VrmExporter.ExportConstraints

This commit is contained in:
ousttrue
2021-04-23 14:43:34 +09:00
parent abafd14ff2
commit 440a8f0e6f

View File

@@ -198,7 +198,20 @@ namespace UniVRM10
}
}
(UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm, UniGLTF.Extensions.VRMC_springBone.VRMC_springBone springBone, int? thumbnailIndex) ExportVrm(GameObject root, Model model, RuntimeVrmConverter converter, VRM10MetaObject meta)
/// <summary>
/// VRMコンポーネントのエクスポート
/// </summary>
/// <param name="vrm"></param>
/// <param name="springBone"></param>
/// <param name="constraint"></param>
/// <param name="root"></param>
/// <param name="model"></param>
/// <param name="converter"></param>
/// <param name="meta"></param>
/// <returns></returns>
(UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm,
UniGLTF.Extensions.VRMC_springBone.VRMC_springBone springBone,
int? thumbnailIndex) ExportVrm(GameObject root, Model model, RuntimeVrmConverter converter, VRM10MetaObject meta)
{
var vrmController = root?.GetComponent<VRM10Controller>();
@@ -245,6 +258,7 @@ namespace UniVRM10
ExportFirstPerson(vrm, vrmController, model, converter);
vrmSpringBone = ExportSpringBone(vrmController, model, converter);
ExportConstraints(vrmController, model, converter);
}
return (vrm, vrmSpringBone, thumbnailTextureIndex);
@@ -339,6 +353,75 @@ namespace UniVRM10
return springBone;
}
void ExportConstraints(VRM10Controller vrmController, Model model, RuntimeVrmConverter converter)
{
var constraints = vrmController.GetComponentsInChildren<VRM10Constraint>();
foreach (var constraint in constraints)
{
switch (constraint)
{
case VRM10PositionConstraint positionConstraint:
ExportPostionConstraint(positionConstraint, model, converter);
break;
case VRM10RotationConstraint rotationConstraint:
ExportRotationConstraint(rotationConstraint, model, converter);
break;
case VRM10AimConstraint aimConstraint:
ExportAimConstraint(aimConstraint, model, converter);
break;
default:
throw new NotImplementedException();
}
}
}
void ExportPostionConstraint(VRM10PositionConstraint c, Model model, RuntimeVrmConverter converter)
{
throw new NotImplementedException();
}
static bool[] ToArray(AxisMask mask)
{
return new bool[]
{
mask.HasFlag(AxisMask.X),
mask.HasFlag(AxisMask.Y),
mask.HasFlag(AxisMask.Z),
};
}
void ExportRotationConstraint(VRM10RotationConstraint c, Model model, RuntimeVrmConverter converter)
{
var vrmConstraint = new UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint
{
Constraint = new UniGLTF.Extensions.VRMC_node_constraint.Constraint
{
Rotation = new UniGLTF.Extensions.VRMC_node_constraint.RotationConstraint
{
Source = model.Nodes.IndexOf(converter.Nodes[c.Source.gameObject]),
SourceSpace = c.SourceCoordinate,
DestinationSpace = c.DestinationCoordinate,
FreezeAxes = ToArray(c.FreezeAxes),
Weight = c.Weight,
},
},
};
// serialize to gltfNode
var node = converter.Nodes[c.gameObject];
var nodeIndex = model.Nodes.IndexOf(node);
var gltfNode = Storage.Gltf.nodes[nodeIndex];
UniGLTF.Extensions.VRMC_node_constraint.GltfSerializer.SerializeTo(ref gltfNode.extensions, vrmConstraint);
}
static void ExportAimConstraint(VRM10AimConstraint c, Model model, RuntimeVrmConverter converter)
{
throw new NotImplementedException();
}
static UniGLTF.Extensions.VRMC_vrm.MeshAnnotation ExportMeshAnnotation(RendererFirstPersonFlags flags, Func<Renderer, int> getIndex)
{
return new UniGLTF.Extensions.VRMC_vrm.MeshAnnotation