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@ -8,9 +8,9 @@ Select a GameObject contained skinned mesh and BlendShape:
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<img src="../images/interface_1.jpg" width="200">
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Select `Mesh Utility` -> `MeshSeparator`:
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From menu go to `UniGLTF` -> `Mesh Utility` -> `MeshProcessing Wizard`, select `MeshSeparator` and click `process`:
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<img src="../images/interface_2.jpg" width="200">
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<img src="../images/interface_2.jpg" width="300">
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The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window:
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@ -26,7 +26,7 @@ namespace MeshUtility.Validators
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DUPLICATE_BONE_NAME_EXISTS,
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[LangMsg(Languages.ja, "SkinnedMeshRenderer.bones に重複する内容がある。エクスポートした場合に、bones の重複を取り除き、boneweights, bindposes を調整します")]
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[LangMsg(Languages.en, "There are same bone in bones the SkinnedMeshRenderer. They will be automatically uniqued")]
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[LangMsg(Languages.en, "There are duplicated bones in SkinnedMeshRenderer.bones. They will be exported as unique bones. boneweights and bindposes will also be adjusted")]
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NO_UNIQUE_JOINTS,
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}
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@ -14,15 +14,15 @@ Currently support BlendShape mesh separation. See [documentation](Documentation/
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### MeshIntegrator
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Integrate all the meshes of a Prefab (Project window).
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Integrate all the meshes of a (prefab) GameObject.
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### Integrate Static Mesh
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### StaticMeshIntegrator
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Integrate all the static meshes in the Hierarchy (Root and its children).
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Integrate all the static meshes of a (prefab) GameObject (Root and its children).
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### MeshNormalizer
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Bake the Hierarchy. This is VRM normalize backend.
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Bake the Hierarchy. This is VRM normalization backend.
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MeshNormalizer can do blendShape bake.
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## Import MeshUtility
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@ -32,6 +32,14 @@ glTF2.0をベースとしており、誰でも自由に利用することがで
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## Contributing to UniVRM
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以下コマンドでUniVRMリポジトリをクローンして、UnityでUniVRMフォルダを開きます。
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```console
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$ git clone https://github.com/vrm-c/UniVRM.git
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$ cd UniVRM
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$ git submodule update --init --recursive
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```
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[コントリビューションガイド](https://github.com/vrm-c/UniVRM/wiki/コントリビューションガイド(ja))を参照してください。
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## Documents
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@ -32,6 +32,14 @@ VRM is based on glTF2.0. If you comply with the MIT license, you are free to use
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## Contributing to UniVRM
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Use the commands below to clone UniVRM repository, and open the UniVRM folder by Unity.
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```console
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$ git clone https://github.com/vrm-c/UniVRM.git
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$ cd UniVRM
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$ git submodule update --init --recursive
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```
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See [contributing guidelines](https://github.com/vrm-c/UniVRM/wiki/Contributing-Guidelines).
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## Documents
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