コード整理

This commit is contained in:
ousttrue
2022-05-11 16:08:57 +09:00
parent 8ec52b4327
commit 4cee6d9676

View File

@@ -9,7 +9,7 @@ namespace UniGLTF.MeshUtility
{
public static class TabBoneMeshRemover
{
public static bool OnGUI(GameObject _exportTarget, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
public static bool OnGUI(GameObject root, SkinnedMeshRenderer smr, BoneMeshEraser.EraseBone[] eraseBones)
{
var _isInvokeSuccess = false;
GUILayout.BeginVertical();
@@ -18,7 +18,7 @@ namespace UniGLTF.MeshUtility
GUILayout.FlexibleSpace();
if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
{
_isInvokeSuccess = TabBoneMeshRemover.Execute(_exportTarget, _cSkinnedMesh, _eraseBones);
_isInvokeSuccess = TabBoneMeshRemover.Execute(root, smr, eraseBones);
}
GUILayout.EndHorizontal();
}
@@ -26,38 +26,37 @@ namespace UniGLTF.MeshUtility
return _isInvokeSuccess;
}
public static bool Execute(GameObject _exportTarget, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
private static bool Execute(GameObject root, SkinnedMeshRenderer smr, BoneMeshEraser.EraseBone[] eraseBones)
{
if (_exportTarget == null)
if (root == null)
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg(), "ok");
return false;
}
var go = _exportTarget;
if (_cSkinnedMesh == null)
if (smr == null)
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.SELECT_SKINNED_MESH.Msg(), "ok");
return false;
}
BoneMeshRemove(go, _cSkinnedMesh, _eraseBones);
return true;
}
var bones = smr.bones;
var meshNode = new GameObject(BoneMeshEraserWizard.BONE_MESH_ERASER_NAME);
meshNode.transform.SetParent(root.transform, false);
var erased = meshNode.AddComponent<SkinnedMeshRenderer>();
erased.sharedMesh = BoneMeshEraser.CreateErasedMesh(smr.sharedMesh, eraseBones
.Where(x => x.Erase)
.Select(x => Array.IndexOf(bones, x.Bone))
.ToArray());
erased.sharedMaterials = smr.sharedMaterials;
erased.bones = smr.bones;
private static void BoneMeshRemove(GameObject go, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
{
var renderer = Remove(go, _cSkinnedMesh, _eraseBones);
var outputObject = GameObject.Instantiate(go);
outputObject.name = outputObject.name + "_bone_mesh_erase";
if (renderer == null)
{
return;
}
// save mesh to Assets
var assetPath = string.Format("{0}{1}", go.name, MeshUtility.ASSET_SUFFIX);
var prefab = MeshUtility.GetPrefab(go);
var assetPath = string.Format("{0}{1}", root.name, MeshUtility.ASSET_SUFFIX);
var prefab = MeshUtility.GetPrefab(root);
if (prefab != null)
{
var prefabPath = AssetDatabase.GetAssetPath(prefab);
@@ -67,45 +66,30 @@ namespace UniGLTF.MeshUtility
MeshUtility.ASSET_SUFFIX
);
}
Debug.LogFormat("CreateAsset: {0}", assetPath);
AssetDatabase.CreateAsset(renderer.sharedMesh, assetPath);
AssetDatabase.CreateAsset(erased.sharedMesh, assetPath);
// destroy BoneMeshEraser in the source
foreach (var skinnedMesh in go.GetComponentsInChildren<SkinnedMeshRenderer>())
foreach (var skinnedMesh in root.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if (skinnedMesh.gameObject.name == BoneMeshEraserWizard.BONE_MESH_ERASER_NAME)
{
GameObject.DestroyImmediate(skinnedMesh.gameObject);
}
}
// destroy the original mesh in the copied GameObject
var outputObject = GameObject.Instantiate(root);
outputObject.name = outputObject.name + "_bone_mesh_erase";
foreach (var skinnedMesh in outputObject.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if (skinnedMesh.sharedMesh == _cSkinnedMesh.sharedMesh)
if (skinnedMesh.sharedMesh == smr.sharedMesh)
{
GameObject.DestroyImmediate(skinnedMesh);
}
}
}
private static SkinnedMeshRenderer Remove(GameObject go, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
{
var bones = _cSkinnedMesh.bones;
var eraseBones = _eraseBones
.Where(x => x.Erase)
.Select(x => Array.IndexOf(bones, x.Bone))
.ToArray();
var meshNode = new GameObject(BoneMeshEraserWizard.BONE_MESH_ERASER_NAME);
meshNode.transform.SetParent(go.transform, false);
var erased = meshNode.AddComponent<SkinnedMeshRenderer>();
erased.sharedMesh = BoneMeshEraser.CreateErasedMesh(_cSkinnedMesh.sharedMesh, eraseBones);
erased.sharedMaterials = _cSkinnedMesh.sharedMaterials;
erased.bones = _cSkinnedMesh.bones;
return erased;
return true;
}
}
}