collision

This commit is contained in:
ousttrue 2024-08-30 17:32:27 +09:00
parent ee68e48f0f
commit 2cc166f193
6 changed files with 109 additions and 111 deletions

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@ -14,5 +14,20 @@ namespace VRM.SpringBone
var scale = Mathf.Max(Mathf.Max(ls.x, ls.y), ls.z);
Radius = scale * collider.Radius;
}
public Vector3 Collide(SpringBoneSettings settings, Transform m_transform, SpringBoneJointInit init, Vector3 nextTail)
{
var m_radius = settings.HitRadius * m_transform.UniformedLossyScale();
var r = m_radius + Radius;
if (Vector3.SqrMagnitude(nextTail - Position) <= (r * r))
{
// ヒット。Colliderの半径方向に押し出す
var normal = (nextTail - Position).normalized;
var posFromCollider = Position + normal * (m_radius + Radius);
// 長さをboneLengthに強制
nextTail = m_transform.position + (posFromCollider - m_transform.position).normalized * init.Length;
}
return nextTail;
}
}
}

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@ -1,49 +1,57 @@
using System.Collections.Generic;
using UnityEngine;
namespace VRM.SpringBone
{
struct JointState
/// <summary>
/// original from
/// http://rocketjump.skr.jp/unity3d/109/
///
/// この型のフィールドはSpringBoneのライフサイクルを通じて不変。
/// </summary>
struct SpringBoneJointInit
{
public Vector3 CurrentTail;
public Vector3 PrevTail;
public Vector3 BoneAxis;
public float Length;
public Quaternion LocalRotation;
public static JointState Init(Transform center, Transform transform, Vector3 localChildPosition)
public Quaternion CalcRotation(Transform m_transform, Vector3 nextTail)
{
var worldChildPosition = transform.TransformPoint(localChildPosition);
var tail = center != null
? center.InverseTransformPoint(worldChildPosition)
: worldChildPosition;
return new JointState
{
CurrentTail = tail,
PrevTail = tail,
};
var rotation = (m_transform.parent != null ? m_transform.parent.rotation : Quaternion.identity) * LocalRotation;
return Quaternion.FromToRotation(rotation * BoneAxis,
nextTail - m_transform.position) * rotation;
}
public static JointState Make(Transform center, Vector3 currentTail, Vector3 nextTail)
public Vector3 CalcNextTail(float deltaTime, Transform center, Transform m_transform,
SpringBoneSettings settings, SpringBoneJointState _state)
{
return new JointState
{
PrevTail = center != null
? center.InverseTransformPoint(currentTail)
: currentTail,
CurrentTail = center != null
? center.InverseTransformPoint(nextTail)
: nextTail,
};
var state = _state.ToWorld(center);
// verlet積分で次の位置を計算
var nextTail = state.CurrentTail
+ (state.CurrentTail - state.PrevTail) * (1.0f - settings.DragForce) // 前フレームの移動を継続する(減衰もあるよ)
+ (m_transform.parent != null ? m_transform.parent.rotation : Quaternion.identity) * LocalRotation * BoneAxis * settings.StiffnessForce * deltaTime // 親の回転による子ボーンの移動目標
+ settings.GravityDir * (settings.GravityPower * deltaTime); // 外力による移動量
// 長さをboneLengthに強制
var position = m_transform.position;
nextTail = position + (nextTail - position).normalized * Length;
return nextTail;
}
public JointState ToWorld(Transform center)
public void DrawGizmo(Transform center, Transform m_transform, SpringBoneSettings settings, Color color, SpringBoneJointState m_state)
{
return new JointState
{
CurrentTail = center != null
? center.TransformPoint(CurrentTail)
: CurrentTail,
PrevTail = center != null
? center.TransformPoint(PrevTail)
: PrevTail,
};
var state = m_state.ToWorld(center);
var m_radius = settings.HitRadius * m_transform.UniformedLossyScale();
Gizmos.color = Color.gray;
Gizmos.DrawLine(state.CurrentTail, state.PrevTail);
Gizmos.DrawWireSphere(state.PrevTail, m_radius);
Gizmos.color = color;
Gizmos.DrawLine(state.CurrentTail, m_transform.position);
Gizmos.DrawWireSphere(state.CurrentTail, m_radius);
}
};
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 3bbcafd66c035184b8aa868b65c01c1d
guid: 2602939771f9eb2428b140e10fa899f2
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -1,80 +1,52 @@
using System.Collections.Generic;
using UnityEngine;
namespace VRM.SpringBone
{
/// <summary>
/// original from
/// http://rocketjump.skr.jp/unity3d/109/
///
/// Joint 状態(初期・フレーム)を管理する
/// 毎フレーム更新される Verlet 積分の位置状態
/// </summary>
struct SpringBoneJointInit
struct SpringBoneJointState
{
public Vector3 BoneAxis;
public float Length;
public Quaternion LocalRotation;
public Vector3 CurrentTail;
public Vector3 PrevTail;
public Quaternion CalcRotation(Transform m_transform, Vector3 nextTail)
public static SpringBoneJointState Init(Transform center, Transform transform, Vector3 localChildPosition)
{
var rotation = (m_transform.parent != null ? m_transform.parent.rotation : Quaternion.identity) * LocalRotation;
return Quaternion.FromToRotation(rotation * BoneAxis,
nextTail - m_transform.position) * rotation;
}
public JointState Update(float deltaTime, Transform center, Transform m_transform,
SpringBoneSettings settings,
List<SphereCollider> colliders, JointState _state)
{
var state = _state.ToWorld(center);
// verlet積分で次の位置を計算
var nextTail = state.CurrentTail
+ (state.CurrentTail - state.PrevTail) * (1.0f - settings.DragForce) // 前フレームの移動を継続する(減衰もあるよ)
+ (m_transform.parent != null ? m_transform.parent.rotation : Quaternion.identity) * LocalRotation * BoneAxis * settings.StiffnessForce * deltaTime // 親の回転による子ボーンの移動目標
+ settings.GravityDir * (settings.GravityPower * deltaTime); // 外力による移動量
// 長さをboneLengthに強制
var position = m_transform.position;
nextTail = position + (nextTail - position).normalized * Length;
// Collisionで移動
nextTail = Collision(m_transform, settings, colliders, nextTail);
return JointState.Make(center, currentTail: state.CurrentTail, nextTail: nextTail);
}
Vector3 Collision(Transform m_transform, SpringBoneSettings settings, List<SphereCollider> colliders, Vector3 nextTail)
{
foreach (var collider in colliders)
var worldChildPosition = transform.TransformPoint(localChildPosition);
var tail = center != null
? center.InverseTransformPoint(worldChildPosition)
: worldChildPosition;
return new SpringBoneJointState
{
var m_radius = settings.HitRadius * m_transform.UniformedLossyScale();
var r = m_radius + collider.Radius;
if (Vector3.SqrMagnitude(nextTail - collider.Position) <= (r * r))
{
// ヒット。Colliderの半径方向に押し出す
var normal = (nextTail - collider.Position).normalized;
var posFromCollider = collider.Position + normal * (m_radius + collider.Radius);
// 長さをboneLengthに強制
nextTail = m_transform.position + (posFromCollider - m_transform.position).normalized * Length;
}
}
return nextTail;
CurrentTail = tail,
PrevTail = tail,
};
}
public void DrawGizmo(Transform center, Transform m_transform, SpringBoneSettings settings, Color color, JointState m_state)
public static SpringBoneJointState Make(Transform center, Vector3 currentTail, Vector3 nextTail)
{
var state = m_state.ToWorld(center);
var m_radius = settings.HitRadius * m_transform.UniformedLossyScale();
Gizmos.color = Color.gray;
Gizmos.DrawLine(state.CurrentTail, state.PrevTail);
Gizmos.DrawWireSphere(state.PrevTail, m_radius);
Gizmos.color = color;
Gizmos.DrawLine(state.CurrentTail, m_transform.position);
Gizmos.DrawWireSphere(state.CurrentTail, m_radius);
return new SpringBoneJointState
{
PrevTail = center != null
? center.InverseTransformPoint(currentTail)
: currentTail,
CurrentTail = center != null
? center.InverseTransformPoint(nextTail)
: nextTail,
};
}
public SpringBoneJointState ToWorld(Transform center)
{
return new SpringBoneJointState
{
CurrentTail = center != null
? center.TransformPoint(CurrentTail)
: CurrentTail,
PrevTail = center != null
? center.TransformPoint(PrevTail)
: PrevTail,
};
}
};
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 2602939771f9eb2428b140e10fa899f2
guid: 3bbcafd66c035184b8aa868b65c01c1d
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -4,18 +4,10 @@ using UnityEngine;
namespace VRM.SpringBone
{
/// <summary>
/// 同じ設定のスプリングをまとめて処理する。
///
/// root o-o-o-x tail
///
/// [vrm0] tail は 7cm 遠にダミーの joint があるようにふるまう。
///
/// </summary>
class SpringBoneSystem
{
Dictionary<Transform, Quaternion> m_initialLocalRotationMap;
List<(Transform, SpringBoneJointInit, JointState)> m_joints = new();
List<(Transform, SpringBoneJointInit, SpringBoneJointState)> m_joints = new();
List<SphereCollider> m_colliders = new();
public void Setup(SceneInfo scene, bool force)
@ -79,7 +71,7 @@ namespace VRM.SpringBone
BoneAxis = localChildPosition.normalized,
Length = localChildPosition.magnitude,
},
JointState.Init(center, parent, localChildPosition)));
SpringBoneJointState.Init(center, parent, localChildPosition)));
foreach (Transform child in parent) SetupRecursive(center, child);
}
@ -95,6 +87,7 @@ namespace VRM.SpringBone
Setup(scene, false);
}
// collider の収集
m_colliders.Clear();
if (scene.ColliderGroups != null)
{
@ -113,11 +106,21 @@ namespace VRM.SpringBone
for (int i = 0; i < m_joints.Count; ++i)
{
var (transform, init, state) = m_joints[i];
var nextState = init.Update(deltaTime, scene.Center, transform, settings, m_colliders, state);
m_joints[i] = (transform, init, nextState);
// Spring処理
var nextTail = init.CalcNextTail(deltaTime, scene.Center, transform, settings, state);
// Collision
foreach (var collider in m_colliders)
{
nextTail = collider.Collide(settings, transform, init, nextTail);
}
// 状態更新
m_joints[i] = (transform, init, SpringBoneJointState.Make(scene.Center, currentTail: state.CurrentTail, nextTail: nextTail));
//回転を適用
var r = init.CalcRotation(transform, nextState.CurrentTail);
var r = init.CalcRotation(transform, nextTail);
transform.rotation = r;
}
}