変数名。よくわからないコメント

This commit is contained in:
ousttrue
2022-06-07 16:49:03 +09:00
parent a4bcc3b7b0
commit 4688ba7c1b

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@@ -631,7 +631,7 @@ namespace UniGLTF
public async Task<MeshWithMaterials> BuildMeshAsync(
IAwaitCaller awaitCaller,
Func<int, Material> ctx)
Func<int, Material> materialFromIndex)
{
Profiler.BeginSample("MeshImporter.BuildMesh");
AddDefaultMaterial();
@@ -661,11 +661,10 @@ namespace UniGLTF
mesh.RecalculateTangents();
await awaitCaller.NextFrame();
// 先にすべてのマテリアルを作成済みなのでテクスチャーは生成済み。Resultを使ってよい
var result = new MeshWithMaterials
{
Mesh = mesh,
Materials = MaterialIndices.Select(ctx).ToArray()
Materials = MaterialIndices.Select(materialFromIndex).ToArray()
};
await awaitCaller.NextFrame();
@@ -685,6 +684,5 @@ namespace UniGLTF
return result;
}
}
}
}