RenderQueue が default 値の場合を考慮

This commit is contained in:
Masataka SUMI 2021-10-29 00:06:43 +09:00
parent 2bfe585c38
commit 100333d3c4

View File

@ -53,7 +53,14 @@ namespace UniVRM10
foreach (var vrm0XMaterial in vrm0XMaterials)
{
var renderQueue = MigrationMaterialUtil.GetRenderQueue(vrm0XMaterial);
renderQueueSet.Add(renderQueue ?? Unity0XDefaultRenderQueue);
if (renderQueue.HasValue && renderQueue.Value != -1)
{
renderQueueSet.Add(renderQueue.Value);
}
else
{
renderQueueSet.Add(Unity0XDefaultRenderQueue);
}
}
var mapper = new Dictionary<int, int>();