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https://github.com/vrm-c/UniVRM.git
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vrm-1.0 の import/export で TextureTransformBind の変換を追加
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@@ -50,13 +50,15 @@ namespace UniVRM10
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var binding = default(UniVRM10.MaterialUVBinding?);
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if (material != null)
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{
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var (scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(new Vector2(bind.Scale[0], bind.Scale[1]), new Vector2(bind.Offset[0], bind.Offset[1]));
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try
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{
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binding = new UniVRM10.MaterialUVBinding
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{
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MaterialName = material.name, // 名前で持つべき
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Scaling = new Vector2(bind.Scale[0], bind.Scale[1]),
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Offset = new Vector2(bind.Offset[0], bind.Offset[1]),
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Scaling = scale,
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Offset = offset,
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};
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}
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catch (Exception)
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@@ -550,11 +550,12 @@ namespace UniVRM10
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UniGLTF.Extensions.VRMC_vrm.TextureTransformBind ExportTextureTransformBinding(MaterialUVBinding binding, Func<string, int> getIndex)
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{
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var (scale, offset) = TextureTransform.VerticalFlipScaleOffset(binding.Scaling, binding.Offset);
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return new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind
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{
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Material = getIndex(binding.MaterialName),
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Offset = new float[] { binding.Offset.x, binding.Offset.y },
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Scale = new float[] { binding.Scaling.x, binding.Scaling.y },
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Offset = new float[] { offset.x, offset.y },
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Scale = new float[] { scale.x, scale.y },
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};
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}
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