use ExportDialogBase

This commit is contained in:
ousttrue
2021-04-19 20:08:23 +09:00
parent 7d5d323ead
commit 45ab1e8a7f

View File

@@ -1,14 +1,12 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UniGLTF;
namespace VRM
{
public class VRMExporterWizard : EditorWindow
public class VRMExporterWizard : ExportDialogBase
{
const string CONVERT_HUMANOID_KEY = VRMVersion.MENU + "/Export " + VRMVersion.VRM_VERSION;
@@ -29,8 +27,6 @@ namespace VRM
}
Tabs _tab;
ExporterDialogState m_state;
VRMExportSettings m_settings;
VRMExportMeshes m_meshes;
@@ -59,12 +55,8 @@ namespace VRM
Editor m_settingsInspector;
Editor m_meshesInspector;
void OnEnable()
protected override void Initialize()
{
// Debug.Log("OnEnable");
Undo.willFlushUndoRecord += Repaint;
Selection.selectionChanged += Repaint;
m_tmpMeta = ScriptableObject.CreateInstance<VRMMetaObject>();
m_settings = ScriptableObject.CreateInstance<VRMExportSettings>();
@@ -73,8 +65,7 @@ namespace VRM
m_meshes = ScriptableObject.CreateInstance<VRMExportMeshes>();
m_meshesInspector = Editor.CreateEditor(m_meshes);
m_state = new ExporterDialogState();
m_state.ExportRootChanged += (root) =>
State.ExportRootChanged += (root) =>
{
// update meta
if (root == null)
@@ -99,20 +90,11 @@ namespace VRM
|| m_meshes.Meshes.Any(x => x.ExportBlendShapeCount > 0 && !x.HasSkinning)
;
}
Repaint();
};
m_state.ExportRoot = Selection.activeObject as GameObject;
}
void OnDisable()
protected override void Clear()
{
m_state.Dispose();
// Debug.Log("OnDisable");
Selection.selectionChanged -= Repaint;
Undo.willFlushUndoRecord -= Repaint;
// m_metaEditor
UnityEditor.Editor.DestroyImmediate(m_metaEditor);
m_metaEditor = null;
@@ -134,31 +116,20 @@ namespace VRM
m_meshes = null;
}
public delegate Vector2 BeginVerticalScrollViewFunc(Vector2 scrollPosition, bool alwaysShowVertical, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options);
static BeginVerticalScrollViewFunc s_func;
static BeginVerticalScrollViewFunc BeginVerticalScrollView
{
get
{
if (s_func == null)
{
var methods = typeof(EditorGUILayout).GetMethods(BindingFlags.Static | BindingFlags.NonPublic).Where(x => x.Name == "BeginVerticalScrollView").ToArray();
var method = methods.First(x => x.GetParameters()[1].ParameterType == typeof(bool));
s_func = (BeginVerticalScrollViewFunc)method.CreateDelegate(typeof(BeginVerticalScrollViewFunc));
}
return s_func;
}
}
private Vector2 m_ScrollPosition;
protected override string SaveTitle => "Save vrm0";
IEnumerable<Validator> ValidatorFactory()
protected override string SaveName => $"{State.ExportRoot.name}.vrm";
protected override string[] SaveExtensions => new string[] { "vrm" };
protected override IEnumerable<Validator> ValidatorFactory()
{
HumanoidValidator.MeshInformations = m_meshes.Meshes;
HumanoidValidator.EnableFreeze = m_settings.PoseFreeze;
VRMExporterValidator.ReduceBlendshape = m_settings.ReduceBlendshape;
yield return HierarchyValidator.Validate;
if (!m_state.ExportRoot)
if (!State.ExportRoot)
{
yield break;
}
@@ -167,13 +138,13 @@ namespace VRM
yield return VRMExporterValidator.Validate;
yield return VRMSpringBoneValidator.Validate;
var firstPerson = m_state.ExportRoot.GetComponent<VRMFirstPerson>();
var firstPerson = State.ExportRoot.GetComponent<VRMFirstPerson>();
if (firstPerson != null)
{
yield return firstPerson.Validate;
}
var proxy = m_state.ExportRoot.GetComponent<VRMBlendShapeProxy>();
var proxy = State.ExportRoot.GetComponent<VRMBlendShapeProxy>();
if (proxy != null)
{
yield return proxy.Validate;
@@ -183,88 +154,13 @@ namespace VRM
yield return meta.Validate;
}
private void OnGUI()
protected override void ExportPath(string path)
{
// ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Aborting
// Validation により GUI の表示項目が変わる場合があるので、
// EventType.Layout と EventType.Repaint 間で内容が変わらないようしている。
if (Event.current.type == EventType.Layout)
{
// m_settings, m_meshes.Meshes
m_meshes.SetRoot(m_state.ExportRoot, m_settings);
m_state.Validate(ValidatorFactory());
}
EditorGUIUtility.labelWidth = 150;
// lang
Getter.OnGuiSelectLang();
EditorGUILayout.LabelField("ExportRoot");
{
m_state.ExportRoot = (GameObject)EditorGUILayout.ObjectField(m_state.ExportRoot, typeof(GameObject), true);
}
// Render contents using Generic Inspector GUI
m_ScrollPosition = BeginVerticalScrollView(m_ScrollPosition, false, GUI.skin.verticalScrollbar, "OL Box");
GUIUtility.GetControlID(645789, FocusType.Passive);
bool modified = ScrollArea();
EditorGUILayout.EndScrollView();
// Create and Other Buttons
{
// errors
GUILayout.BeginVertical();
// GUILayout.FlexibleSpace();
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.enabled = m_state.Validations.All(x => x.CanExport);
if (GUILayout.Button("Export", GUILayout.MinWidth(100)))
{
var path = SaveFileDialog.GetPath("Save vrm", $"{m_state.ExportRoot.name}.vrm", "vrm");
if (!string.IsNullOrEmpty(path))
{
// export
VRMEditorExporter.Export(path, m_state.ExportRoot, Meta != null ? Meta : m_tmpMeta, m_settings, m_meshes.Meshes);
// close
Close();
GUIUtility.ExitGUI();
}
}
GUI.enabled = true;
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
GUILayout.Space(8);
if (modified)
{
m_state.Invalidate();
}
VRMEditorExporter.Export(path, State.ExportRoot, Meta != null ? Meta : m_tmpMeta, m_settings, m_meshes.Meshes);
}
bool ScrollArea()
protected override bool DoGUI()
{
//
// Validation
//
foreach (var v in m_state.Validations)
{
v.DrawGUI();
if (v.ErrorLevel == ErrorLevels.Critical)
{
// Export UI を表示しない
return false;
}
}
EditorGUILayout.HelpBox($"Mesh size: {m_meshes.ExpectedExportByteSize / 1000000.0f:0.0} MByte", MessageType.Info);
//
@@ -314,14 +210,14 @@ namespace VRM
break;
case Tabs.BlendShape:
if (m_state.ExportRoot)
if (State.ExportRoot)
{
OnBlendShapeGUI(m_state.ExportRoot.GetComponent<VRMBlendShapeProxy>());
OnBlendShapeGUI(State.ExportRoot.GetComponent<VRMBlendShapeProxy>());
}
break;
case Tabs.ExportSettings:
m_settings.Root = m_state.ExportRoot;
m_settings.Root = State.ExportRoot;
m_settingsInspector.OnInspectorGUI();
break;
}
@@ -353,7 +249,7 @@ namespace VRM
int m_selected = 0;
void OnBlendShapeGUI(VRMBlendShapeProxy proxy)
{
if (!m_state.ExportRoot.scene.IsValid())
if (!State.ExportRoot.scene.IsValid())
{
EditorGUILayout.HelpBox(BlendShapeTabMessages.CANNOT_MANIPULATE_PREFAB.Msg(), MessageType.Warning);
return;