Consider RenderQueue in migration UnlitTransparentZWrite

This commit is contained in:
Masataka SUMI 2021-10-28 23:37:29 +09:00
parent 9d6831f85f
commit 3dcc802285
4 changed files with 133 additions and 43 deletions

View File

@ -62,7 +62,7 @@ namespace UniVRM10
return unlitMaterial;
case "VRM/UnlitTransparentZWrite":
// NOTE: ZWrite マテリアルのみ、MToon にマイグレーションするため、別処理.
return MigrationUnlitTransparentZWriteMaterial.Migrate(vrm0XMaterial, materialName);
return null;
default:
return null;
}

View File

@ -102,5 +102,18 @@ namespace UniVRM10
return 0.5f;
}
}
public static int? GetRenderQueue(JsonNode vrm0XMaterial)
{
try
{
return vrm0XMaterial["renderQueue"].GetInt32();
}
catch (Exception)
{
Debug.LogWarning($"Migration Warning: RenderQueue fallback default.");
return default;
}
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using System.Linq;
using UniGLTF;
using UniJSON;
using UnityEngine;
@ -46,19 +47,33 @@ namespace UniVRM10
try
{
// 3. VRM 拡張のうち、MToon 情報からの取得を試みる.
var vrm0XMaterialList = vrm0[MaterialPropertiesKey].ArrayItems().ToArray();
// 3. VRM 拡張のうち、UnlitTransparentZWrite 情報からの取得を試みる.
if (MigrationUnlitTransparentZWriteMaterial.Migrate(gltf, vrm0XMaterialList))
{
// NOTE: 古い Unlit である場合、頂点カラー情報を破棄する.
needsDisablingVertexColor = true;
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
try
{
// 4. VRM 拡張のうち、MToon 情報からの取得を試みる.
MigrationMToonMaterial.Migrate(gltf, vrm0);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
finally
if (needsDisablingVertexColor)
{
if (needsDisablingVertexColor)
{
DisableVertexColor(gltf);
}
DisableVertexColor(gltf);
}
}

View File

@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Extensions.VRMC_materials_mtoon;
using UniJSON;
using UnityEngine;
namespace UniVRM10
{
@ -11,50 +13,110 @@ namespace UniVRM10
/// </summary>
public static class MigrationUnlitTransparentZWriteMaterial
{
private const string MigrationMToon10SpecVersion = "1.0-draft";
private const string MigrationMToon10SpecVersion = "1.0-draft"; // NOTE: vrm-1.0 spec
private const int MaxRenderQueueOffset = 9; // NOTE: vrm-1.0 spec
public static glTFMaterial Migrate(JsonNode vrm0XMaterial, string materialName)
private const string Unity0XShaderName = "VRM/UnlitTransparentZWrite";
private const int Unity0XDefaultRenderQueue = 2501;
public static bool Migrate(glTF gltf, IReadOnlyList<JsonNode> vrm0XMaterials)
{
var baseColorFactor = MigrationMaterialUtil.GetBaseColorFactor(vrm0XMaterial);
var baseColorTexture = MigrationMaterialUtil.GetBaseColorTexture(vrm0XMaterial);
var emissiveTexture = new glTFMaterialEmissiveTextureInfo
{
index = baseColorTexture.index,
extensions = baseColorTexture.extensions,
};
var anyMigrated = false;
var mtoonMaterial = new glTFMaterial
try
{
name = materialName,
extensions = new glTFExtensionExport().Add(
glTF_KHR_materials_unlit.ExtensionName,
new ArraySegment<byte>(glTF_KHR_materials_unlit.Raw)
),
pbrMetallicRoughness = new glTFPbrMetallicRoughness
var renderQueueSet = new SortedSet<int>();
foreach (var vrm0XMaterial in vrm0XMaterials)
{
baseColorFactor = new [] {0f, 0f, 0f, baseColorFactor[3]}, // black + _Color.a
baseColorTexture = baseColorTexture, // _MainTex
metallicFactor = 0f,
roughnessFactor = 1f,
},
alphaMode = "BLEND",
alphaCutoff = 0.5f,
doubleSided = false,
emissiveFactor = new [] {baseColorFactor[0], baseColorFactor[1], baseColorFactor[2]}, // _Color.rgb
emissiveTexture = emissiveTexture,
};
var renderQueue = MigrationMaterialUtil.GetRenderQueue(vrm0XMaterial);
renderQueueSet.Add(renderQueue ?? Unity0XDefaultRenderQueue);
}
var mtoon10 = new VRMC_materials_mtoon
var mapper = new Dictionary<int, int>();
var currentQueueOffset = 0;
foreach (var queue in renderQueueSet)
{
mapper.Add(queue, currentQueueOffset);
currentQueueOffset = Mathf.Min(currentQueueOffset + 1, MaxRenderQueueOffset);
}
for (var materialIdx = 0; materialIdx < gltf.materials.Count; ++materialIdx)
{
var newMaterial = Migrate(vrm0XMaterials[materialIdx], gltf.materials[materialIdx].name, mapper);
if (newMaterial != null)
{
// NOTE: UnlitTransparentZWrite の場合は、名前を引き継いで、glTFMaterial を上書きする.
gltf.materials[materialIdx] = newMaterial;
anyMigrated = true;
}
}
}
catch (Exception ex)
{
SpecVersion = MigrationMToon10SpecVersion,
TransparentWithZWrite = true, // transparent with zWrite
RenderQueueOffsetNumber = 0,
ShadeColorFactor = new [] {0f, 0f, 0f}, // black
OutlineWidthMode = OutlineWidthMode.none // disable outline
};
UniGLTF.Extensions.VRMC_materials_mtoon.GltfSerializer.SerializeTo(ref mtoonMaterial.extensions, mtoon10);
Debug.LogException(ex);
}
return mtoonMaterial;
return anyMigrated;
}
private static glTFMaterial Migrate(JsonNode vrm0XMaterial, string materialName, Dictionary<int, int> renderQueueMapper)
{
try
{
if (MigrationMaterialUtil.GetShaderName(vrm0XMaterial) != Unity0XShaderName)
{
return null;
}
var baseColorFactor = MigrationMaterialUtil.GetBaseColorFactor(vrm0XMaterial);
var baseColorTexture = MigrationMaterialUtil.GetBaseColorTexture(vrm0XMaterial);
var emissiveTexture = new glTFMaterialEmissiveTextureInfo
{
index = baseColorTexture.index,
extensions = baseColorTexture.extensions,
};
var renderQueue = MigrationMaterialUtil.GetRenderQueue(vrm0XMaterial) ?? Unity0XDefaultRenderQueue;
var renderQueueOffset = renderQueueMapper.ContainsKey(renderQueue) ? renderQueueMapper[renderQueue] : 0;
var mtoonMaterial = new glTFMaterial
{
name = materialName,
extensions = new glTFExtensionExport().Add(
glTF_KHR_materials_unlit.ExtensionName,
new ArraySegment<byte>(glTF_KHR_materials_unlit.Raw)
),
pbrMetallicRoughness = new glTFPbrMetallicRoughness
{
baseColorFactor = new[] {0f, 0f, 0f, baseColorFactor[3]}, // black + _Color.a
baseColorTexture = baseColorTexture, // _MainTex
metallicFactor = 0f,
roughnessFactor = 1f,
},
alphaMode = "BLEND",
alphaCutoff = 0.5f,
doubleSided = false,
emissiveFactor = new[] {baseColorFactor[0], baseColorFactor[1], baseColorFactor[2]}, // _Color.rgb
emissiveTexture = emissiveTexture,
};
var mtoon10 = new VRMC_materials_mtoon
{
SpecVersion = MigrationMToon10SpecVersion,
TransparentWithZWrite = true, // transparent with zWrite
RenderQueueOffsetNumber = renderQueueOffset,
ShadeColorFactor = new[] {0f, 0f, 0f}, // black
OutlineWidthMode = OutlineWidthMode.none // disable outline
};
UniGLTF.Extensions.VRMC_materials_mtoon.GltfSerializer.SerializeTo(ref mtoonMaterial.extensions,
mtoon10);
return mtoonMaterial;
}
catch (Exception)
{
Debug.LogWarning($"Migration failed in VRM/UnlitTransparentZWrite material: {materialName}");
return null;
}
}
}
}