mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-25 03:55:52 -05:00
URP向けのシェーダーをとりあえず追加
This commit is contained in:
8
Assets/VRM10_Samples/URPSample/Materials.meta
Normal file
8
Assets/VRM10_Samples/URPSample/Materials.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 282c8c12552fd4c42840a5dda6ae2c9b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
175
Assets/VRM10_Samples/URPSample/Materials/URPMToon10.mat
Normal file
175
Assets/VRM10_Samples/URPSample/Materials/URPMToon10.mat
Normal file
@@ -0,0 +1,175 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-9194869756555787169
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: URPMToon10
|
||||
m_Shader: {fileID: 4800000, guid: 0781c64b7f2a1604ea6aa7e252080372, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MatcapTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OutlineWidthTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _RimTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ShadeTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ShadingShiftTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _UvAnimMaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _AlphaMode: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DoubleSided: 0
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GiEqualization: 0.9
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _M_AlphaToMask: 0
|
||||
- _M_CullMode: 2
|
||||
- _M_DebugMode: 0
|
||||
- _M_DstBlend: 0
|
||||
- _M_EditMode: 0
|
||||
- _M_SrcBlend: 1
|
||||
- _M_ZWrite: 1
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _OutlineLightingMix: 1
|
||||
- _OutlineWidth: 0
|
||||
- _OutlineWidthMode: 0
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _RenderQueueOffset: 0
|
||||
- _RimFresnelPower: 5
|
||||
- _RimLift: 0
|
||||
- _RimLightingMix: 1
|
||||
- _ShadingShiftFactor: -0.05
|
||||
- _ShadingShiftTexScale: 1
|
||||
- _ShadingToonyFactor: 0.95
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _TransparentWithZWrite: 0
|
||||
- _UvAnimRotationSpeed: 0
|
||||
- _UvAnimScrollXSpeed: 0
|
||||
- _UvAnimScrollYSpeed: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _MatcapColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _RimColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ShadeColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b3d2f142a7a89b42a3d483dacb0a2af
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,139 @@
|
||||
Shader "VRM10/MToon10_URP"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
// Rendering
|
||||
_AlphaMode ("alphaMode", Int) = 0
|
||||
_TransparentWithZWrite ("mtoon.transparentWithZWrite", Int) = 0
|
||||
_Cutoff ("alphaCutoff", Range(0, 1)) = 0.5 // Unity specified name
|
||||
_RenderQueueOffset ("mtoon.renderQueueOffsetNumber", Int) = 0
|
||||
_DoubleSided ("doubleSided", Int) = 0
|
||||
|
||||
// Lighting
|
||||
_Color ("pbrMetallicRoughness.baseColorFactor", Color) = (1, 1, 1, 1) // Unity specified name
|
||||
_MainTex ("pbrMetallicRoughness.baseColorTexture", 2D) = "white" {} // Unity specified name
|
||||
_ShadeColor ("mtoon.shadeColorFactor", Color) = (1, 1, 1, 1)
|
||||
_ShadeTex ("mtoon.shadeMultiplyTexture", 2D) = "white" {}
|
||||
[Normal] _BumpMap ("normalTexture", 2D) = "bump" {} // Unity specified name
|
||||
_BumpScale ("normalTexture.scale", Float) = 1.0 // Unity specified name
|
||||
_ShadingShiftFactor ("mtoon.shadingShiftFactor", Range(-1, 1)) = -0.05
|
||||
_ShadingShiftTex ("mtoon.shadingShiftTexture", 2D) = "black" {} // channel R
|
||||
_ShadingShiftTexScale ("mtoon.shadingShiftTexture.scale", Float) = 1
|
||||
_ShadingToonyFactor ("mtoon.shadingToonyFactor", Range(0, 1)) = 0.95
|
||||
|
||||
// GI
|
||||
_GiEqualization ("mtoon.giEqualizationFactor", Range(0, 1)) = 0.9
|
||||
|
||||
// Emission
|
||||
[HDR] _EmissionColor ("emissiveFactor", Color) = (0, 0, 0, 1) // Unity specified name
|
||||
_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
|
||||
|
||||
// Rim Lighting
|
||||
_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1)
|
||||
_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
|
||||
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
|
||||
_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0
|
||||
_RimLift ("mtoon.parametricRimLiftFactor", Range(0, 1)) = 0
|
||||
_RimTex ("mtoon.rimMultiplyTexture", 2D) = "white" {}
|
||||
_RimLightingMix ("mtoon.rimLightingMixFactor", Range(0, 1)) = 1
|
||||
|
||||
// Outline
|
||||
_OutlineWidthMode ("mtoon.outlineWidthMode", Int) = 0
|
||||
[PowerSlider(2.2)] _OutlineWidth ("mtoon.outlineWidthFactor", Range(0, 0.05)) = 0
|
||||
_OutlineWidthTex ("mtoon.outlineWidthMultiplyTexture", 2D) = "white" {} // channel G
|
||||
_OutlineColor ("mtoon.outlineColorFactor", Color) = (0, 0, 0, 1)
|
||||
_OutlineLightingMix ("mtoon.outlineLightingMixFactor", Range(0, 1)) = 1
|
||||
|
||||
// UV Animation
|
||||
_UvAnimMaskTex ("mtoon.uvAnimationMaskTexture", 2D) = "white" {} // channel B
|
||||
_UvAnimScrollXSpeed ("mtoon.uvAnimationScrollXSpeedFactor", Float) = 0
|
||||
_UvAnimScrollYSpeed ("mtoon.uvAnimationScrollYSpeedFactor", Float) = 0
|
||||
_UvAnimRotationSpeed ("mtoon.uvAnimationRotationSpeedFactor", Float) = 0
|
||||
|
||||
// Unity ShaderPass Mode
|
||||
_M_CullMode ("_CullMode", Float) = 2.0
|
||||
_M_SrcBlend ("_SrcBlend", Float) = 1.0
|
||||
_M_DstBlend ("_DstBlend", Float) = 0.0
|
||||
_M_ZWrite ("_ZWrite", Float) = 1.0
|
||||
_M_AlphaToMask ("_AlphaToMask", Float) = 0.0
|
||||
|
||||
// etc
|
||||
_M_DebugMode ("_DebugMode", Float) = 0.0
|
||||
|
||||
// for Editor
|
||||
_M_EditMode ("_EditMode", Float) = 0.0
|
||||
}
|
||||
|
||||
// Shader Model 3.0
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
|
||||
|
||||
// Built-in Forward Base Pass
|
||||
Pass
|
||||
{
|
||||
Name "FORWARD_BASE"
|
||||
Tags { "LightMode" = "ForwardBase" }
|
||||
|
||||
Cull [_M_CullMode]
|
||||
Blend [_M_SrcBlend] [_M_DstBlend]
|
||||
ZWrite [_M_ZWrite]
|
||||
ZTest LEqual
|
||||
BlendOp Add, Max
|
||||
AlphaToMask [_M_AlphaToMask]
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma target 3.0
|
||||
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fwdbase nolightmap nodynlightmap nodirlightmap novertexlight
|
||||
#pragma multi_compile_fog
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
#pragma multi_compile __ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
#pragma multi_compile __ _NORMALMAP
|
||||
#pragma multi_compile __ _MTOON_EMISSIVEMAP
|
||||
#pragma multi_compile __ _MTOON_RIMMAP
|
||||
#pragma multi_compile __ _MTOON_PARAMETERMAP
|
||||
|
||||
#pragma vertex MToonVertex
|
||||
#pragma fragment MToonFragment
|
||||
|
||||
#include "./vrmc_materials_mtoon_forward_vertex.hlsl"
|
||||
#include "./vrmc_materials_mtoon_forward_fragment.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
// Shadow rendering pass
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags { "LightMode" = "ShadowCaster" }
|
||||
|
||||
Cull [_M_CullMode]
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_shadowcaster nolightmap nodynlightmap nodirlightmap novertexlight
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
#pragma multi_compile __ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
|
||||
// Use unity standard shadow implementation.
|
||||
// internal usage:
|
||||
// keywords: _ALPHATEST_ON _ALPHABLEND_ON
|
||||
// variables: _MainTex.a _Color.a _Cutoff
|
||||
#pragma vertex vertShadowCaster
|
||||
#pragma fragment fragShadowCaster
|
||||
|
||||
#include "UnityStandardShadow.cginc"
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback "Unlit/Texture"
|
||||
CustomEditor "VRMShaders.VRM10.MToon10.Editor.MToonInspector"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0781c64b7f2a1604ea6aa7e252080372
|
||||
timeCreated: 1514111466
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user