update docs

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pochang007 2021-01-22 09:22:47 +09:00
parent 935f6e2b36
commit 3d35abf3f8
6 changed files with 23 additions and 7 deletions

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@ -8,9 +8,9 @@ Select a GameObject contained skinned mesh and BlendShape:
<img src="../images/interface_1.jpg" width="200">
Select `Mesh Utility` -> `MeshSeparator`:
From menu go to `UniGLTF` -> `Mesh Utility` -> `MeshProcessing Wizard`, select `MeshSeparator` and click `process`:
<img src="../images/interface_2.jpg" width="200">
<img src="../images/interface_2.jpg" width="300">
The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window:

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@ -26,7 +26,7 @@ namespace MeshUtility.Validators
DUPLICATE_BONE_NAME_EXISTS,
[LangMsg(Languages.ja, "SkinnedMeshRenderer.bones に重複する内容がある。エクスポートした場合に、bones の重複を取り除き、boneweights, bindposes を調整します")]
[LangMsg(Languages.en, "There are same bone in bones the SkinnedMeshRenderer. They will be automatically uniqued")]
[LangMsg(Languages.en, "There are duplicated bones in SkinnedMeshRenderer.bones. They will be exported as unique bones. boneweights and bindposes will also be adjusted")]
NO_UNIQUE_JOINTS,
}

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@ -14,15 +14,15 @@ Currently support BlendShape mesh separation. See [documentation](Documentation/
### MeshIntegrator
Integrate all the meshes of a Prefab (Project window).
Integrate all the meshes of a (prefab) GameObject.
### Integrate Static Mesh
### StaticMeshIntegrator
Integrate all the static meshes in the Hierarchy (Root and its children).
Integrate all the static meshes of a (prefab) GameObject (Root and its children).
### MeshNormalizer
Bake the Hierarchy. This is VRM normalize backend.
Bake the Hierarchy. This is VRM normalization backend.
MeshNormalizer can do blendShape bake.
## Import MeshUtility

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@ -32,6 +32,14 @@ glTF2.0をベースとしており、誰でも自由に利用することがで
## Contributing to UniVRM
以下コマンドでUniVRMリポジトリをクローンして、UnityでUniVRMフォルダを開きます。
```console
$ git clone https://github.com/vrm-c/UniVRM.git
$ cd UniVRM
$ git submodule update --init --recursive
```
[コントリビューションガイド](https://github.com/vrm-c/UniVRM/wiki/コントリビューションガイド(ja))を参照してください。
## Documents

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@ -32,6 +32,14 @@ VRM is based on glTF2.0. If you comply with the MIT license, you are free to use
## Contributing to UniVRM
Use the commands below to clone UniVRM repository, and open the UniVRM folder by Unity.
```console
$ git clone https://github.com/vrm-c/UniVRM.git
$ cd UniVRM
$ git submodule update --init --recursive
```
See [contributing guidelines](https://github.com/vrm-c/UniVRM/wiki/Contributing-Guidelines).
## Documents