Merge pull request #1154 from ousttrue/feature1/lookat_editor_tool

Feature1/lookat editor tool
This commit is contained in:
PoChang007
2021-08-17 21:36:49 +09:00
committed by GitHub
7 changed files with 173 additions and 155 deletions

View File

@@ -1,60 +0,0 @@
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
public static class LookAtEditor
{
public static void Draw2D(VRM10Controller target)
{
}
public static void Draw3D(VRM10Controller target, Transform head)
{
if (target == null)
{
return;
}
if (!target.DrawLookAtGizmo)
{
return;
}
if (head == null)
{
return;
}
OnSceneGUIOffset(target, head);
if (!Application.isPlaying)
{
// offset
var p = target.Vrm.LookAt.OffsetFromHead;
Handles.Label(head.position, $"fromHead: [{p.x:0.00}, {p.y:0.00}, {p.z:0.00}]");
}
else
{
target.Vrm.LookAt.OnSceneGUILookAt(head, target.LookAtTargetType, target.Gaze);
}
}
static void OnSceneGUIOffset(VRM10Controller m_target, Transform head)
{
EditorGUI.BeginChangeCheck();
var worldOffset = head.localToWorldMatrix.MultiplyPoint(m_target.Vrm.LookAt.OffsetFromHead);
worldOffset = Handles.PositionHandle(worldOffset, head.rotation);
Handles.DrawDottedLine(head.position, worldOffset, 5);
Handles.SphereHandleCap(0, head.position, Quaternion.identity, 0.02f, Event.current.type);
Handles.SphereHandleCap(0, worldOffset, Quaternion.identity, 0.02f, Event.current.type);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_target, "Changed FirstPerson");
m_target.Vrm.LookAt.OffsetFromHead = head.worldToLocalMatrix.MultiplyPoint(worldOffset);
}
}
}
}

View File

@@ -81,7 +81,6 @@ namespace UniVRM10
enum VRMSceneUI
{
Constraints,
LookAt,
SpringBone,
}
static VRMSceneUI s_ui = default;
@@ -110,11 +109,6 @@ namespace UniVRM10
Tools.hidden = false;
break;
case VRMSceneUI.LookAt:
Tools.hidden = true;
LookAtEditor.Draw3D(Root, m_head);
break;
case VRMSceneUI.SpringBone:
Tools.hidden = true;
SpringBoneEditor.Draw3D(Root, m_so);
@@ -169,10 +163,6 @@ namespace UniVRM10
m_scrollView.Draw(this.position.y, DrawConstraints, Repaint);
break;
case VRMSceneUI.LookAt:
LookAtEditor.Draw2D(Root);
break;
case VRMSceneUI.SpringBone:
SpringBoneEditor.Draw2D(Root, m_so);
break;

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8823eaceb68051c43be15ea92028d412
guid: af5da07aebd9a47428d49b56b245b095
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,167 @@
using UnityEngine;
using UnityEditor;
using UnityEditor.EditorTools;
namespace UniVRM10
{
[EditorTool("vrm-1.0/LookAt", typeof(UniVRM10.VRM10Controller))]
class VRM10LookAtEditorTool : EditorTool
{
static GUIContent s_cachedIcon;
public override GUIContent toolbarIcon
{
get
{
if (s_cachedIcon == null)
{
s_cachedIcon = EditorGUIUtility.IconContent("d_BillboardRenderer Icon", "|vrm-1.0 LookAt");
}
return s_cachedIcon;
}
}
void OnEnable()
{
EditorTools.activeToolChanged += ActiveToolDidChange;
}
void OnDisable()
{
EditorTools.activeToolChanged -= ActiveToolDidChange;
}
void ActiveToolDidChange()
{
if (!EditorTools.IsActiveTool(this))
{
return;
}
}
public override void OnToolGUI(EditorWindow window)
{
var root = Selection.activeTransform.GetComponent<VRM10Controller>();
if (root == null)
{
return;
}
if (!root.DrawLookAtGizmo)
{
return;
}
var humanoid = root.GetComponent<UniHumanoid.Humanoid>();
var head = humanoid.Head;
if (head == null)
{
return;
}
{
EditorGUI.BeginChangeCheck();
var worldOffset = head.localToWorldMatrix.MultiplyPoint(root.Vrm.LookAt.OffsetFromHead);
worldOffset = Handles.PositionHandle(worldOffset, head.rotation);
Handles.DrawDottedLine(head.position, worldOffset, 5);
Handles.SphereHandleCap(0, head.position, Quaternion.identity, 0.02f, Event.current.type);
Handles.SphereHandleCap(0, worldOffset, Quaternion.identity, 0.02f, Event.current.type);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(root.Vrm, "LookAt.OffsetFromHead");
root.Vrm.LookAt.OffsetFromHead = head.worldToLocalMatrix.MultiplyPoint(worldOffset);
}
}
if (Application.isPlaying)
{
OnSceneGUILookAt(root.Vrm.LookAt, head, root.LookAtTargetType, root.Gaze);
}
else
{
// offset
var p = root.Vrm.LookAt.OffsetFromHead;
Handles.Label(head.position, $"fromHead: [{p.x:0.00}, {p.y:0.00}, {p.z:0.00}]");
}
}
#region Gizmo
static void DrawMatrix(Matrix4x4 m, float size)
{
Gizmos.matrix = m;
Gizmos.color = Color.red;
Gizmos.DrawLine(Vector3.zero, Vector3.right * size);
Gizmos.color = Color.green;
Gizmos.DrawLine(Vector3.zero, Vector3.up * size);
Gizmos.color = Color.blue;
Gizmos.DrawLine(Vector3.zero, Vector3.forward * size);
}
const float LOOKAT_GIZMO_SIZE = 0.5f;
// private void OnDrawGizmos()
// {
// if (DrawGizmo)
// {
// if (m_leftEye != null & m_rightEye != null)
// {
// DrawMatrix(m_leftEye.localToWorldMatrix, LOOKAT_GIZMO_SIZE);
// DrawMatrix(m_rightEye.localToWorldMatrix, LOOKAT_GIZMO_SIZE);
// }
// }
// }
#endregion
const float RADIUS = 0.5f;
static void OnSceneGUILookAt(VRM10ObjectLookAt lookAt, Transform head, VRM10ObjectLookAt.LookAtTargetTypes lookAtTargetType, Transform gaze)
{
if (head == null) return;
if (gaze != null)
{
{
EditorGUI.BeginChangeCheck();
var newTargetPosition = Handles.PositionHandle(gaze.position, Quaternion.identity);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(gaze, "Change Look At Target Position");
gaze.position = newTargetPosition;
}
}
Handles.color = new Color(1, 1, 1, 0.6f);
Handles.DrawDottedLine(lookAt.GetLookAtOrigin(head).position, gaze.position, 4.0f);
}
var (yaw, pitch) = lookAt.GetLookAtYawPitch(head, lookAtTargetType, gaze);
var lookAtOriginMatrix = lookAt.GetLookAtOrigin(head).localToWorldMatrix;
Handles.matrix = lookAtOriginMatrix;
var p = lookAt.OffsetFromHead;
Handles.Label(Vector3.zero,
$"FromHead: [{p.x:0.00}, {p.y:0.00}, {p.z:0.00}]\nYaw: {yaw:0.}degree\nPitch: {pitch:0.}degree");
Handles.color = new Color(0, 1, 0, 0.2f);
Handles.DrawSolidArc(Vector3.zero,
Matrix4x4.identity.GetColumn(1),
Matrix4x4.identity.GetColumn(2),
yaw,
RADIUS);
var yawQ = Quaternion.AngleAxis(yaw, Vector3.up);
var yawMatrix = default(Matrix4x4);
yawMatrix.SetTRS(Vector3.zero, yawQ, Vector3.one);
Handles.matrix = lookAtOriginMatrix * yawMatrix;
Handles.color = new Color(1, 0, 0, 0.2f);
Handles.DrawSolidArc(Vector3.zero,
Matrix4x4.identity.GetColumn(0),
Matrix4x4.identity.GetColumn(2),
-pitch,
RADIUS);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 0f9ee1d04c43d8048a51e032b19a8ebd
guid: a780c0aef1cdb9a4895e352e39ad40b9
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -6,7 +6,8 @@
"GUID:5f875fdc81c40184c8333b9d63c6ddd5",
"GUID:8d76e605759c3f64a957d63ef96ada7c",
"GUID:da3e51d19d51a544fa14d43fee843098",
"GUID:7da8a75dcade2144aab699032d7d7987"
"GUID:7da8a75dcade2144aab699032d7d7987",
"GUID:b7aa47b240b57de44a4b2021c143c9bf"
],
"includePlatforms": [
"Editor"

View File

@@ -46,7 +46,7 @@ namespace UniVRM10
#region LookAtTargetTypes.CalcYawPitchToGaze
// 座標計算用のempty
Transform m_lookAtOrigin;
Transform GetLookAtOrigin(Transform head)
public Transform GetLookAtOrigin(Transform head)
{
if (!Application.isPlaying)
{
@@ -94,7 +94,7 @@ namespace UniVRM10
/// LookAtTargetType に応じた yaw, pitch を得る
/// </summary>
/// <returns>Headボーンのforwardに対するyaw角(度), pitch角(度)</returns>
private (float, float) GetLookAtYawPitch(Transform head, LookAtTargetTypes lookAtTargetType, Transform gaze)
public (float, float) GetLookAtYawPitch(Transform head, LookAtTargetTypes lookAtTargetType, Transform gaze)
{
switch (lookAtTargetType)
{
@@ -145,85 +145,5 @@ namespace UniVRM10
var (yaw, pitch) = GetLookAtYawPitch(m_head, lookAtTargetType, gaze);
EyeDirection = new LookAtEyeDirection(yaw, pitch, 0, 0);
}
#if UNITY_EDITOR
#region Gizmo
static void DrawMatrix(Matrix4x4 m, float size)
{
Gizmos.matrix = m;
Gizmos.color = Color.red;
Gizmos.DrawLine(Vector3.zero, Vector3.right * size);
Gizmos.color = Color.green;
Gizmos.DrawLine(Vector3.zero, Vector3.up * size);
Gizmos.color = Color.blue;
Gizmos.DrawLine(Vector3.zero, Vector3.forward * size);
}
const float LOOKAT_GIZMO_SIZE = 0.5f;
// private void OnDrawGizmos()
// {
// if (DrawGizmo)
// {
// if (m_leftEye != null & m_rightEye != null)
// {
// DrawMatrix(m_leftEye.localToWorldMatrix, LOOKAT_GIZMO_SIZE);
// DrawMatrix(m_rightEye.localToWorldMatrix, LOOKAT_GIZMO_SIZE);
// }
// }
// }
#endregion
const float RADIUS = 0.5f;
public void OnSceneGUILookAt(Transform head, LookAtTargetTypes lookAtTargetType, Transform gaze)
{
if (head == null) return;
if (gaze != null)
{
{
EditorGUI.BeginChangeCheck();
var newTargetPosition = Handles.PositionHandle(gaze.position, Quaternion.identity);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(gaze, "Change Look At Target Position");
gaze.position = newTargetPosition;
}
}
Handles.color = new Color(1, 1, 1, 0.6f);
Handles.DrawDottedLine(GetLookAtOrigin(head).position, gaze.position, 4.0f);
}
var (yaw, pitch) = GetLookAtYawPitch(head, lookAtTargetType, gaze);
var lookAtOriginMatrix = GetLookAtOrigin(head).localToWorldMatrix;
Handles.matrix = lookAtOriginMatrix;
var p = OffsetFromHead;
Handles.Label(Vector3.zero,
$"FromHead: [{p.x:0.00}, {p.y:0.00}, {p.z:0.00}]\nYaw: {yaw:0.}degree\nPitch: {pitch:0.}degree");
Handles.color = new Color(0, 1, 0, 0.2f);
Handles.DrawSolidArc(Vector3.zero,
Matrix4x4.identity.GetColumn(1),
Matrix4x4.identity.GetColumn(2),
yaw,
RADIUS);
var yawQ = Quaternion.AngleAxis(yaw, Vector3.up);
var yawMatrix = default(Matrix4x4);
yawMatrix.SetTRS(Vector3.zero, yawQ, Vector3.one);
Handles.matrix = lookAtOriginMatrix * yawMatrix;
Handles.color = new Color(1, 0, 0, 0.2f);
Handles.DrawSolidArc(Vector3.zero,
Matrix4x4.identity.GetColumn(0),
Matrix4x4.identity.GetColumn(2),
-pitch,
RADIUS);
}
#endif
}
}