Remove code using legacy VRMLookAt in exporter

This commit is contained in:
ousttrue 2019-01-22 22:30:40 +09:00
parent 0df2074e23
commit 0ce8e6dc73
2 changed files with 0 additions and 17 deletions

View File

@ -186,15 +186,6 @@ namespace VRM
}
}
{
// lookAt
var src = go.GetComponent<VRMLookAt>();
if (src != null)
{
src.CopyTo(root, map);
}
}
{
// humanoid
var dst = root.AddComponent<VRMHumanoidDescription>();

View File

@ -176,7 +176,6 @@ namespace VRM
// lookAt
{
var lookAtHead = exporter.Copy.GetComponent<VRMLookAtHead>();
var lookAt = exporter.Copy.GetComponent<VRMLookAt>();
if (lookAtHead != null)
{
var boneApplyer = exporter.Copy.GetComponent<VRMLookAtBoneApplyer>();
@ -197,13 +196,6 @@ namespace VRM
gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(blendShapeApplyer.VerticalUp);
}
}
else if (lookAt != null)
{
gltf.extensions.VRM.firstPerson.lookAtHorizontalInner.Apply(lookAt.HorizontalInner);
gltf.extensions.VRM.firstPerson.lookAtHorizontalOuter.Apply(lookAt.HorizontalOuter);
gltf.extensions.VRM.firstPerson.lookAtVerticalDown.Apply(lookAt.VerticalDown);
gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(lookAt.VerticalUp);
}
}
}