remove unused code

This commit is contained in:
Kohei-Yanagida
2019-11-28 19:44:07 +09:00
parent 5908fd5bf6
commit 4480aee1c6

View File

@@ -339,7 +339,7 @@ namespace VRM
var m = default(Matrix4x4);
m.SetTRS(Vector3.zero, src.rotation, Vector3.one); // rotation only
mesh.ApplyMatrix(m);
//
// BlendShapes
//
@@ -371,7 +371,7 @@ namespace VRM
{
name = String.Format("{0}", i);
}
report.SetCount(i, name, hasVertices, hasNormals, hasTangents);
srcRenderer.SetBlendShapeWeight(i, 100.0f);
@@ -385,36 +385,33 @@ namespace VRM
srcRenderer.SetBlendShapeWeight(i, value);
Vector3[] vertices = blendShapeMesh.vertices;
Debug.Log(i+" "+name);
for (int j = 0; j < vertices.Length; ++j)
for (int j = 0; j < vertices.Length; ++j)
{
if (originalBlendShapePositions[j] == Vector3.zero)
{
if (originalBlendShapePositions[j] == Vector3.zero)
{
vertices[j] = Vector3.zero;
}
else
{
vertices[j] = m.MultiplyPoint(vertices[j]) - meshVertices[j];
}
}
vertices[j] = Vector3.zero;
}
else
{
vertices[j] = m.MultiplyPoint(vertices[j]) - meshVertices[j];
}
}
Vector3[] normals = blendShapeMesh.normals;
for (int j = 0; j < normals.Length; ++j)
for (int j = 0; j < normals.Length; ++j)
{
if (originalBlendShapeNormals[j] == Vector3.zero)
{
if (originalBlendShapeNormals[j] == Vector3.zero)
{
normals[j] = Vector3.zero;
}
else
{
normals[j] = m.MultiplyVector(normals[j]) - meshNormals[j];
}
}
normals[j] = Vector3.zero;
}
else
{
normals[j] = m.MultiplyVector(normals[j]) - meshNormals[j];
}
}
Vector3[] tangents = blendShapeMesh.tangents.Select(x => (Vector3)x).ToArray();
#if VRM_NORMALIZE_BLENDSHAPE_TANGENT
for (int j = 0; j < tangents.Length; ++j)