Default の Asset をサーチしてまとめて Reimport を発動する

This commit is contained in:
ousttrue
2021-05-20 17:24:27 +09:00
parent 5ffab988dc
commit 41b411a461
3 changed files with 36 additions and 2 deletions

View File

@@ -13,7 +13,7 @@ namespace UniGLTF
public class GlbScriptedImporter : ScriptedImporter
{
[SerializeField]
ScriptedImporterAxes m_reverseAxis;
public ScriptedImporterAxes m_reverseAxis;
public override void OnImportAsset(AssetImportContext ctx)
{

View File

@@ -13,7 +13,7 @@ namespace UniGLTF
public class GltfScriptedImporter : ScriptedImporter
{
[SerializeField]
ScriptedImporterAxes m_reverseAxis = default;
public ScriptedImporterAxes m_reverseAxis = default;
public override void OnImportAsset(AssetImportContext ctx)
{

View File

@@ -2,11 +2,38 @@ using UnityEngine;
using UnityEditor;
using System.Linq;
using System;
using System.IO;
using System.Collections.Generic;
namespace UniGLTF
{
public static class UniGLTFPreference
{
static IEnumerable<string> GetReimportPaths()
{
String[] guids = AssetDatabase.FindAssets("t:GameObject", null);
foreach (var guid in guids)
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
if (AssetImporter.GetAtPath(assetPath) is GlbScriptedImporter glb)
{
if (glb.m_reverseAxis == ScriptedImporterAxes.Default)
{
Debug.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}
else if (AssetImporter.GetAtPath(assetPath) is GltfScriptedImporter gltf)
{
if (gltf.m_reverseAxis == ScriptedImporterAxes.Default)
{
Debug.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}
}
}
[PreferenceItem("UniGLTF")]
private static void OnPreferenceGUI()
{
@@ -20,7 +47,14 @@ namespace UniGLTF
EditorGUILayout.HelpBox($"Default invert axis when glb/gltf import/export", MessageType.Info, true);
if (EditorGUI.EndChangeCheck())
{
// global setting
GltfIOAxis = gltfIOAxis;
// apply assets
foreach (var path in GetReimportPaths().ToArray())
{
AssetDatabase.ImportAsset(path, default);
}
}
}