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空の collider group の null check
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@@ -551,10 +551,13 @@ namespace UniVRM10
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var colliderGroup = secondary.gameObject.AddComponent<VRM10SpringBoneColliderGroup>();
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controller.SpringBone.ColliderGroups.Add(colliderGroup);
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foreach (var c in g.Colliders)
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if (g != null && g.Colliders != null)
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{
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var collider = colliders[c];
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colliderGroup.Colliders.Add(collider);
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foreach (var c in g.Colliders)
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{
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var collider = colliders[c];
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colliderGroup.Colliders.Add(collider);
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}
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}
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}
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}
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