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RenderQueue が default 値の場合を考慮
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@ -53,7 +53,14 @@ namespace UniVRM10
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foreach (var vrm0XMaterial in vrm0XMaterials)
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{
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var renderQueue = MigrationMaterialUtil.GetRenderQueue(vrm0XMaterial);
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renderQueueSet.Add(renderQueue ?? Unity0XDefaultRenderQueue);
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if (renderQueue.HasValue && renderQueue.Value != -1)
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{
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renderQueueSet.Add(renderQueue.Value);
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}
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else
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{
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renderQueueSet.Add(Unity0XDefaultRenderQueue);
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}
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}
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var mapper = new Dictionary<int, int>();
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