mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-14 06:19:47 -05:00
Merge pull request #2390 from Santarh/exporterBranching
gltf/vrm/vrm10 exporters consider RenderPipelines
This commit is contained in:
commit
0a2ea72817
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@ -109,11 +109,12 @@ namespace UniGLTF
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{
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var data = new ExportingGltfData();
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using (var exporter = new gltfExporter(data, Settings,
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progress: new EditorProgress(),
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animationExporter: new EditorAnimationExporter()))
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progress: new EditorProgress(),
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animationExporter: new EditorAnimationExporter(),
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textureSerializer: new EditorTextureSerializer()))
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{
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exporter.Prepare(State.ExportRoot);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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}
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if (isGlb)
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@ -0,0 +1,15 @@
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namespace UniGLTF
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{
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public static class MaterialExporterUtility
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{
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public static IMaterialExporter GetValidGltfMaterialExporter()
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{
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return RenderPipelineUtility.GetRenderPipelineType() switch
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{
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RenderPipelineTypes.UniversalRenderPipeline => throw new System.NotImplementedException(),
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RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInGltfMaterialExporter(),
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_ => new BuiltInGltfMaterialExporter(),
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};
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ce72b16c8b374add909ab887c14a0f44
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timeCreated: 1722257666
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@ -0,0 +1,16 @@
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namespace UniGLTF
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{
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public static class MaterialDescriptorGeneratorUtility
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{
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public static IMaterialDescriptorGenerator GetValidGltfMaterialDescriptorGenerator()
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{
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return RenderPipelineUtility.GetRenderPipelineType() switch
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{
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RenderPipelineTypes.UniversalRenderPipeline => new UrpGltfMaterialDescriptorGenerator(),
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RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInGltfMaterialDescriptorGenerator(),
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_ => new BuiltInGltfMaterialDescriptorGenerator(),
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};
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}
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}
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}
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@ -1,8 +1,8 @@
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using UnityEngine.Rendering;
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using UnityEngine.Rendering;
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namespace UniGLTF
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{
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public static class MaterialDescriptorGeneratorUtility
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public static class RenderPipelineUtility
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{
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public static RenderPipelineTypes GetRenderPipelineType()
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{
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@ -25,16 +25,5 @@ namespace UniGLTF
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return RenderPipelineTypes.Unknown;
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}
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public static IMaterialDescriptorGenerator GetValidGltfMaterialDescriptorGenerator()
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{
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return GetRenderPipelineType() switch
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{
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RenderPipelineTypes.UniversalRenderPipeline => new UrpGltfMaterialDescriptorGenerator(),
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RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInGltfMaterialDescriptorGenerator(),
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_ => new BuiltInGltfMaterialDescriptorGenerator(),
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};
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 0fd29db9c49145cd9f56f92e6153c8db
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timeCreated: 1722257774
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@ -45,11 +45,6 @@ namespace UniGLTF
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private set;
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}
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protected virtual IMaterialExporter CreateMaterialExporter()
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{
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return new BuiltInGltfMaterialExporter();
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}
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protected ITextureExporter TextureExporter => _textureExporter;
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private TextureExporter _textureExporter;
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@ -66,10 +61,18 @@ namespace UniGLTF
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m_progress.Report(new ExportProgress("gltfExporter", msg, progress));
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}
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IAnimationExporter m_animationExporter;
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private readonly IAnimationExporter m_animationExporter;
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private readonly IMaterialExporter m_materialExporter;
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private readonly ITextureSerializer m_textureSerializer;
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public gltfExporter(ExportingGltfData data, GltfExportSettings settings, IProgress<ExportProgress> progress = null,
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IAnimationExporter animationExporter = null)
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public gltfExporter(
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ExportingGltfData data,
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GltfExportSettings settings,
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IProgress<ExportProgress> progress = null,
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IAnimationExporter animationExporter = null,
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IMaterialExporter materialExporter = null,
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ITextureSerializer textureSerializer = null
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)
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{
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_data = data;
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@ -87,6 +90,8 @@ namespace UniGLTF
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}
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m_animationExporter = animationExporter;
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m_materialExporter = materialExporter ?? MaterialExporterUtility.GetValidGltfMaterialExporter();
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m_textureSerializer = textureSerializer ?? new RuntimeTextureSerializer();
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}
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GameObject m_tmpParent = null;
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@ -224,7 +229,7 @@ namespace UniGLTF
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// do nothing
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}
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public virtual void Export(ITextureSerializer textureSerializer)
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public virtual void Export()
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{
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if (m_settings.FreezeMesh)
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{
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@ -249,10 +254,9 @@ namespace UniGLTF
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ReportProgress("Materials and Textures", 0.2f);
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Materials = uniqueUnityMeshes.GetUniqueMaterials().ToList();
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_textureExporter = new TextureExporter(textureSerializer);
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_textureExporter = new TextureExporter(m_textureSerializer);
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var materialExporter = CreateMaterialExporter();
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_gltf.materials = Materials.Select(x => materialExporter.ExportMaterial(x, TextureExporter, m_settings)).ToList();
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_gltf.materials = Materials.Select(x => m_materialExporter.ExportMaterial(x, TextureExporter, m_settings)).ToList();
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#endregion
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#region Meshes
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@ -346,14 +350,14 @@ namespace UniGLTF
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m_animationExporter.Export(_data, Copy, Nodes);
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}
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ExportExtensions(textureSerializer);
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ExportExtensions(m_textureSerializer);
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// Extension で Texture が増える場合があるので最後に呼ぶ
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var exported = _textureExporter.Export();
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for (var exportedTextureIdx = 0; exportedTextureIdx < exported.Count; ++exportedTextureIdx)
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{
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var (unityTexture, colorSpace) = exported[exportedTextureIdx];
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GltfTextureExporter.PushGltfTexture(_data, unityTexture, colorSpace, textureSerializer);
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GltfTextureExporter.PushGltfTexture(_data, unityTexture, colorSpace, m_textureSerializer);
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}
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FixName(_gltf);
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@ -125,10 +125,10 @@ namespace UniGLTF
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ExportOnlyBlendShapePosition = false,
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UseSparseAccessorForMorphTarget = false,
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DivideVertexBuffer = false,
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}))
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}, textureSerializer: new EditorTextureSerializer()))
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{
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exporter.Prepare(root);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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}
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var gltf = data.Gltf;
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Assert.AreEqual(1, gltf.images.Count);
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@ -68,7 +68,7 @@ namespace UniGLTF
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using (var exporter = new gltfExporter(data, new GltfExportSettings()))
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{
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exporter.Prepare(root);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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}
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return data.ToGlbBytes();
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}
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@ -105,7 +105,7 @@ namespace UniGLTF
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using (var exporter = new gltfExporter(data, new GltfExportSettings()))
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{
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exporter.Prepare(go);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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// remove empty buffer
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data.Gltf.buffers.Clear();
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@ -357,7 +357,7 @@ namespace UniGLTF
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using (var exporter = new gltfExporter(data, new GltfExportSettings()))
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{
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exporter.Prepare(CreateSimpleScene());
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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}
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var expected = data.Gltf.ToJson().ParseAsJson();
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@ -592,7 +592,7 @@ namespace UniGLTF
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using (var exporter = new gltfExporter(data, new GltfExportSettings()))
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{
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exporter.Prepare(go);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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json = gltf.ToJson();
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}
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@ -670,7 +670,7 @@ namespace UniGLTF
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using (var exporter = new gltfExporter(data, new GltfExportSettings()))
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{
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exporter.Prepare(go);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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json = gltf.ToJson();
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}
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@ -733,7 +733,7 @@ namespace UniGLTF
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using (var exporter = new gltfExporter(data, new GltfExportSettings()))
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{
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exporter.Prepare(root);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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json = gltf.ToJson();
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}
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@ -226,10 +226,11 @@ namespace VRM
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var data = new UniGLTF.ExportingGltfData();
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var gltfExportSettings = settings.GltfExportSettings;
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using (var exporter = new VRMExporter(data, gltfExportSettings,
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settings.KeepAnimation ? new EditorAnimationExporter() : null))
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animationExporter: settings.KeepAnimation ? new EditorAnimationExporter() : null,
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textureSerializer: new EditorTextureSerializer()))
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{
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exporter.Prepare(target);
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exporter.Export(new EditorTextureSerializer());
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exporter.Export();
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}
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var bytes = data.ToGlbBytes();
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Debug.LogFormat("Export elapsed {0}", sw.Elapsed);
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@ -6,7 +6,7 @@ namespace VRM
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{
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public static IMaterialDescriptorGenerator GetValidVrmMaterialDescriptorGenerator(glTF_VRM_extensions vrm)
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{
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return MaterialDescriptorGeneratorUtility.GetRenderPipelineType() switch
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return RenderPipelineUtility.GetRenderPipelineType() switch
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{
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RenderPipelineTypes.UniversalRenderPipeline => new UrpVrmMaterialDescriptorGenerator(vrm),
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RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInVrmMaterialDescriptorGenerator(vrm),
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@ -0,0 +1,17 @@
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using UniGLTF;
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namespace VRM
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{
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public static class VrmMaterialExporterUtility
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{
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public static IMaterialExporter GetValidVrmMaterialExporter()
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{
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return RenderPipelineUtility.GetRenderPipelineType() switch
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{
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RenderPipelineTypes.UniversalRenderPipeline => throw new System.NotImplementedException(),
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RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInVrmMaterialExporter(),
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_ => new BuiltInVrmMaterialExporter(),
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};
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c195ef8334f647febbfc517181117548
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timeCreated: 1722258234
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@ -14,18 +14,29 @@ namespace VRM
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public static ExportingGltfData Export(GltfExportSettings configuration, GameObject go, ITextureSerializer textureSerializer)
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{
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var data = new ExportingGltfData();
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using (var exporter = new VRMExporter(data, configuration))
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using (var exporter = new VRMExporter(data, configuration, textureSerializer: textureSerializer))
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{
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exporter.Prepare(go);
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exporter.Export(textureSerializer);
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exporter.Export();
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}
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return data;
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}
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public readonly VRM.glTF_VRM_extensions VRM = new glTF_VRM_extensions();
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public VRMExporter(ExportingGltfData data, GltfExportSettings exportSettings, IAnimationExporter animationExporter = null) : base(
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data, exportSettings, animationExporter: animationExporter)
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public VRMExporter(
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ExportingGltfData data,
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GltfExportSettings exportSettings,
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IAnimationExporter animationExporter = null,
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IMaterialExporter materialExporter = null,
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ITextureSerializer textureSerializer = null
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) : base(
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data,
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exportSettings,
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animationExporter: animationExporter,
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materialExporter: materialExporter ?? VrmMaterialExporterUtility.GetValidVrmMaterialExporter(),
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textureSerializer: textureSerializer
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)
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{
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if (exportSettings == null)
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{
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@ -40,11 +51,6 @@ namespace VRM
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_gltf.extensionsUsed.Add(glTF_VRM_extensions.ExtensionName);
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}
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protected override IMaterialExporter CreateMaterialExporter()
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{
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return new BuiltInVrmMaterialExporter();
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}
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public override void ExportExtensions(ITextureSerializer textureSerializer)
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{
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var getBone = UniHumanoid.Humanoid.Get_GetBoneTransform(Copy);
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|
|
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@ -311,7 +311,10 @@ namespace UniVRM10
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model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
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// export vrm-1.0
|
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var exporter = new UniVRM10.Vrm10Exporter(new EditorTextureSerializer(), m_settings.MeshExportSettings);
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var exporter = new Vrm10Exporter(
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m_settings.MeshExportSettings,
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textureSerializer: new EditorTextureSerializer()
|
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);
|
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var option = new VrmLib.ExportArgs
|
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{
|
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sparse = m_settings.MorphTargetUseSparse,
|
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|
|
|
|||
|
|
@ -2,11 +2,11 @@ using UniGLTF;
|
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|
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namespace UniVRM10
|
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{
|
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public static class Vrm10MaterialDescriptorGeneratorDescriptorUtility
|
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public static class Vrm10MaterialDescriptorGeneratorUtility
|
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{
|
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public static IMaterialDescriptorGenerator GetValidVrm10MaterialDescriptorGenerator()
|
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{
|
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return MaterialDescriptorGeneratorUtility.GetRenderPipelineType() switch
|
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return RenderPipelineUtility.GetRenderPipelineType() switch
|
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{
|
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RenderPipelineTypes.UniversalRenderPipeline => new UrpVrm10MaterialDescriptorGenerator(),
|
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RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInVrm10MaterialDescriptorGenerator(),
|
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|
|
@ -0,0 +1,17 @@
|
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using UniGLTF;
|
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|
||||
namespace UniVRM10
|
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{
|
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public static class Vrm10MaterialExporterUtility
|
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{
|
||||
public static IMaterialExporter GetValidVrm10MaterialExporter()
|
||||
{
|
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return RenderPipelineUtility.GetRenderPipelineType() switch
|
||||
{
|
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RenderPipelineTypes.UniversalRenderPipeline => throw new System.NotImplementedException(),
|
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RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInVrm10MaterialExporter(),
|
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_ => new BuiltInVrm10MaterialExporter(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6f58deb399404ebd81647dcf52ad7929
|
||||
timeCreated: 1722258791
|
||||
|
|
@ -21,19 +21,22 @@ namespace UniVRM10
|
|||
|
||||
public readonly string VrmExtensionName = "VRMC_vrm";
|
||||
|
||||
IMaterialExporter m_materialExporter;
|
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ITextureSerializer m_textureSerializer;
|
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TextureExporter m_textureExporter;
|
||||
|
||||
GltfExportSettings m_settings;
|
||||
|
||||
public Vrm10Exporter(ITextureSerializer textureSerializer, GltfExportSettings settings)
|
||||
public Vrm10Exporter(
|
||||
GltfExportSettings settings,
|
||||
IMaterialExporter materialExporter = null,
|
||||
ITextureSerializer textureSerializer = null
|
||||
)
|
||||
{
|
||||
m_settings = settings;
|
||||
|
||||
if (textureSerializer == null)
|
||||
{
|
||||
throw new ArgumentException(nameof(textureSerializer));
|
||||
}
|
||||
m_settings = settings ?? throw new ArgumentException(nameof(settings));
|
||||
m_materialExporter = materialExporter ?? Vrm10MaterialExporterUtility.GetValidVrm10MaterialExporter();
|
||||
m_textureSerializer = textureSerializer ?? new RuntimeTextureSerializer();
|
||||
m_textureExporter = new TextureExporter(m_textureSerializer);
|
||||
|
||||
Storage.Gltf.extensionsUsed.Add(glTF_KHR_texture_transform.ExtensionName);
|
||||
Storage.Gltf.extensionsUsed.Add(UniGLTF.Extensions.VRMC_vrm.VRMC_vrm.ExtensionName);
|
||||
|
|
@ -41,9 +44,6 @@ namespace UniVRM10
|
|||
Storage.Gltf.extensionsUsed.Add(UniGLTF.Extensions.VRMC_materials_mtoon.VRMC_materials_mtoon.ExtensionName);
|
||||
Storage.Gltf.extensionsUsed.Add(UniGLTF.Extensions.VRMC_springBone.VRMC_springBone.ExtensionName);
|
||||
Storage.Gltf.extensionsUsed.Add(UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint.ExtensionName);
|
||||
|
||||
m_textureSerializer = textureSerializer;
|
||||
m_textureExporter = new TextureExporter(m_textureSerializer);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
@ -169,9 +169,8 @@ namespace UniVRM10
|
|||
return reserveBytes;
|
||||
}
|
||||
|
||||
static IEnumerable<glTFMaterial> ExportMaterials(Model model, ITextureExporter textureExporter, GltfExportSettings settings)
|
||||
static IEnumerable<glTFMaterial> ExportMaterials(Model model, IMaterialExporter materialExporter, ITextureExporter textureExporter, GltfExportSettings settings)
|
||||
{
|
||||
var materialExporter = new BuiltInVrm10MaterialExporter();
|
||||
foreach (Material material in model.Materials)
|
||||
{
|
||||
yield return materialExporter.ExportMaterial(material, textureExporter, settings);
|
||||
|
|
@ -184,7 +183,7 @@ namespace UniVRM10
|
|||
|
||||
Storage.Reserve(CalcReserveBytes(model));
|
||||
|
||||
foreach (var material in ExportMaterials(model, m_textureExporter, m_settings))
|
||||
foreach (var material in ExportMaterials(model, m_materialExporter, m_textureExporter, m_settings))
|
||||
{
|
||||
Storage.Gltf.materials.Add(material);
|
||||
}
|
||||
|
|
@ -916,7 +915,11 @@ namespace UniVRM10
|
|||
/// <param name="go"></param>
|
||||
/// <param name="getTextureBytes"></param>
|
||||
/// <returns></returns>
|
||||
public static byte[] Export(GameObject go, ITextureSerializer textureSerializer = null, VRM10ObjectMeta vrmMeta = null)
|
||||
public static byte[] Export(
|
||||
GameObject go,
|
||||
IMaterialExporter materialExporter = null,
|
||||
ITextureSerializer textureSerializer = null,
|
||||
VRM10ObjectMeta vrmMeta = null)
|
||||
{
|
||||
using (var arrayManager = new NativeArrayManager())
|
||||
{
|
||||
|
|
@ -928,7 +931,7 @@ namespace UniVRM10
|
|||
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1);
|
||||
|
||||
// Model と go から VRM-1.0 にExport
|
||||
var exporter10 = new Vrm10Exporter(textureSerializer ?? new RuntimeTextureSerializer(), new GltfExportSettings());
|
||||
var exporter10 = new Vrm10Exporter(new GltfExportSettings(), materialExporter, textureSerializer);
|
||||
var option = new VrmLib.ExportArgs
|
||||
{
|
||||
};
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ namespace UniVRM10
|
|||
m_useControlRig = useControlRig;
|
||||
|
||||
TextureDescriptorGenerator = new Vrm10TextureDescriptorGenerator(Data);
|
||||
MaterialDescriptorGenerator = materialGenerator ?? Vrm10MaterialDescriptorGeneratorDescriptorUtility.GetValidVrm10MaterialDescriptorGenerator();
|
||||
MaterialDescriptorGenerator = materialGenerator ?? Vrm10MaterialDescriptorGeneratorUtility.GetValidVrm10MaterialDescriptorGenerator();
|
||||
|
||||
m_externalMap = externalObjectMap;
|
||||
if (m_externalMap == null)
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ namespace UniVRM10
|
|||
|
||||
public void Export(Action<VrmAnimationExporter> addFrames)
|
||||
{
|
||||
base.Export(new RuntimeTextureSerializer());
|
||||
base.Export();
|
||||
|
||||
addFrames(this);
|
||||
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ namespace UniVRM10.Test
|
|||
Debug.Log(go);
|
||||
|
||||
// export
|
||||
var vrmBytes = Vrm10Exporter.Export(go, new EditorTextureSerializer());
|
||||
var vrmBytes = Vrm10Exporter.Export(go, textureSerializer: new EditorTextureSerializer());
|
||||
|
||||
Debug.Log($"export {vrmBytes.Length} bytes");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -142,10 +142,7 @@ namespace UniVRM10.RuntimeExporterSample
|
|||
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
|
||||
|
||||
// export vrm-1.0
|
||||
var exporter = new UniVRM10.Vrm10Exporter(new RuntimeTextureSerializer(), new GltfExportSettings
|
||||
{
|
||||
|
||||
});
|
||||
var exporter = new Vrm10Exporter(new GltfExportSettings());
|
||||
exporter.Export(root, model, converter, new VrmLib.ExportArgs
|
||||
{
|
||||
}, meta);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user