Merge pull request #1435 from ousttrue/doc/runtime_normalize

ランタイム正規化のサンプルとドキュメント
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PoChang007 2021-12-17 18:10:25 +09:00 committed by GitHub
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3 changed files with 425 additions and 6 deletions

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@ -11,7 +11,7 @@ namespace UniVRM10.VRM10Viewer
{
public class VRM10ViewerUI : MonoBehaviour
{
#region UI
[Header("UI")]
[SerializeField]
Text m_version = default;
@ -29,8 +29,11 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
Toggle m_useUrpMaterial = default;
#endregion
[SerializeField]
Toggle m_useNormalization = default;
[Header("Runtime")]
[SerializeField]
HumanPoseTransfer m_src = default;
@ -448,7 +451,9 @@ namespace UniVRM10.VRM10Viewer
if (vrm != null)
{
// vrm
using (var loader = new Vrm10Importer(vrm, materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn)))
using (var loader = new Vrm10Importer(vrm,
materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
doNormalize: m_useNormalization.isOn))
{
// migrate しても thumbnail は同じ
var thumbnail = await loader.LoadVrmThumbnailAsync();

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@ -1,5 +1,26 @@
# RuntimeLoad
## Runtime Normalization (from `v0.92.0`)
`VRM-1.0` は、ノードの `回転・スケールの削除` をしません。
後方互換性のため、 `RuntimeLoad` 時に動的に `回転・スケールの削除` する機能を提供します。
> `VRM-0.x` のエクスポート時の正規化に相当する処理です
以下のように doNormalize に true を付与してください。
```csharp
using (var loader = new Vrm10Importer(vrm,
// normalize option
doNormalize: true))
{
RuntimeGltfInstance instance = await loader.LoadAsync();
return instance;
}
```
## Migration(VRM-0 to VRM-1)
`VRM-1.0` は、 `VRM-0.x` もロードできます。
その場合、あたらしい meta への変換が発生し互換性の無い部分はすべて `不許可` の値になります。
このため、変換前のライセンスにアクセスする API を提供します。