Merge pull request #598 from ousttrue/blink_public

member field to public
This commit is contained in:
ousttrue
2020-11-10 16:39:26 +09:00
committed by GitHub

View File

@@ -1,33 +1,34 @@
using System.Collections;
using UnityEngine;
using UnityEngine.Serialization;
namespace VRM
{
/// <summary>
/// VRMBlendShapeProxy によるランダムに瞬きするサンプル。
/// VRMBlendShapeProxy のある GameObject にアタッチする。
/// </summary>
public class Blinker : MonoBehaviour
{
VRMBlendShapeProxy m_blendShapes;
[FormerlySerializedAs("m_interVal")]
[SerializeField]
public VRMBlendShapeProxy BlendShapes;
private void Reset()
{
BlendShapes = GetComponent<VRMBlendShapeProxy>();
}
public float Interval = 5.0f;
[FormerlySerializedAs("m_closingTime")]
[SerializeField]
float m_interVal = 5.0f;
public float ClosingTime = 0.06f;
[FormerlySerializedAs("m_openingSeconds")]
[SerializeField]
float m_closingTime = 0.06f;
public float OpeningSeconds = 0.03f;
[FormerlySerializedAs("m_closeSeconds")]
[SerializeField]
float m_openingSeconds = 0.03f;
public float CloseSeconds = 0.1f;
[SerializeField]
float m_closeSeconds = 0.1f;
protected Coroutine m_coroutine;
//static readonly string BLINK_NAME = BlendShapePreset.Blink.ToString();
Coroutine m_coroutine;
float m_nextRequest;
bool m_request;
@@ -45,11 +46,11 @@ namespace VRM
}
}
protected IEnumerator BlinkRoutine()
IEnumerator BlinkRoutine()
{
while (true)
{
var waitTime = Time.time + Random.value * m_interVal;
var waitTime = Time.time + Random.value * Interval;
while (waitTime > Time.time)
{
if (Request)
@@ -62,7 +63,7 @@ namespace VRM
// close
var value = 0.0f;
var closeSpeed = 1.0f / m_closeSeconds;
var closeSpeed = 1.0f / CloseSeconds;
while (true)
{
value += Time.deltaTime * closeSpeed;
@@ -71,17 +72,17 @@ namespace VRM
break;
}
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
m_blendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 1.0f);
m_blendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 1.0f);
// wait...
yield return new WaitForSeconds(m_closingTime);
yield return new WaitForSeconds(ClosingTime);
// open
value = 1.0f;
var openSpeed = 1.0f / m_openingSeconds;
var openSpeed = 1.0f / OpeningSeconds;
while (true)
{
value -= Time.deltaTime * openSpeed;
@@ -90,20 +91,16 @@ namespace VRM
break;
}
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
m_blendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 0);
m_blendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 0);
}
}
private void Awake()
{
if (BlendShapes == null) BlendShapes = GetComponent<VRM.VRMBlendShapeProxy>();
}
private void OnEnable()
{
m_blendShapes = GetComponent<VRM.VRMBlendShapeProxy>();
m_coroutine = StartCoroutine(BlinkRoutine());
}