add(tag, value);
|
||||
}
|
||||
}
|
||||
|
||||
return material;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
"DepthFirstScheduler",
|
||||
"UniUnlit",
|
||||
"UniHumanoid",
|
||||
"UniJSON"
|
||||
"UniJSON",
|
||||
"ShaderProperty.Runtime"
|
||||
],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [],
|
||||
|
||||
Reference in New Issue
Block a user