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https://github.com/vrm-c/UniVRM.git
synced 2026-09-11 05:19:14 -05:00
コード整理
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@@ -9,7 +9,7 @@ namespace UniGLTF.MeshUtility
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{
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public static class TabBoneMeshRemover
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{
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public static bool OnGUI(GameObject _exportTarget, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
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public static bool OnGUI(GameObject root, SkinnedMeshRenderer smr, BoneMeshEraser.EraseBone[] eraseBones)
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{
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var _isInvokeSuccess = false;
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GUILayout.BeginVertical();
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@@ -18,7 +18,7 @@ namespace UniGLTF.MeshUtility
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
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{
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_isInvokeSuccess = TabBoneMeshRemover.Execute(_exportTarget, _cSkinnedMesh, _eraseBones);
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_isInvokeSuccess = TabBoneMeshRemover.Execute(root, smr, eraseBones);
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}
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GUILayout.EndHorizontal();
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}
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@@ -26,38 +26,37 @@ namespace UniGLTF.MeshUtility
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return _isInvokeSuccess;
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}
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public static bool Execute(GameObject _exportTarget, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
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private static bool Execute(GameObject root, SkinnedMeshRenderer smr, BoneMeshEraser.EraseBone[] eraseBones)
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{
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if (_exportTarget == null)
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if (root == null)
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{
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EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg(), "ok");
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return false;
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}
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var go = _exportTarget;
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if (_cSkinnedMesh == null)
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if (smr == null)
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{
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EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.SELECT_SKINNED_MESH.Msg(), "ok");
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return false;
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}
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BoneMeshRemove(go, _cSkinnedMesh, _eraseBones);
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return true;
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}
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var bones = smr.bones;
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var meshNode = new GameObject(BoneMeshEraserWizard.BONE_MESH_ERASER_NAME);
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meshNode.transform.SetParent(root.transform, false);
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var erased = meshNode.AddComponent<SkinnedMeshRenderer>();
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erased.sharedMesh = BoneMeshEraser.CreateErasedMesh(smr.sharedMesh, eraseBones
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.Where(x => x.Erase)
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.Select(x => Array.IndexOf(bones, x.Bone))
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.ToArray());
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erased.sharedMaterials = smr.sharedMaterials;
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erased.bones = smr.bones;
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private static void BoneMeshRemove(GameObject go, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
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{
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var renderer = Remove(go, _cSkinnedMesh, _eraseBones);
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var outputObject = GameObject.Instantiate(go);
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outputObject.name = outputObject.name + "_bone_mesh_erase";
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if (renderer == null)
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{
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return;
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}
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// save mesh to Assets
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var assetPath = string.Format("{0}{1}", go.name, MeshUtility.ASSET_SUFFIX);
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var prefab = MeshUtility.GetPrefab(go);
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var assetPath = string.Format("{0}{1}", root.name, MeshUtility.ASSET_SUFFIX);
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var prefab = MeshUtility.GetPrefab(root);
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if (prefab != null)
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{
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var prefabPath = AssetDatabase.GetAssetPath(prefab);
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@@ -67,45 +66,30 @@ namespace UniGLTF.MeshUtility
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MeshUtility.ASSET_SUFFIX
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);
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}
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Debug.LogFormat("CreateAsset: {0}", assetPath);
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AssetDatabase.CreateAsset(renderer.sharedMesh, assetPath);
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AssetDatabase.CreateAsset(erased.sharedMesh, assetPath);
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// destroy BoneMeshEraser in the source
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foreach (var skinnedMesh in go.GetComponentsInChildren<SkinnedMeshRenderer>())
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foreach (var skinnedMesh in root.GetComponentsInChildren<SkinnedMeshRenderer>())
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{
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if (skinnedMesh.gameObject.name == BoneMeshEraserWizard.BONE_MESH_ERASER_NAME)
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{
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GameObject.DestroyImmediate(skinnedMesh.gameObject);
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}
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}
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// destroy the original mesh in the copied GameObject
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var outputObject = GameObject.Instantiate(root);
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outputObject.name = outputObject.name + "_bone_mesh_erase";
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foreach (var skinnedMesh in outputObject.GetComponentsInChildren<SkinnedMeshRenderer>())
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{
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if (skinnedMesh.sharedMesh == _cSkinnedMesh.sharedMesh)
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if (skinnedMesh.sharedMesh == smr.sharedMesh)
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{
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GameObject.DestroyImmediate(skinnedMesh);
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}
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}
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}
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private static SkinnedMeshRenderer Remove(GameObject go, SkinnedMeshRenderer _cSkinnedMesh, BoneMeshEraser.EraseBone[] _eraseBones)
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{
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var bones = _cSkinnedMesh.bones;
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var eraseBones = _eraseBones
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.Where(x => x.Erase)
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.Select(x => Array.IndexOf(bones, x.Bone))
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.ToArray();
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var meshNode = new GameObject(BoneMeshEraserWizard.BONE_MESH_ERASER_NAME);
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meshNode.transform.SetParent(go.transform, false);
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var erased = meshNode.AddComponent<SkinnedMeshRenderer>();
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erased.sharedMesh = BoneMeshEraser.CreateErasedMesh(_cSkinnedMesh.sharedMesh, eraseBones);
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erased.sharedMaterials = _cSkinnedMesh.sharedMaterials;
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erased.bones = _cSkinnedMesh.bones;
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return erased;
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return true;
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}
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}
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}
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