Merge pull request #1283 from notargs/feature/fix_exporting_bug

Ignore meshFilter if it hided or hasn't vertex
This commit is contained in:
ousttrue
2021-10-08 14:00:14 +09:00
committed by GitHub

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@@ -201,7 +201,7 @@ namespace UniGLTF
else if (renderer is MeshRenderer mr)
{
var filter = mr.GetComponent<MeshFilter>();
if (filter != null)
if (filter.hideFlags == HideFlags.None && Mesh.vertexCount > 0 && filter != null)
{
Mesh = filter.sharedMesh;
}