Merge pull request #1373 from notargs/feature/use_new_mesh_api

New Mesh APIを利用することで、GPUへのMeshアップロードコストを削減
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ousttrue 2021-11-11 15:30:01 +09:00 committed by GitHub
commit 0e997d4162
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7 changed files with 390 additions and 350 deletions

View File

@ -177,9 +177,9 @@ namespace UniGLTF
var index = i;
using (MeasureTime("ReadMesh"))
{
var x = await awaitCaller.Run(() => meshImporter.ReadMesh(Data, index, inverter));
var y = await BuildMeshAsync(awaitCaller, MeasureTime, x, index);
Meshes.Add(y);
var meshContext = await awaitCaller.Run(() => meshImporter.ReadMesh(Data, index, inverter));
var meshWithMaterials = await BuildMeshAsync(awaitCaller, MeasureTime, meshContext, index);
Meshes.Add(meshWithMaterials);
}
}

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@ -2,42 +2,50 @@ using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
namespace UniGLTF
{
public class MeshContext
internal class MeshContext
{
private readonly List<Vector3> _positions = new List<Vector3>();
private readonly List<Vector3> _normals = new List<Vector3>();
[Obsolete] private readonly List<Vector4> _tangents = new List<Vector4>();
private readonly List<Vector2> _uv = new List<Vector2>();
private readonly List<Vector2> _uv2 = new List<Vector2>();
private readonly List<Color> _colors = new List<Color>();
private readonly List<BoneWeight> _boneWeights = new List<BoneWeight>();
private readonly List<int[]> _subMeshes = new List<int[]>();
private readonly List<MeshVertex> _vertices = new List<MeshVertex>();
private readonly List<int> _indices = new List<int>();
private readonly List<SubMeshDescriptor> _subMeshes = new List<SubMeshDescriptor>();
private readonly List<int> _materialIndices = new List<int>();
private readonly List<BlendShape> _blendShapes = new List<BlendShape>();
public IReadOnlyList<Vector3> Positions => _positions;
public IReadOnlyList<Vector3> Normals => _normals;
[Obsolete] public IReadOnlyList<Vector4> Tangetns => _tangents;
public IReadOnlyList<Vector2> UV => _uv;
public IReadOnlyList<Vector2> UV2 => _uv2;
public IReadOnlyList<Color> Colors => _colors;
public IReadOnlyList<BoneWeight> BoneWeights => _boneWeights;
public IReadOnlyList<int[]> SubMeshes => _subMeshes;
public IReadOnlyList<int> MaterialIndices => _materialIndices;
public IReadOnlyList<BlendShape> BlendShapes => _blendShapes;
public bool HasNormal { get; private set; } = true;
public string Name { get; }
/// <summary>
/// 頂点情報をMeshに対して送る
/// </summary>
/// <param name="mesh"></param>
public void UploadMeshVertices(Mesh mesh)
{
mesh.SetVertexBufferParams(_vertices.Count, MeshVertex.GetVertexAttributeDescriptor());
mesh.SetVertexBufferData(_vertices, 0, 0, _vertices.Count);
}
/// <summary>
/// インデックス情報をMeshに対して送る
/// </summary>
/// <param name="mesh"></param>
public void UploadMeshIndices(Mesh mesh)
{
mesh.SetIndexBufferParams(_indices.Count, IndexFormat.UInt32);
mesh.SetIndexBufferData(_indices, 0, 0, _indices.Count);
mesh.subMeshCount = _subMeshes.Count;
for (var i = 0; i < _subMeshes.Count; i++)
{
mesh.SetSubMesh(i, _subMeshes[i]);
}
}
private BlendShape GetOrCreateBlendShape(int i)
{
if (i < _blendShapes.Count && _blendShapes[i] != null)
@ -62,41 +70,23 @@ namespace UniGLTF
name = $"UniGLTF import#{meshIndex}";
}
this.Name = name;
Name = name;
}
/// <summary>
/// Fill list with 0s with the specified length
/// </summary>
/// <param name="list"></param>
/// <param name="fillLength"></param>
/// <typeparam name="T"></typeparam>
private static void FillZero<T>(ICollection<T> list, int fillLength)
private static (float x, float y, float z, float w) NormalizeBoneWeight(
(float x, float y, float z, float w) src)
{
if (list.Count > fillLength)
{
throw new Exception("Impossible");
}
while (list.Count < fillLength)
{
list.Add(default);
}
}
private static BoneWeight NormalizeBoneWeight(BoneWeight src)
{
var sum = src.weight0 + src.weight1 + src.weight2 + src.weight3;
var sum = src.x + src.y + src.z + src.w;
if (sum == 0)
{
return src;
}
var f = 1.0f / sum;
src.weight0 *= f;
src.weight1 *= f;
src.weight2 *= f;
src.weight3 *= f;
src.x *= f;
src.y *= f;
src.z *= f;
src.w *= f;
return src;
}
@ -111,127 +101,72 @@ namespace UniGLTF
/// <returns></returns>
public void ImportMeshIndependentVertexBuffer(GltfData data, glTFMesh gltfMesh, IAxisInverter inverter)
{
foreach (var prim in gltfMesh.primitives)
foreach (var primitives in gltfMesh.primitives)
{
var indexOffset = _positions.Count;
var indexBuffer = prim.indices;
var vertexOffset = _vertices.Count;
var indexBufferCount = primitives.indices;
// position は必ずある
var positions = data.GetArrayFromAccessor<Vector3>(prim.attributes.POSITION);
_positions.AddRange(positions.Select(inverter.InvertVector3));
var fillLength = _positions.Count;
var positions = primitives.GetPositions(data);
var normals = primitives.GetNormals(data, positions.Length);
var texCoords0 = primitives.GetTexCoords0(data, positions.Length);
var texCoords1 = primitives.GetTexCoords1(data, positions.Length);
var colors = primitives.GetColors(data, positions.Length);
var jointsGetter = primitives.GetJoints(data, positions.Length);
var weightsGetter = primitives.GetWeights(data, positions.Length);
// normal
if (prim.attributes.NORMAL != -1)
CheckAttributeUsages(primitives);
for (var i = 0; i < positions.Length; ++i)
{
var normals = data.GetArrayFromAccessor<Vector3>(prim.attributes.NORMAL);
if (normals.Length != positions.Length)
{
throw new Exception("different length");
}
var position = inverter.InvertVector3(positions[i]);
var normal = normals != null ? inverter.InvertVector3(normals[i]) : Vector3.zero;
_normals.AddRange(normals.Select(inverter.InvertVector3));
FillZero(_normals, fillLength);
}
// uv
if (prim.attributes.TEXCOORD_0 != -1)
{
var uvs = data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0);
if (uvs.Length != positions.Length)
{
throw new Exception("different length");
}
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
var texCoord0 = Vector2.zero;
if (texCoords0 != null)
{
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
{
#pragma warning disable 0612
// backward compatibility
_uv.AddRange(uvs.Select(x => x.ReverseY()));
FillZero(_uv, fillLength);
// backward compatibility
texCoord0 = texCoords0[i].ReverseY();
#pragma warning restore 0612
}
else
{
_uv.AddRange(uvs.Select(x => x.ReverseUV()));
FillZero(_uv, fillLength);
}
}
// uv2
if (prim.attributes.TEXCOORD_1 != -1)
{
var uvs = data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_1);
if (uvs.Length != positions.Length)
{
throw new Exception("different length");
}
else
{
texCoord0 = texCoords0[i].ReverseUV();
}
}
_uv2.AddRange(uvs.Select(x => x.ReverseUV()));
FillZero(_uv2, fillLength);
}
var texCoord1 = texCoords1 != null ? texCoords1[i].ReverseUV() : Vector2.zero;
var joints = jointsGetter?.Invoke(i) ?? (0, 0, 0, 0);
var weights = weightsGetter != null ? NormalizeBoneWeight(weightsGetter(i)) : (0, 0, 0, 0);
// color
if (prim.attributes.COLOR_0 != -1)
{
var colors = data.GetArrayFromAccessor<Color>(prim.attributes.COLOR_0);
if (colors.Length != positions.Length)
{
throw new Exception("different length");
}
_colors.AddRange(colors);
FillZero(_colors, fillLength);
}
// skin
if (prim.attributes.JOINTS_0 != -1 && prim.attributes.WEIGHTS_0 != -1)
{
var (joints0, jointsLength) = JointsAccessor.GetAccessor(data, prim.attributes.JOINTS_0);
var (weights0, weightsLength) = WeightsAccessor.GetAccessor(data, prim.attributes.WEIGHTS_0);
if (jointsLength != positions.Length)
{
throw new Exception("different length");
}
if (weightsLength != positions.Length)
{
throw new Exception("different length");
}
for (var j = 0; j < jointsLength; ++j)
{
var bw = new BoneWeight();
var joints = joints0(j);
var weights = weights0(j);
bw.boneIndex0 = joints.x;
bw.weight0 = weights.x;
bw.boneIndex1 = joints.y;
bw.weight1 = weights.y;
bw.boneIndex2 = joints.z;
bw.weight2 = weights.z;
bw.boneIndex3 = joints.w;
bw.weight3 = weights.w;
bw = NormalizeBoneWeight(bw);
_boneWeights.Add(bw);
}
FillZero(_boneWeights, fillLength);
var color = colors[i];
_vertices.Add(
new MeshVertex(
position,
normal,
texCoord0,
texCoord1,
color,
joints.x,
joints.y,
joints.z,
joints.w,
weights.x,
weights.y,
weights.z,
weights.w
));
}
// blendshape
if (prim.targets != null && prim.targets.Count > 0)
if (primitives.targets != null && primitives.targets.Count > 0)
{
for (var i = 0; i < prim.targets.Count; ++i)
for (var i = 0; i < primitives.targets.Count; ++i)
{
var primTarget = prim.targets[i];
var primTarget = primitives.targets[i];
var blendShape = GetOrCreateBlendShape(i);
if (primTarget.POSITION != -1)
{
@ -242,7 +177,6 @@ namespace UniGLTF
}
blendShape.Positions.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Positions, fillLength);
}
if (primTarget.NORMAL != -1)
@ -254,7 +188,6 @@ namespace UniGLTF
}
blendShape.Normals.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Normals, fillLength);
}
if (primTarget.TANGENT != -1)
@ -266,29 +199,38 @@ namespace UniGLTF
}
blendShape.Tangents.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Tangents, fillLength);
}
}
}
var indices =
(indexBuffer >= 0)
? data.GetIndices(indexBuffer)
: TriangleUtil.FlipTriangle(Enumerable.Range(0, _positions.Count))
.ToArray() // without index array
;
for (var i = 0; i < indices.Length; ++i)
if (indexBufferCount >= 0)
{
indices[i] += indexOffset;
var indexOffset = _indices.Count;
var dataIndices = data.GetIndices(indexBufferCount);
_indices.AddRange(dataIndices.Select(index => index + vertexOffset));
_subMeshes.Add(new SubMeshDescriptor(indexOffset, dataIndices.Length));
}
else
{
var indexOffset = _indices.Count;
_indices.AddRange(TriangleUtil.FlipTriangle(Enumerable.Range(0, _vertices.Count)).Select(index => index + vertexOffset));
_subMeshes.Add(new SubMeshDescriptor(indexOffset, _vertices.Count));
}
_subMeshes.Add(indices);
// material
_materialIndices.Add(prim.material);
_materialIndices.Add(primitives.material);
}
}
/// <summary>
/// 各種頂点属性が使われているかどうかをチェックし、使われていなかったらフラグを切る
/// MEMO: O(1)で検知する手段がありそう
/// </summary>
private void CheckAttributeUsages(glTFPrimitives primitives)
{
if (!primitives.HasNormal()) HasNormal = false;
}
/// <summary>
///
/// 各primitiveが同じ attribute を共有している場合専用のローダー。
@ -301,116 +243,67 @@ namespace UniGLTF
{
{
// 同じVertexBufferを共有しているので先頭のモを使う
var prim = gltfMesh.primitives.First();
_positions.AddRange(data.GetArrayFromAccessor<Vector3>(prim.attributes.POSITION)
.SelectInplace(inverter.InvertVector3));
var primitives = gltfMesh.primitives.First();
// normal
if (prim.attributes.NORMAL != -1)
var positions = primitives.GetPositions(data);
var normals = primitives.GetNormals(data, positions.Length);
var texCoords0 = primitives.GetTexCoords0(data, positions.Length);
var texCoords1 = primitives.GetTexCoords1(data, positions.Length);
var colors = primitives.GetColors(data, positions.Length);
var jointsGetter = primitives.GetJoints(data, positions.Length);
var weightsGetter = primitives.GetWeights(data, positions.Length);
CheckAttributeUsages(primitives);
for (var i = 0; i < positions.Length; ++i)
{
_normals.AddRange(data.GetArrayFromAccessor<Vector3>(prim.attributes.NORMAL)
.SelectInplace(inverter.InvertVector3));
}
#if false
// tangent
if (prim.attributes.TANGENT != -1)
var position = inverter.InvertVector3(positions[i]);
var normal = normals != null ? inverter.InvertVector3(normals[i]) : Vector3.zero;
var texCoord0 = Vector2.zero;
if (texCoords0 != null)
{
tangents.AddRange(gltf.GetArrayFromAccessor<Vector4>(prim.attributes.TANGENT).SelectInplace(inverter.InvertVector4));
}
#endif
// uv
if (prim.attributes.TEXCOORD_0 != -1)
{
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
{
#pragma warning disable 0612
// backward compatibility
_uv.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0)
.SelectInplace(x => x.ReverseY()));
#pragma warning restore 0612
}
else
{
_uv.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0)
.SelectInplace(x => x.ReverseUV()));
}
}
// uv2
if (prim.attributes.TEXCOORD_1 != -1)
{
_uv2.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_1)
.SelectInplace(x => x.ReverseUV()));
}
// color
if (prim.attributes.COLOR_0 != -1)
{
switch (data.GLTF.accessors[prim.attributes.COLOR_0].TypeCount)
{
case 3:
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
{
var vec3Color = data.GetArrayFromAccessor<Vector3>(prim.attributes.COLOR_0);
_colors.AddRange(new Color[vec3Color.Length]);
for (var i = 0; i < vec3Color.Length; i++)
{
var color = vec3Color[i];
_colors[i] = new Color(color.x, color.y, color.z);
}
break;
#pragma warning disable 0612
texCoord0 = texCoords0[i].ReverseY();
#pragma warning restore 0612
}
else
{
texCoord0 = texCoords0[i].ReverseUV();
}
case 4:
_colors.AddRange(data.GetArrayFromAccessor<Color>(prim.attributes.COLOR_0));
break;
default:
throw new NotImplementedException(
$"unknown color type {data.GLTF.accessors[prim.attributes.COLOR_0].type}");
}
}
// skin
if (prim.attributes.JOINTS_0 != -1 && prim.attributes.WEIGHTS_0 != -1)
{
var (joints0, jointsLength) = JointsAccessor.GetAccessor(data, prim.attributes.JOINTS_0);
var (weights0, weightsLength) = WeightsAccessor.GetAccessor(data, prim.attributes.WEIGHTS_0);
var texCoord1 = texCoords1 != null ? texCoords1[i].ReverseUV() : Vector2.zero;
var color = colors != null ? colors[i] : Color.black;
var joints = jointsGetter?.Invoke(i) ?? (0, 0, 0, 0);
var weights = weightsGetter != null ? NormalizeBoneWeight(weightsGetter(i)) : (0, 0, 0, 0);
for (var j = 0; j < jointsLength; ++j)
{
var bw = new BoneWeight();
var joints = joints0(j);
var weights = weights0(j);
bw.boneIndex0 = joints.x;
bw.weight0 = weights.x;
bw.boneIndex1 = joints.y;
bw.weight1 = weights.y;
bw.boneIndex2 = joints.z;
bw.weight2 = weights.z;
bw.boneIndex3 = joints.w;
bw.weight3 = weights.w;
bw = NormalizeBoneWeight(bw);
_boneWeights.Add(bw);
}
_vertices.Add(new MeshVertex(
position,
normal,
texCoord0,
texCoord1,
color,
joints.x,
joints.y,
joints.z,
joints.w,
weights.x,
weights.y,
weights.z,
weights.w
));
}
// blendshape
if (prim.targets != null && prim.targets.Count > 0)
if (primitives.targets != null && primitives.targets.Count > 0)
{
_blendShapes.AddRange(prim.targets.Select((x, i) => new BlendShape(i.ToString())));
for (int i = 0; i < prim.targets.Count; ++i)
_blendShapes.AddRange(primitives.targets.Select((x, i) => new BlendShape(i.ToString())));
for (int i = 0; i < primitives.targets.Count; ++i)
{
//var name = string.Format("target{0}", i++);
var primTarget = prim.targets[i];
var primTarget = primitives.targets[i];
var blendShape = _blendShapes[i];
if (primTarget.POSITION != -1)
@ -434,20 +327,24 @@ namespace UniGLTF
}
}
foreach (var prim in gltfMesh.primitives)
foreach (var primitive in gltfMesh.primitives)
{
if (prim.indices == -1)
if (primitive.indices == -1)
{
_subMeshes.Add(TriangleUtil.FlipTriangle(Enumerable.Range(0, _positions.Count)).ToArray());
var indexOffset = _indices.Count;
_indices.AddRange(TriangleUtil.FlipTriangle(Enumerable.Range(0, _vertices.Count)));
_subMeshes.Add(new SubMeshDescriptor(indexOffset, _vertices.Count));
}
else
{
var indices = data.GetIndices(prim.indices);
_subMeshes.Add(indices);
var indexOffset = _indices.Count;
var indices = data.GetIndices(primitive.indices);
_indices.AddRange(indices);
_subMeshes.Add(new SubMeshDescriptor(indexOffset, indices.Length));
}
// material
_materialIndices.Add(prim.material);
_materialIndices.Add(primitive.material);
}
}
@ -490,29 +387,23 @@ namespace UniGLTF
}
}
//
// https://github.com/vrm-c/UniVRM/issues/610
//
// VertexBuffer の後ろに未使用頂点がある場合に削除する
//
/// <summary>
/// https://github.com/vrm-c/UniVRM/issues/610
///
/// VertexBuffer の後ろに未使用頂点がある場合に削除する
/// </summary>
public void DropUnusedVertices()
{
var maxIndex = _subMeshes.SelectMany(x => x).Max();
Truncate(_positions, maxIndex);
Truncate(_normals, maxIndex);
Truncate(_uv, maxIndex);
Truncate(_uv2, maxIndex);
Truncate(_colors, maxIndex);
Truncate(_boneWeights, maxIndex);
#if false
Truncate(m_tangents, maxIndex);
#endif
foreach (var blendshape in _blendShapes)
Profiler.BeginSample("MeshContext.DropUnusedVertices");
var maxIndex = _indices.Max();
Truncate(_vertices, maxIndex);
foreach (var blendShape in _blendShapes)
{
Truncate(blendshape.Positions, maxIndex);
Truncate(blendshape.Normals, maxIndex);
Truncate(blendshape.Tangents, maxIndex);
Truncate(blendShape.Positions, maxIndex);
Truncate(blendShape.Normals, maxIndex);
Truncate(blendShape.Tangents, maxIndex);
}
Profiler.EndSample();
}
}
}

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@ -29,8 +29,9 @@ namespace UniGLTF
return sharedAttributes;
}
public MeshContext ReadMesh(GltfData data, int meshIndex, IAxisInverter inverter)
internal MeshContext ReadMesh(GltfData data, int meshIndex, IAxisInverter inverter)
{
Profiler.BeginSample("ReadMesh");
var gltfMesh = data.GLTF.meshes[meshIndex];
var meshContext = new MeshContext(gltfMesh.name, meshIndex);
@ -46,11 +47,12 @@ namespace UniGLTF
meshContext.RenameBlendShape(gltfMesh);
meshContext.DropUnusedVertices();
Profiler.EndSample();
return meshContext;
}
private static (Mesh, bool) _BuildMesh(MeshContext meshContext)
private static (Mesh, bool) BuildMesh(MeshContext meshContext)
{
meshContext.AddDefaultMaterial();
@ -60,63 +62,15 @@ namespace UniGLTF
name = meshContext.Name
};
if (meshContext.Positions.Count > ushort.MaxValue)
{
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
}
meshContext.UploadMeshVertices(mesh);
meshContext.UploadMeshIndices(mesh);
mesh.vertices = meshContext.Positions.ToArray();
var recalculateNormals = false;
if (meshContext.Normals != null && meshContext.Normals.Count > 0)
{
mesh.normals = meshContext.Normals.ToArray();
}
else
{
recalculateNormals = true;
}
if (meshContext.UV.Count == mesh.vertexCount)
{
mesh.uv = meshContext.UV.ToArray();
}
if (meshContext.UV2.Count == mesh.vertexCount)
{
mesh.uv2 = meshContext.UV2.ToArray();
}
var recalculateTangents = true;
#if UNIGLTF_IMPORT_TANGENTS
if (meshContext.Tangents.Length > 0)
{
mesh.tangents = meshContext.Tangents.ToArray();
recalculateTangents = false;
}
#endif
if (meshContext.Colors.Count == mesh.vertexCount)
{
mesh.colors = meshContext.Colors.ToArray();
}
if (meshContext.BoneWeights.Count > 0)
{
mesh.boneWeights = meshContext.BoneWeights.ToArray();
}
mesh.subMeshCount = meshContext.SubMeshes.Count;
for (var i = 0; i < meshContext.SubMeshes.Count; ++i)
{
mesh.SetTriangles(meshContext.SubMeshes[i], i);
}
if (recalculateNormals)
if (!meshContext.HasNormal)
{
mesh.RecalculateNormals();
}
return (mesh, recalculateTangents);
return (mesh, true);
}
private static async Task BuildBlendShapeAsync(IAwaitCaller awaitCaller, Mesh mesh, BlendShape blendShape,
@ -162,11 +116,13 @@ namespace UniGLTF
Profiler.EndSample();
}
public static async Task<MeshWithMaterials> BuildMeshAsync(IAwaitCaller awaitCaller, Func<int, Material> ctx,
internal static async Task<MeshWithMaterials> BuildMeshAsync(
IAwaitCaller awaitCaller,
Func<int, Material> ctx,
MeshContext meshContext)
{
Profiler.BeginSample("MeshImporter._BuildMesh");
var (mesh, recalculateTangents) = _BuildMesh(meshContext);
Profiler.BeginSample("MeshImporter.BuildMesh");
var (mesh, recalculateTangents) = BuildMesh(meshContext);
Profiler.EndSample();
if (recalculateTangents)

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@ -0,0 +1,68 @@
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Rendering;
namespace UniGLTF
{
/// <summary>
/// インターリーブされたメッシュの頂点情報を表す構造体
/// そのままGPUにアップロードされる
/// </summary>
[StructLayout(LayoutKind.Sequential)]
internal readonly struct MeshVertex
{
private readonly Vector3 _position;
private readonly Vector3 _normal;
private readonly Color _color;
private readonly Vector2 _texCoord0;
private readonly Vector2 _texCoord1;
private readonly float _boneWeight0;
private readonly float _boneWeight1;
private readonly float _boneWeight2;
private readonly float _boneWeight3;
private readonly ushort _boneIndex0;
private readonly ushort _boneIndex1;
private readonly ushort _boneIndex2;
private readonly ushort _boneIndex3;
public MeshVertex(
Vector3 position,
Vector3 normal,
Vector2 texCoord0,
Vector2 texCoord1,
Color color,
ushort boneIndex0,
ushort boneIndex1,
ushort boneIndex2,
ushort boneIndex3,
float boneWeight0,
float boneWeight1,
float boneWeight2,
float boneWeight3)
{
_position = position;
_normal = normal;
_texCoord0 = texCoord0;
_texCoord1 = texCoord1;
_color = color;
_boneIndex0 = boneIndex0;
_boneIndex1 = boneIndex1;
_boneIndex2 = boneIndex2;
_boneIndex3 = boneIndex3;
_boneWeight0 = boneWeight0;
_boneWeight1 = boneWeight1;
_boneWeight2 = boneWeight2;
_boneWeight3 = boneWeight3;
}
public static VertexAttributeDescriptor[] GetVertexAttributeDescriptor() => new[] {
new VertexAttributeDescriptor(VertexAttribute.Position),
new VertexAttributeDescriptor(VertexAttribute.Normal),
new VertexAttributeDescriptor(VertexAttribute.Color, dimension: 4),
new VertexAttributeDescriptor(VertexAttribute.TexCoord0, dimension: 2),
new VertexAttributeDescriptor(VertexAttribute.TexCoord1, dimension: 2),
new VertexAttributeDescriptor(VertexAttribute.BlendWeight, dimension: 4),
new VertexAttributeDescriptor(VertexAttribute.BlendIndices, VertexAttributeFormat.UInt16, 4),
};
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0d540d8e32d54e7089a72156edb7ad80
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using System;
using UnityEngine;
namespace UniGLTF
{
internal static class PrimitiveExtensions
{
public static bool HasNormal(this glTFPrimitives primitives) => primitives.attributes.NORMAL != -1;
public static bool HasTexCoord0(this glTFPrimitives primitives) => primitives.attributes.TEXCOORD_0 != -1;
public static bool HasTexCoord1(this glTFPrimitives primitives) => primitives.attributes.TEXCOORD_1 != -1;
public static bool HasSkin(this glTFPrimitives primitives) => primitives.attributes.JOINTS_0 != -1 && primitives.attributes.WEIGHTS_0 != -1;
public static bool HasColor(this glTFPrimitives primitives) => primitives.attributes.COLOR_0 != -1;
public static Vector3[] GetPositions(this glTFPrimitives primitives, GltfData data)
{
return data.GetArrayFromAccessor<Vector3>(primitives.attributes.POSITION);
}
public static Vector3[] GetNormals(this glTFPrimitives primitives, GltfData data, int positionsLength)
{
if (!HasNormal(primitives)) return null;
var result = data.GetArrayFromAccessor<Vector3>(primitives.attributes.NORMAL);
if (result.Length != positionsLength)
{
throw new Exception("different length");
}
return result;
}
public static Vector2[] GetTexCoords0(this glTFPrimitives primitives, GltfData data, int positionsLength)
{
if (!HasTexCoord0(primitives)) return null;
var result = data.GetArrayFromAccessor<Vector2>(primitives.attributes.TEXCOORD_0);
if (result.Length != positionsLength)
{
throw new Exception("different length");
}
return result;
}
public static Vector2[] GetTexCoords1(this glTFPrimitives primitives, GltfData data, int positionsLength)
{
if (!HasTexCoord1(primitives)) return null;
var result = data.GetArrayFromAccessor<Vector2>(primitives.attributes.TEXCOORD_1);
if (result.Length != positionsLength)
{
throw new Exception("different length");
}
return result;
}
public static Color[] GetColors(this glTFPrimitives primitives, GltfData data, int positionsLength)
{
if (!HasColor(primitives)) return null;
switch (data.GLTF.accessors[primitives.attributes.COLOR_0].TypeCount)
{
case 3:
{
var vec3Color = data.GetArrayFromAccessor<Vector3>(primitives.attributes.COLOR_0);
if (vec3Color.Length != positionsLength)
{
throw new Exception("different length");
}
var colors = new Color[vec3Color.Length];
for (var index = 0; index < vec3Color.Length; index++)
{
var color = vec3Color[index];
colors[index] = new Color(color.x, color.y, color.z);
}
return colors;
}
case 4:
var result = data.GetArrayFromAccessor<Color>(primitives.attributes.COLOR_0);
if (result.Length != positionsLength)
{
throw new Exception("different length");
}
return result;
default:
throw new NotImplementedException(
$"unknown color type {data.GLTF.accessors[primitives.attributes.COLOR_0].type}");
}
}
public static JointsAccessor.Getter GetJoints(this glTFPrimitives primitives, GltfData data, int positionsLength)
{
// skin
if (!HasSkin(primitives)) return null;
var (getter, length) = JointsAccessor.GetAccessor(data, primitives.attributes.JOINTS_0);
if (length != positionsLength)
{
throw new Exception("different length");
}
return getter;
}
public static WeightsAccessor.Getter GetWeights(this glTFPrimitives primitives, GltfData data, int positionsLength)
{
// skin
if (!HasSkin(primitives)) return null;
var (getter, length) = WeightsAccessor.GetAccessor(data, primitives.attributes.WEIGHTS_0);
if (length != positionsLength)
{
throw new Exception("different length");
}
return getter;
}
}
}

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fileFormatVersion: 2
guid: 867e7d22991044cd921d5479269142f2
timeCreated: 1636536120