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https://github.com/vrm-c/UniVRM.git
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add ScriptedImporterAxes
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parent
3f2f2bbff1
commit
3ba3f899e3
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@ -13,17 +13,11 @@ namespace UniGLTF
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public class GlbScriptedImporter : ScriptedImporter
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{
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[SerializeField]
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Axes m_reverseAxis;
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ScriptedImporterAxes m_reverseAxis;
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var asset = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(ctx.assetPath);
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if (asset == null)
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{
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// first time. set default setting
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m_reverseAxis = UniGLTFPreference.GltfIOAxis;
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}
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ScriptedImporterImpl.Import(this, ctx, m_reverseAxis);
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ScriptedImporterImpl.Import(this, ctx, m_reverseAxis.ToAxes());
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}
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}
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}
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@ -13,17 +13,11 @@ namespace UniGLTF
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public class GltfScriptedImporter : ScriptedImporter
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{
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[SerializeField]
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Axes m_reverseAxis = default;
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ScriptedImporterAxes m_reverseAxis = default;
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var asset = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(ctx.assetPath);
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if (asset == null)
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{
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// first time. set default setting
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m_reverseAxis = UniGLTFPreference.GltfIOAxis;
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}
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ScriptedImporterImpl.Import(this, ctx, m_reverseAxis);
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ScriptedImporterImpl.Import(this, ctx, m_reverseAxis.ToAxes());
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}
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}
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}
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@ -0,0 +1,34 @@
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namespace UniGLTF
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{
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/// <summary>
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/// ScriptedImporter の Inspector 用の Axes 設定
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/// </summary>
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public enum ScriptedImporterAxes
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{
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Default,
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Z,
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X,
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}
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public static class ScriptedImporterAxesExtensions
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{
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public static Axes ToAxes(this ScriptedImporterAxes axis)
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{
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switch (axis)
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{
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case ScriptedImporterAxes.Z: return Axes.Z;
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case ScriptedImporterAxes.X: return Axes.X;
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case ScriptedImporterAxes.Default:
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{
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#if UNIGLTF_DEFAULT_AXES_X
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return Axes.X;
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#else
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return Axes.Z;
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#endif
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}
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default: throw new System.NotImplementedException();
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6f9b903cff6f27c4dbee54a9b8e8d1af
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,7 +5,6 @@ namespace UniGLTF
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{
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public enum Axes
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{
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Default,
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Z,
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X,
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}
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@ -68,15 +67,6 @@ namespace UniGLTF
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{
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public static IAxisInverter Create(this Axes axis)
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{
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if (axis == Axes.Default)
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{
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#if UNIGLTF_DEFAULT_AXES_X
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axis = Axes.X;
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#else
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axis = Axes.Z;
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#endif
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}
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switch (axis)
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{
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case Axes.Z: return new ReverseZ();
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